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Warhammer 3e Demo Movie

Started by Spinachcat, November 10, 2009, 04:17:01 AM

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Spinachcat

Check it out!  Lots of interesting stuff. http://www.fantasyflightgames.com/ffg_content/wfrp/3_media/wfrp_web.mov

I am particulary interested to see the Party Sheets in play.   Appears to be a fascinating dynamic.   I remember the party specific feats in 3e and thought that idea had merit.  Sounds like WFRP has gone even farther.

However, with all the "game playing" (aka, fiddling with mechanics), I do wonder how much roleplay and story will occur.   Of course, maybe "fiddling with mechanics" has become far more interesting to players.

Overall, it doesn't get me more or less likely to buy.   My sticking point is the 4 player assumption.    It makes running the game at cons problematic.

Windjammer

#1
Interesting trailer. Very good compression of the series of longer videos they did earlier this year. I wish they had used actual components instead of digital representations, though.

As for the game itself, I'm pretty resolved to purchase this for my group at one point. Perhaps even before Christmas, if some of the online pre-order prices I've seen in Germany (53 Euros) will be kept. Otherwise I'll wait for in depth play reports and then decide if the game is worth paying a steeper price.

Our group is already in the process of picking up bits and pieces of other games - be they wargames or boardgames - and integrate them into our main RPG game. We already blend Warmaster sessions into our war-themed D&D campaign (ignoring 95% of the D&D characters' abitilies when transitioning them over as Warmaster commander "stand ins"), so a new game that by itself tries to blend genres doesn't offend us. Plus, since we're such an idiosyncratic bunch to begin with, we aren't interested in picking up a game box that supplants our extant RPG game. If we were a group of WHRPG 2E'ers being told that we should adopt this box wholesale in place of what we've already got going, I'd be as averse to the product as some others on the internet. But as it is, I'm picking it up for the occasional diversion. It looks highly promising in that regard, if rather pricey at that.

Looking at the trailer, I'm stunned how similar some components seem to operate to certain bits in Arkham Horror. Two examples.

(1) The party team sheet with its Pressure Meter looks like an Elder One sheet with its escalating effects on the players if the meter progresses. "The speed of the investigators is reduced by 1" (quoting the Elder One sheet just linked) seems a close analogue of Warhammer 3rd's party sheet telling you that "all characters suffer 1 fatigue" when the tension meter hits a certain number. And that's mighty cool. If the party sheet nearly enough represents "a character in its own right" (quoting the trailer), then it seems Warhammer 3rd basically allows you to bring Cthulhu to the team. Not the easiest guy to be around with, but certainly well worth the ride.

(2) The stance meter and how to re-customize it by fiddling around with it to indicate changes in your character's mechanics: this strikes me as very close to shifting your core abilities during the game on your Arkham Horror character sheet. I'm a bit uncertain whether integrating this mechanic with a stash of "action cards" turns out nicely in play.

So my overriding (if perhaps ultimately unfounded) impression I've taken away from the trailer is this. FFG's closest offering so far to a great RPG is Arkham Horror. Importance of team play under escalating tension, superadded to components with rich theme: if they've built on that foundation, I expect a rock solid delivery.

Since my group is already in the habit of roleplaying any of the FFG boardgames that allow this (like AH and Runebound), I don't have even a shred of doubt that the richness of gamey components won't distract us from doing so in Warhammer 3rd. What I am curious about is how groups of gamers previously unaccustomed to roleplaying will fare upon picking it up. I reckon they will try to build on their previous FFG experiences as much as we do. Does that mean impending doom for our beloved "hobby"? 99% online discussions answer with a resounding Yes!
"Role-playing as a hobby always has been (and probably always will be) the demesne of the idle intellectual, as roleplaying requires several of the traits possesed by those with too much time and too much wasted potential."

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Tahmoh

So far in the uk The only place ive found that even lists this game as due for release this month(or at all) is iguk.co.uk and there charging £67.39 which is abit kore than 100 dollars in current exchange rates so atm im not sure im gonna buy it yet, hopefully amazon.co.uk will list this boxset eventually but tbh im surprised they havent already(they had rogue trader and dark heresey on there sites months befoe anyone else.

Windjammer

http://www.amazon.co.uk/Warhammer-Fantasy-Roleplay-Flight-Team/dp/1589946960/ref=sr_1_1?ie=UTF8&qid=1257853187&sr=8-1

QuoteRRP:     £80.01
Our Price:    £68.01 & this item Delivered FREE in the UK

Very funny, that RRP.
"Role-playing as a hobby always has been (and probably always will be) the demesne of the idle intellectual, as roleplaying requires several of the traits possesed by those with too much time and too much wasted potential."

New to the forum? Please observe our d20 Code of Conduct!


A great RPG blog (not my own)

Settembrini

Arkham Horror is a stupid game, we solved it playing the first time. Can´t lose when you cracked the riddle of that "game".
I´d rather play Fighting Fantasy alone than another of those FFG stinker boardgames, they make me angry in theri stupidity. Only Eagle Games comes close in the disappointment factor.

EDIT: Twilight Imperium, THE HORROR!
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Tahmoh

Wow they finally added the game after like 3 weeks of finding nothing but the old wfrp stuff, price is abit wonky though even with a discount(it actually works out cheaper to import from amazon.com than buy from amazon.co.uk)

Spinachcat

Quote from: Windjammer;342916FFG's closest offering so far to a great RPG is Arkham Horror. Importance of team play under escalating tension, superadded to components with rich theme: if they've built on that foundation, I expect a rock solid delivery.

I fully agree that the Arkham / Descent lineage is strong in their new design.   Makes sense as those two are massive sellers for FFG.

brettmb

Quote from: Settembrini;342932I´d rather play Fighting Fantasy alone than another of those FFG stinker boardgames
It's certainly a lot cheaper.

brettmb

Man, is that cheesy!!! It sounds like the trailer for Warriors of Grün (from an episode of King of Queens).

thedungeondelver

Y'know...I just...guys, FFG guys, come on.  This isn't a role-playing game.  Hell the designer comes out at the beginning of the video and says as much - not an RPG but something you can play and have memorable moments with (in a nutshell).

That's all well and good, I'm sure this is a good board game and all but don't paint the telephone yellow and tell me what a delicious banana it is.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Pseudoephedrine

I'm semi-out from under NDA. Just got the e-mail. I can't discuss design philosophy or anything that didn't make it into the final release (I play-tested the alpha as it was being built, so I don't know what the differences are with the finished product).

That aside, I will say that I played it, and did not like it. I didn't find it particularly corrosive to roleplaying, but I did find framed things so that I thought mainly in terms of rules rather than the imaginative world.

The probability distribution was poor. We charted it out over many rolls and found that we would succeed about 84% of the time just using the regular dice and our starting stats without any other modifiers. The incentives to using the various dice pools were also contrary to what I thought they should be. The dice-type that represented near-certain success but low degree of success in fact produced both outcomes, the dice-type that was supposed to have less certainty but the possibility of a greater degree of success in fact failed to produce this outcome. This was the biggest problem in the completed portions of the system I was privy to.

That said, it looks like they did take some, if not all, of our recommendations forwards into the finished product (I can't be more specific than that, unfortunately). And there are/were some extremely clever and enjoyable parts of the game - sorting out dice pools visually was an excellent idea, as were the tracks. I had a positive experience with the freelancer working for FFG, and the company man he e-mailed our comments to seemed open to the criticism and comments we returned. I have a fairly positive impression of FFG after this experience, even though I don't like the version of this particular RPG I playtested.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

jadrax

#11
Quote from: Pseudoephedrine;343044I'm semi-out from under NDA. Just got the e-mail. I can't discuss design philosophy or anything that didn't make it into the final release (I play-tested the alpha as it was being built, so I don't know what the differences are with the finished product).

That aside, I will say that I played it, and did not like it. I didn't find it particularly corrosive to roleplaying, but I did find framed things so that I thought mainly in terms of rules rather than the imaginative world.

The probability distribution was poor. We charted it out over many rolls and found that we would succeed about 84% of the time just using the regular dice and our starting stats without any other modifiers. The incentives to using the various dice pools were also contrary to what I thought they should be. The dice-type that represented near-certain success but low degree of success in fact produced both outcomes, the dice-type that was supposed to have less certainty but the possibility of a greater degree of success in fact failed to produce this outcome. This was the biggest problem in the completed portions of the system I was privy to.

That said, it looks like they did take some, if not all, of our recommendations forwards into the finished product (I can't be more specific than that, unfortunately). And there are/were some extremely clever and enjoyable parts of the game - sorting out dice pools visually was an excellent idea, as were the tracks. I had a positive experience with the freelancer working for FFG, and the company man he e-mailed our comments to seemed open to the criticism and comments we returned. I have a fairly positive impression of FFG after this experience, even though I don't like the version of this particular RPG I playtested.

Intresting. I was playing about with the dice roller program and quickly noticing you hardly ever seem to fail, at some point I will probably work out a spreadsheet of the exact odds.

One Horse Town

Only 5 advanced careers and spell cards for 3 Gods and 3 magic colleges only!!!

I'm willing to allow the possibility that advanced careers don't work the same way as in v2, so 5 for the first release might be justified (until i hear otherwise), but all this song and dance about CARDS! and half the stuff isn't in the box?

Poor. Very poor.

Windjammer

#13
- As this post quoted Pseudo's post in its entirety (broken into chunks) which he saw reason to delete (see below), I have removed my post too (saved it on harddisk + will bring it back later). -
"Role-playing as a hobby always has been (and probably always will be) the demesne of the idle intellectual, as roleplaying requires several of the traits possesed by those with too much time and too much wasted potential."

New to the forum? Please observe our d20 Code of Conduct!


A great RPG blog (not my own)

jadrax

Quote from: One Horse Town;343055Only 5 advanced careers and spell cards for 3 Gods and 3 magic colleges only!!!

Yes, and one of those gods is not Ulric, which puts somewhat of a kibosh on 'The Enemy Within' campaign as well as 'Paths of the Damned'...