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Weather - done better

Started by GHench, September 18, 2021, 08:45:04 PM

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Zelen

Quote from: Shasarak on September 18, 2021, 08:47:50 PM
Quote from: GHench on September 18, 2021, 08:45:04 PM
Generating random weather in RPGs never works that well because random tables are ...well, random. One minute it's sunshine, the next it's a blizzard.

Using a 'Weather Hex flower' allows you to generate weather that is more consistent, but still allows for some surprises:

What happens if the place you live can get all of the weather in your weather flower in the same day?

Should I move somewhere more realistic?

You could probably just roll a number of times per day, as it suits you.

Cool idea, by the way, OP.

RPGPundit

Quote from: zircher on October 08, 2021, 08:02:02 PM
That would put you on par with your typical weatherman that lives and dies by the computer model.  :-D

Exactly! Trust the Science, baby!
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soltakss

The Weather Hex Flower is a cool idea.

At the moment, I am using a table to generate weather in Glorantha's Dorastor, but this could work equally as well.

I'll have a think about how it would work, probably having a different Hex Flower for each season.
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Bren

Quote from: soltakss on October 24, 2021, 03:04:11 PM
The Weather Hex Flower is a cool idea.

At the moment, I am using a table to generate weather in Glorantha's Dorastor, but this could work equally as well.

I'll have a think about how it would work, probably having a different Hex Flower for each season.
I made one for each of the five seasons for Sartar, but I haven't tried it out or even rigorously examined it to see if it gives plausible results.
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