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Weirdest setting

Started by jan paparazzi, June 17, 2017, 06:03:42 AM

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Simlasa

Quote from: Technomancer;969254Noumenon-You died and were reincarnated as a giant insect inside some weird mansion that you have to explore to discover the meaning of life or mystery of the universe or some shit.
I took Noumenon to be an intentionally incomplete game. It presents a crucible of transition/transformation but leaves it up to the GM/Players to decide what came before and follows after. The room descriptions were written by a bunch of different authors and they're as much example as actuality... they present a puzzle but no solution.
I have a use for it in my own homebrew multiverse as a mystical gauntlet for PCs pursuing 'enlightenment' or trying to shrug off human limitations... but I haven't played it as presented.

jan paparazzi

Quote from: Nexus;969520Conspiracy X: All that weird stuff in the tabloids? UFOS? Atlantis? Reptoids? Witches? Its all real. And then some. Cool gonzo X File like setting.
Maybe it says something about me, but I actually consider this a pretty normal setting. Then again it is a cool setting.

Quote from: 3rik;969416Have you checked out The Veggie Patch?

The Veggie Patch - Polgarus Games | DriveThruRPG.com
OMG! What? No, what?!?
May I say that? Yes, I may say that!

Brand55

Since it's relevant to the thread, my physical copy of Packs! just showed up today. It's a game where you get to play rats in an abandoned department store. It's the closest thing I think I've ever seen to a Secret of Nimh rpg. I've just skimmed it so far but it actually looks really good, if about 2 years later than the Kickstarter promised. I particularly like how there are different breeds/clans of rats and how the threats you have to face go by different names. So cats are called sneakers, snakes are called hissers, and even mousetraps are called snappers.

It's certainly not the weirdest setting out there, but it's unusual enough I thought I'd mention it.

3rik

Quote from: jan paparazzi;970440OMG! What? No, what?!?

Yep. I gave it to one of my friends for his birthday. Hilarious stuff.
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Psikerlord

Quote from: Brand55;970479Since it's relevant to the thread, my physical copy of Packs! just showed up today. It's a game where you get to play rats in an abandoned department store. It's the closest thing I think I've ever seen to a Secret of Nimh rpg. I've just skimmed it so far but it actually looks really good, if about 2 years later than the Kickstarter promised. I particularly like how there are different breeds/clans of rats and how the threats you have to face go by different names. So cats are called sneakers, snakes are called hissers, and even mousetraps are called snappers.

It's certainly not the weirdest setting out there, but it's unusual enough I thought I'd mention it.
hehe cool
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Nexus

Quote from: 3rik;969416Have you checked out The Veggie Patch?

The Veggie Patch - Polgarus Games | DriveThruRPG.com

I think you win.
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GameDaddy

#36
Killer: The Game of Assassination 1982 (Steve Jackson Games)

One of the first RPG LARPs ever. A diceless game where your goal was to stealth up and "kill" another player who was also an assassin. Now you could kill them any way you could imagine using gun, knife, poison, strangulation, etc. In order to make an attack you had to successfully surprise your foe.

If your foe had a counter for your surprise move, he he/she had to have it pre-written on a note on his/her body to share, and would have to share to belay in order to make a counter assassination attempt.

The game ran 24/7.

Only the GM or game coordinator knew how many people were playing, and the true identities of the people that were playing. The GM, or Game Coordinator would coordinate specific missions or hits against new targets.

From time-to-time, players would fail spectacularly in their stealth attempts and would alert people who were not actively involved in the game, and whom from time-to-time would actually make a report to real-life law enforcement authorities, which made life rather ...interesting. Players often mis-identified targets as well leading to extreme weirdness.

This game went viral in 1984, and i personally would speculate that it was one of the reasons the FBI raided SJG in 1990 as they were extremely displeased that people were being trained in tradecraft, whom were not aligned with the FBI or other law enforcement agencies, and they went on a fishing (and intimidation) expedition which utterly failed.

The game rules were very clear, you could not actually physically or mentally harm any other target that was playing, or any innocent bystanders.
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Sergeant Brother

I might have to say that Human Occupied Landfill has the weirdest setting I have seen in an RPG.

http://www.therpgsite.com/showthread.php?3856-Human-Occupied-Landfill

daniel_ream

Quote from: GameDaddy;970529Killer: The Game of Assassination 1982 (Steve Jackson Games)

One of the first RPG LARPs ever.

Um, that was nothing more than cashing in on a pre-existing college fad called "The Assassination Game".
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RPGPundit

Weird settings are a dime a dozen. Weird settings that are actually worth a damn are far more rare.
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TrippyHippy

#40
It depends a bit on what you mean by 'weird'. If you have it to mean 'a bit odd or different' then there are a number of strange settings out there that may, or may not be playable in any viable sense. The funniest RPG to read, for me, was HoL: Human Occupied Landfill, but I doubt it can actually be played (or maybe it can?). Games in a similar vein certainly include Low Life, Ghostbusters and maybe things like Over The Edge.

If you are having 'weird' to mean 'supernaturally pertaining to fate and fatalism', as in the Shakespearean sense, then games like Stormbringer or Call of Cthulhu are the places to start, and things like Warhammer Fantasy, Pendragon, Maelstrom, Ars Magica and Aquelarre could be really strong in this area too. Modern occult games like Mage: The Ascension, The Whispering Vault, Kult and Unknown Armies are probably where I'd finish, but you could probably do something of the same effect with Doctor Who too.
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joewolz

I have played Low Life and run it at cons.  It is fun!
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Nexus

Quote from: joewolz;971256I have played Low Life and run it at cons.  It is fun!

What's Low Life? I've seen it mentioned a few times but I really haven't a description of the game.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

TrippyHippy

Quote from: Nexus;971287What's Low Life? I've seen it mentioned a few times but I really haven't a description of the game.

It's a Savage World, post apocalyptic setting where the inhabitants of 'Mutha Oith" are largely evolved from their involvement with...well...shit. Cockroaches, worms etc.

It's written by artist, Andy Hopp, with a very distinctive visual style.
I pretended that a picture of a toddler was representative of the Muslim Migrant population to Europe and then lied about a Private Message I sent to Pundit when I was admonished for it.  (Edited by Admin)

Brand55

Quote from: Nexus;971287What's Low Life? I've seen it mentioned a few times but I really haven't a description of the game.
It's a crazy fantasy game set in a post-apocalyptic Earth (called Mutha Oith) after humanity blew itself up where people play intelligent snack cakes, cockroaches, aliens, mutated animal combinations, worms, and other similarly weird races. There's a number of types of "magic" but they all have some sort of twist as well; instead of alchemists, for instance, you have people who brew up all sorts of weird smells that have special properties and keep them bottled up until they need to be unleashed. The art and humor are really great, though a lot of it falls on the rather immature side.

Here's a review thread on rpggeek that gives a solid, quick overview of the first edition of the game, which is the one I have: https://rpggeek.com/thread/432928/review-low-life