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Warbirds - WW2 Dieselpunk Dogfighting

Started by Skywalker, August 03, 2013, 04:26:27 PM

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Jaeger

"The envious are not satisfied with equality; they secretly yearn for superiority and revenge."

The select quote function is your friend: Right-Click and Highlight the text you want to quote. The - Quote Selected Text - button appears. You're welcome.

Skywalker

Quote from: Celestial;677825I Kickstarted Warbirds as well, and received both the PDF and physical book last Friday.  It's a gorgeous book.

Its worth noting that the estimated delivery date was August and the books have been arriving since late July. Very efficient campaign.

Skywalker

#17
Quote from: Jaeger;678004Any better rundown on the system??

3 Attributes - Body, Mind, Spirit. Each have a value from -3 to +3.
22 Skills - Value from +0 to +6.

System is d6 + Attribute + Skill + mod v Difficulty.

Combat is roll against Defence (a Difficulty, effectively 3 + Body + Athletics) and do damage equal to Margin of Success + Damage - Resist (Armour). This is applied to a wound track like White Wolf.

Aerial combat is pretty much the same, with more depth in terms of combat options. For all aerial combat rolls, you combine all three attributes into one (called Situational Awareness) which tends to balance the PCs, and there are only 4 aerial combat skills (dogfighting, strafing, gunnery, and ordinance).

You get to build your own plane from a common base. You get to choose a number of options, and those options are balanced as they restrict other options (for example, you can't have armour piercing shells and incendiary shells) instead of a balancing of weight etc. PCs tend to be good at aerial combat but in different ways.

Fame stat is measured like a Skill and also acts as a Wealth resource.

The only funky parts are Reserve and Critical Failure. Reserve are bennies that you can spend to mod the dice rolls. You can also spend all your Reserve to avoid a near death situation. You get Reserve from doing stunts (like in Exalted) or accepting Critical Failures. If you roll a 1, a player can agree to a critical failure (rather than just the normal failure that is likely) and get XP and Reserve.

The game is very straightforward and lightning fast with rolling only 1d6 per combat round. Yet the use of Reserve and the dogfighting options keep the game fun and not just a "dice fest".

Skywalker

#18
Quote from: tenbones;677898On a sidenote - it might be a good ruleset to use for a Crimson Skies game (though the setting of Warbirds sounds pretty fun too)

By all accounts, it is.

As a tangent, if you want to see some sample Warbird designs in Lego: http://avaxnews.net/pictures/47136 :D Keep clicking next picture until http://avaxnews.net/pictures/47154.

My favourite:

James Gillen

Legos.  Is there anything they CAN'T do?

JG
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

Rincewind1

Quote from: James Gillen;678221Legos.  Is there anything they CAN'T do?

JG

Give true love.

[sniffs]
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

James Gillen

-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur