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Your game company dream team

Started by Dominus Nox, March 15, 2007, 10:08:27 PM

Previous topic - Next topic

jdrakeh

Righto. . .

I'd like to see Gareth Skarka, S. John Ross, John Zinzer and Keith Senkowski get together for an original game. I suspect that this team could easily deliver the most thematically original, mechanically elegant, and culturally relevant RPG of 2007/2008.
 

JongWK

Shigeru Miyamoto would lead my creative team.
"I give the gift of endless imagination."
~~Gary Gygax (1938 - 2008)


James J Skach

I can't believe nobody has even mentione Hinterwelt's William Corrie. I mean, the man made a great game - about squirrels! that works! It's genius!

I think I'm officially a fanboi of Hinterwelt now...I have to go wash...

(nothing against Hinterwelt, against being a fanboi)
The rules are my slave, not my master. - Old Geezer

The RPG Haven - Talking About RPGs

Zachary The First

Quote from: Dr Rotwang!S. John Ross, Chris Engle and Greg Costikyan would suddenly be together at a fancy restaurant, dining with a goofball in a pink tie, and each would get a buncha buncha money to write whatever the hell he wants.

I thought you might know Chris Engle, since he's down your way!  I've got a few titles of his he sent me for review--fun stuff.
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

Pete

I want Mentzer and James M. Ward together to re-re-re-re-re-re-redevelop Gamma World.

I also want Jonathan Tweet and Robin Laws together to develop...something.  It will be simple.  It will be brilliant.  And maybe even a little scary.  Kind of like when Bryan Ferry and Brian Eno got back together for a song on the former's 2002 album, Frantic.

I'd also hire Luke Crane to come in once a week, listen to what people had to say and then scream out "THAT'S THE STUPIDEST THING I EVER HEARD!", flip a table over and then storm out the room.  Just to keep people on their toes.
 

blakkie

Dr. Rotwang with a dictation staff of an Infinite Number of Monkeys With Ouija Boads.

I'm not saying it is a lead-pipe lock to get something playable coming out the otherside but the sheer spectacle of it is bound to leave me breathless......


EDIT: The added bonus is that if I dropped the monkeys I'm betting I could bankroll it all with a box of Thunder Jets Fruit Snacks.
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

BTRC

A soon-to-be-minion informed me that my name had popped up here. For those who think I'm on the "god's gift to game designers" list, keep up the good work. My ego needs all the propping up it can get. FYI, from the position of a game designer, I concur with a lot of the choices made, even the ones that aren't me.:)

But as a far as "dream teams" go, be careful what you wish for. Traveller 4th edition was designed by someone's "dream team"...

Us game designers share a common trait: We weren't satisfied with anyone else's games, and felt strongly enough about it to go out and create and market our own. That is, we're a bunch of opinionated prima donnas. Friendly enough as individuals, but on game design terms we'd be likely to tear each other's throats out simply over the type of dice used (while the diceless types have a separate bloody melee over narrative styles).

There are exceptions of course, but don't expect your favorite designers to get together and make an übersystem anytime soon...;)

Greg Porter
BTRC guy
 

flyingmice

Quote from: BTRCUs game designers share a common trait: We weren't satisfied with anyone else's games, and felt strongly enough about it to go out and create and market our own. That is, we're a bunch of opinionated prima donnas. Friendly enough as individuals, but on game design terms we'd be likely to tear each other's throats out simply over the type of dice used (while the diceless types have a separate bloody melee over narrative styles).

Nailed it, Greg! You can get a couple of us working together smoothly if we come in with good will and have a similar vision for the game and have different specialties - i.e. the systems guy and the setting guy - but any more than that, and it tends to get bloody. :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Pierce Inverarity

Well spoken, Greg... and now give ole Marc a call and tell him you'll pick up the T5 playtest files in his office tomorrow.
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

The Good Assyrian

Quote from: Zachary The FirstI thought you might know Chris Engle, since he's down your way!  I've got a few titles of his he sent me for review--fun stuff.

Hey, are you guys talking about the Matrix game Chris Engle?  If so, I can add from my personal experience from his visit as a guest to a con I ran a few years back that he is one heck of a nice guy.  And his games rock on toast, to boot.

Gotta agree with Greg that putting these guys in the same room is like poking a bear with a stick with one hand while holding a big can of nitroglycerin in the other.  Something exciting might happen, but it may be messy...

Btw, welcome to theRPGsite, Mr. Porter.


TGA