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Warhammer - RPG

Started by kryyst, February 28, 2006, 02:27:32 PM

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kryyst

Just putting out the role call for any Warhammer players.
AccidentalSurvivors.com : The blood will put out the fire.

Knightcrawler

Are you talking the Fantasy RPG?  If so I've played that, spent some time with the system back in college and really enjoyed it.  Have only played it a couple of time sin the last 7-8 years.
Knightcrawler

"I Am Become Death, Destroyer Of Worlds"

Varaj

Quote from: KnightcrawlerAre you talking the Fantasy RPG?  If so I've played that, spent some time with the system back in college and really enjoyed it.  Have only played it a couple of time sin the last 7-8 years.

There is a new version out.  It is a very nice update.
  1. A robot may not harm a human being, or, through inaction, allow a human being to come to harm.
   2. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.
   3. A robot must protect its own existence, as long as such protection does not conflict with the First or Second Law.

Knightcrawler

Quote from: VarajThere is a new version out.  It is a very nice update.

Hmmm....if I get the time (and money) I'll hav eto check it out.  Right now I'm still involved in Warhammer 40K minatures.
Knightcrawler

"I Am Become Death, Destroyer Of Worlds"

Maximum Fu

Quote from: kryystJust putting out the role call for any Warhammer players.

I would love to get a campaign going.  I haven't read through the entire book yet, but what I have read I really like.

I never had any dealings with the first edition so I was in the dark about the tone and flavor of the world.  I especially like what I have seen on that front as it seems to present a bit of darker, grimmer, and grittier alternative to what you might normally find.
Their prison is only in their own minds, yet they are in that prison; and so afraid of being taken in that they cannot be taken out.

-The Last Battle by C.S. Lewis

Knightcrawler

Quote from: Maximum FuI would love to get a campaign going.  I haven't read through the entire book yet, but what I have read I really like.

I never had any dealings with the first edition so I was in the dark about the tone and flavor of the world.  I especially like what I have seen on that front as it seems to present a bit of darker, grimmer, and grittier alternative to what you might normally find.

If its like the first edition this is definitely true.  It is a drak, harsh, bloody, cruel  world.  Horrors wander through the dark that can kill you in a second.
Knightcrawler

"I Am Become Death, Destroyer Of Worlds"

kanegrundar

Quote from: VarajThere is a new version out.  It is a very nice update.
QFT

I was never really the biggest fan of the original edition.  GR did a great job of cleaing up the rules and keeping that girm and gritty feel to the game.
My blog: The development of a Runebound-style D&D boardgame.
http://www.nutkinland.com/blog/49

Janos

We've finished the module through Altdorf, but we're on hiatus and will come back to Nuln in a few weeks or months.
 

kryyst

The new version is almost universally better then the original version.  It's fixed the things that were broken and is just an overall better game.  I have the first two campaign books but we haven't started playing them.  I started the group out with the adventure from the back of the GM Screen.  They then decided that it's simple conclussion wasn't enough and it's just been rolling on from there.  Not sure now if I'll put them back into the campaign books or just see how it develops.  

If I don't track them back to the main campaign it looks like they will be heading to Sylvania for a Vlad the Impaller like story line.   I've also got a pickup game running when the majority can't make it.  For that I've started the group out at 2500xp and I'm putting them through Karak Azgal.  What a truly excellent dungeon crawl book.

I've got a couple usefull warhammer tools on my site //www.forgedrpg.com one is a starting level character generator that I made and the other is a combat reference sheet.  The generator is handy.  But I can't live without my combat sheet.
AccidentalSurvivors.com : The blood will put out the fire.

Varaj

My only complaint with the new version is the magic system.  It feels flat and slightly overpowered.
  1. A robot may not harm a human being, or, through inaction, allow a human being to come to harm.
   2. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.
   3. A robot must protect its own existence, as long as such protection does not conflict with the First or Second Law.

BillyBeanbag

I like the new version, I just wish I could make it to the game to play.

One thing though, if you don't randomly choose starting career, it pays to think through your career choices ahead of time. Shieldbreaker to Trollslayer is not much of a jump...
"Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind."
Dr. Seuss

kryyst

Quote from: VarajMy only complaint with the new version is the magic system.  It feels flat and slightly overpowered.

Hard to say.  You have unlimited casting potential, but you have a limited range of spells to choose from.   Some spells are extremely powerful but everytime you cast a spell you run the risk of Tzeentches curse and if you are rolling 4 dice, doubled are pretty common occurance.

But even all things considered the magic isn't as powerful as what D20 has.  For me I think it's a great fit.  I also like it much better then 1st ed.  There is just much more style to the way magic works now.  Plus if you have Realms of Sorcery (which is a must) it expands the schools of magic in deliscious ways.
AccidentalSurvivors.com : The blood will put out the fire.

kryyst

Quote from: BillyBeanbagOne thing though, if you don't randomly choose starting career, it pays to think through your career choices ahead of time. Shieldbreaker to Trollslayer is not much of a jump...

Shieldbreaker to Trollslayer isn't a huge jump, but if you want to be a Giant Slayer it's the only way.  Also the fact that there is a significant ammount of overlap between Shieldbreaker and Trollslayer it means you won't have to spend a large ammount of time as a Trollslayer to change careers.  The other thing though to keep in mind which is extremly beneficial.  Skill mastery.  If you switch to a career that has a skill you've already taken you can still learn it again to gain a +10 or even +20.  A +20 to a skill is a huge benefit.  Well worth the experience points it'll cost you to get it.
AccidentalSurvivors.com : The blood will put out the fire.

Xavier Lang

In Warhammer Fantasy, the new version, the basic game system works great.

If you touch magic it goes to downhill fast.
Priests - Priest of war and a priest of healing, priest of death, or nature you have the same skill increases and the same talents.  If you start off as an initiate, the priestly basic career, you will be about 2500-3000exp into the game before you can do magic that is specific to your diety.  Start off as something else and your even farther away.  At a minimum it will be your 2nd advanced career and there is a basic career you will have to go through first I believe.  Up until that moment, you are a mediocre combat with a weak spell effect or 2.

Wizard - Not bad in general, be-careful with the familar rules in the supplements there is a way for a familar to give you an extra die for magic.  The curse is okay, but its a very chaotic way to control how many times you cast a spell.  I'm not sure it provides the feel they wanted though.  The curse is more obnoxious than scary until you roll triples.  Doubles can hose you in a close fight, but you have to guard your wizards in this one, so its not as bad unless the wizard is stuck in melee or missle when things go bad.

Both - Extremely limited spell selection.  
Damage/effect from spells is set, not flexible.  If you cast the spell as a journey man, its 100% equal to the spell when cast a Wizard Lord.
The spells on the limited list are specific, not general.  They do very narrow things meaning your magic user can be amazing at a few things barring a double roll.
The only exception is healing does 1d10 + magic characteristic, damaging spells are static.

Now, the regular sword and arrow combat works well.  I haven't seen any issues with it yet.
 

el-remmen

I have said it before and I will say it again, never cared much for the system, but love the setting.
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