SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

We Got Game

Started by David R, April 22, 2006, 09:02:49 AM

Previous topic - Next topic

David R

Okay, here's the set up.

The game was Feng Shui. The set up. An abandoned grimy warehouse illuminated by faint candle light and reeking of slow burning joss sticks. The players a motley group of reluctant avengers negotiating with the BigBad's mouth piece on behalf of the residents of a homeless shelter seeking refuge in the increasing mean streets.

They have done the banter thing well. They have ignored the group of mutilimbed mooks heckling at them in the shadows. The British accented mouthpiece compliments them on their wordplay but alas all he can offer is employment with his master.

The players look at each other. Then she says (probably remembering her Steve McQueen)- "We talk well friend but we deal in lead" - and then the candle light is not the only source of light in the temple. Gun fire illuminates pretty well too.

At that moment, i realised We Got Game. you know the moment in your games were the players just get the whole scene. They get what the whole game is about. They get what you are putting out there. And they dig it.

These moments are random, i think. You can't plan it. It just happens. Sometimes it happens early in the game. Sometimes at the middle and yes at times only at the end. Maybe i am not describing it well. I'm talking about more than just good action/roleplaying, i talking about that moment...when they just know it, and you fuckin' know it as well. It kind of defines the whole game, even if that game is coming to an end. Anybody else had this moment?

By the way, to give a little perspective, the theme of the Feng Shui game had slowly evolved into "NEVER FUCK WITH ANOTHER MANS' BONSAI - but if you have too- do it CHOW YUEN FATT- style"

Regards,
David R

Dr_Avalanche

I love those moments.

You know, everybody has their own vision of what they are enacting. Images in their head of what is cool, what the game is about.

It's when the players get the same images in their heads that it all gets good.

Cool story, btw. :)

David R

Quote from: Dr_AvalancheYou know, everybody has their own vision of what they are enacting. Images in their head of what is cool, what the game is about.

It's when the players get the same images in their heads that it all gets good.

Yeah, this is exactly what i'm talking about. Thanks for putting it down . These points should have been in the original post.


QuoteCool story, btw. :)

Thanks. The nature of RPGs are such, that the players deserve all the credit. (But i steal some of it, by placing them in in situations where cool is the only option.:) )

Regards,
David R

Technicolor Dreamcoat

D&D:
Four of five players were down against a half-troll, and only the wizard stood, invisible and unnoticed. The way to freedom was open. The wizard had no fire spells left, but a few cure potions and one alchemist's fire flask. The half-troll was sniffing around.

Then the wizard's player looked at me and said, "I'm going back in." and all the players got this gleam in their eye. Suddenly it wasn't about survival and killing enemies, per se. It was about being a hero, about not letting go. In the end, one player died permanently, and only one (not the wizard) remained standing. But the half-troll was down and had to eat flames.
Any dream will do