This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

We finished the Complete Masks of Nyarlathotep! Man, it was epic

Started by Imperator, April 19, 2011, 11:06:54 AM

Previous topic - Next topic

YcoreRixle

Very cool. I've run MoN twice, once in CoC, and once as part of a DnD campaign where for a fun excursion (half a year or so out of a decade-plus campaign) the characters were transported to 1920s Earth. It is up there with I6 Ravenloft as my favorite published adventure/campaign/setting.

On the other topic: yes, I've had an anti-climactic end to a campaign on a couple of occasions. In my case, it happened because the campaign was winding down only as a result of me moving away, and caught up in all the business of moving, I didn't have the time to give the campaign a proper send-off. :(
Frank Brunner
Spellbound Kingdoms

Benoist

Quote from: YcoreRixle;452987Very cool. I've run MoN twice, once in CoC, and once as part of a DnD campaign where for a fun excursion (half a year or so out of a decade-plus campaign) the characters were transported to 1920s Earth.
Interesting. Makes me want to actually translate the Masks into a magical medieval first edition AD&D campaign, keeping the settings and circumstances and all, but basically translating it to a medieval fantasy logic and milieu. The challenge would be to keep the "mystique" of the Carlyle expedition and make it shine in a different way than the 1920s archeological expedition it is in the original. It's worth some thought on my part, anyway.

Cole

Quote from: Benoist;452997Interesting. Makes me want to actually translate to Masks into a magical medieval first edition AD&D campaign, keeping the settings and circumstances and all, but basically translating it to a medieval fantasy logic and setting. The challenge would be to keep the "mystique" of the Carlyle expedition and make it shine in a different way than the 1920s archeological expedition it is in the original. It's worth some thought on my part, anyway.

My first instinct would have them be something like the leaders of a lost crusade, or a round-table style doomed knightly order.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Benoist

Quote from: Cole;452998My first instinct would have them be something like the leaders of a lost crusade, or a round-table style doomed knightly order.
Or a group of adventurers that simply vanished? Occam's razor, you know. Or a combination of one or several of these at the same time. Like the Templar Knights pillaging the Holy Land, you know?