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Villains & Vigilantes

Started by urbwar, August 02, 2012, 11:38:55 AM

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crkrueger

Just for the sake of interest, Alabaster, who are you exactly?  An FGU employee?
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

AlabasterKnight

#46
Quote from: CRKrueger;569927Just for the sake of interest, Alabaster, who are you exactly?  An FGU employee?

My name is James Bishop. I am a illustrator, writer, and proponent of the game Villains and Vigilantes. I've drawn 10 full length books, 3 mini-adventures, of which I wrote 1 of each of those. I am working on finishing illustrating another full length book, and after that's complete (almost there!), I have two more full length books in the pipe, both of which I also wrote for V&V. I'm also on a 3rd of 3 Daredevils adventures  to be release in a volume soon. All for FGU fee-for service.

I have deep knowledge of the real events from a very unique point of view and am only posting straight information in the interest that enough bad information that is untrue is out there, but now the truth is actually starting to trickle out. This topic has been fed an overabundance of misinformation and assumption about the laws of our land and the way they affect this issue.

I am able to represent FGU as someone 'in the know' to post authoritatively but not officially. I'm not trying to deceive people, but I don't speak 'for' Scott or FGU as an official, although I am aware of the boundaries of what I am authorized by Scott to disclose if fans/posters want to ask questions (since Scott has no interest in maintaining forum presence).

PS: I'm not trying to be a jerk and I love V&V with all my heart. It is a shame the way this has all had to go and it's so far been very costly. It (the legalities) will be over soon and perhaps V&V will actually see more promotion when we aren't wasting resources fighting about it.

Planet Algol

Quote from: daniel_ream;569654...D&D clone...

That's actually one of the reason I quite like it!
Yeah, but who gives a fuck? You? Jibba?

Well congrats. No one else gives a shit, so your arguments are a waste of breath.

Benoist

Welcome to the RPG Site, James/Alabaster. Thanks for telling your side of the story. This thread makes me want to check out V&V, in fact.

urbwar

Quote from: Benoist;569984Welcome to the RPG Site, James/Alabaster. Thanks for telling your side of the story. This thread makes me want to check out V&V, in fact.

Ironically, the FGU version of the rulebook is much cheaper than the MHG version, which is being sold through Cubicle 7 currently. I'm planning on getting a new copy of the FGU one, as the MHG one's text is a bit smaller (and my eyesight has taken a hit in the last year due to diabetes), so it's harder for me to read.

Roll 3d6

Quote from: Benoist;569984Welcome to the RPG Site, James/Alabaster. Thanks for telling your side of the story.

Hear, hear!  As a fan & GM of V&V for a long time, I am glad to see new products being released, regardless of who is releasing them.  Thank you for setting us straight, Alabaster.

Roll 3d6

Roll 3d6

Some of the more 'entertaining' powers in V&V are the customizable ones, such as "Body Power", "Mutant Power" and "Psionics".  These powers give the player & GM open license to create whatever they want within reason.  Some examples I have used are:

  • Body Power:  Centauroid, roll on the Animal/Plant power table to find what animal the character's lower half is.
  • Psionics:  Insanity:  The Psionic character attacks the target's mind, slowly driving them mad.  Attack as Emotion Control.  If successful, the target suffers 1d6 points of damage to their Intelligence statistic.  If their Intelligence stat should ever drop below 3, the character is considered insane.  An insane character may react violently for no reason or just sit in the corner and drool.  The effects are temporary as lost Intelligence points are regained at a rate equal to the character's Heal Rate per day.

What sort of interesting customized powers have you come up with?

polarboy

For those who are new to V&v -- or just getting back into the game -- the Free Downloads page on the FGU website includes several free villains, adventure/rules supplements, and counters. Even if you use other game systems, some of these free materials might be of interest.

Here's the link:

http://www.fantasygamesunlimited.net/page7.html

urbwar

So I ran a session tonight for our regular Gm and one other player. It was a golden age era game, set in my own loose setting. The two heroes, Dr. Mysterious and The Sweet Scientist, fought a villain named Electru (an actual character from the comics). After dealing with members of his gang, the faced down the villain as he tried to off high ranking officers of the NYPD meeting to discuss strategy about The Council of Crime, a group Electru was trying to join. He sizzled both our heroes a bit, but in the end, they prevailed, and Electru (imprisoned in a makeshift cell made from a bank vault) is awaiting trial on multiple counts of murder, attempted murder, and other various counts against him.

A decent, but enjoyable first session. I look forward to when I can run something again for them.