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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: The Thing on May 11, 2021, 03:14:54 AM

Title: Video game to TTRPG conversions, were any good?
Post by: The Thing on May 11, 2021, 03:14:54 AM
Been replaying mass effect lately and inevitably wondered about a TTRPG.

I think I saw a few videogame  to TTRPG conversions, like one for starcraft that was a cheap cash grab when anything with starcraft on it sold.

It makes me curious, has there ever been a good TTRPG based on a videogame? I honestly can't think of one. There are usually RPGs based on popular series that may last a while, like stargate, farscape, battlestar galactica, etc. But they tend to last about as long as the series is popular.

Sometimes successful or semi successful videogames are based on TTRPGs, like vampire, D&D, cyberpunk, shadorwun, etc, but the reciprocal doesn't seem to apply.

Mass effect seems like a contender for a TTRPG, as do Deus Ex, fallout,(Never played it) and maybe something like rainbow 6. I just don't see them happening tho.
Title: Re: Video game to TTRPG conversions, were any good?
Post by: Ratman_tf on May 11, 2021, 03:56:36 AM
I kinda liked the Gears of War board game. It's a lot like Space Hulk/Siege of the Citadel.

(http://egmnowbeta.s3-us-west-2.amazonaws.com/wp-content/uploads/2011/07/29144558/hNZce-1.jpg)

I've been meaning to dig it out and try it again, but I can't find my rule book. :/
Title: Re: Video game to TTRPG conversions, were any good?
Post by: HappyDaze on May 11, 2021, 05:29:46 AM
Quote from: Ratman_tf on May 11, 2021, 03:56:36 AM
I've been meaning to dig it out and try it again, but I can't find my rule book. :/
Friend of mine downloads rulebooks for his old boardgames from (I think) BGG all the time. You might want to check there, and ask a bit if you don't find it right away.
Title: Re: Video game to TTRPG conversions, were any good?
Post by: The Thing on May 11, 2021, 05:53:24 AM
Guys i was talking about role playing games.
Title: Re: Video game to TTRPG conversions, were any good?
Post by: Reckall on May 11, 2021, 06:53:52 AM
Quote from: The Thing on May 11, 2021, 03:14:54 AM
Mass effect seems like a contender for a TTRPG, as do Deus Ex, fallout,(Never played it) and maybe something like rainbow 6. I just don't see them happening tho.
You can do all of those with GURPS.

Dragon Age got a TTRPG version. I visited Bioware in Edmonton back in 2010, and I can say that they had A LOT of background material produced for that setting. Unfortunately they also had been bought by EA, who chose a different direction for the franchise. I can't say more without violating a still standing NDA, but let's say that a lot of that material was "frozen" at the time, while EA was deciding what to use and what to change.
Title: Re: Video game to TTRPG conversions, were any good?
Post by: jeff37923 on May 11, 2021, 07:16:26 AM
I got a lot of good ideas from the first d20 WoW sourcebook.

Come to think of it, the D&D material that got turned into video games and had some new stuff created just for those games translated back into tabletop D&D nicely. If that counts.
Title: Re: Video game to TTRPG conversions, were any good?
Post by: Ghostmaker on May 11, 2021, 08:54:35 AM
I heard the Diablo 2 d20 conversion wasn't terrible, just... pointless. Like, you could do everything you needed in 3E anyways, you didn't need a dedicated book for it.

Starcraft had an Alternity book for it that basically appeared and vanished again (then again, that was Alternity as a whole anyways. Sheesh).
Title: Re: Video game to TTRPG conversions, were any good?
Post by: Ratman_tf on May 11, 2021, 09:41:02 AM
Quote from: Reckall on May 11, 2021, 06:53:52 AM
Quote from: The Thing on May 11, 2021, 03:14:54 AM
Mass effect seems like a contender for a TTRPG, as do Deus Ex, fallout,(Never played it) and maybe something like rainbow 6. I just don't see them happening tho.
You can do all of those with GURPS.

Yeah, but why would you want to?

https://instantrimshot.com/
Title: Re: Video game to TTRPG conversions, were any good?
Post by: Ratman_tf on May 11, 2021, 09:43:14 AM
Quote from: The Thing on May 11, 2021, 05:53:24 AM
Guys i was talking about role playing games.

And all I could come up with is a board game.
Title: Re: Video game to TTRPG conversions, were any good?
Post by: This Guy on May 11, 2021, 11:39:33 AM
published or not

published you have the street fighter RPG which is okay if you don't use the Player's Guide supplement which sucks ass. you also got dragon age RPG which is where Green Ronin got their skeleton for AGE system stuff, and it's okay but god damn did they screw up in hitching their wagon to box sets of 5-levels each like some kind of BECMI clone. Age system is pretty okay though.

used to have a copy of Rune from Atlas Games based on some forgotten hack-and-slasher from the '00s. competitive game, had round-robin play. Never played it myself and it never took off.

unpublished, you got multiple takes on Final Fantasy, all of em fucking suck. bunch of attempts at a Super Mario tabletop game, some are okay some are not. they're free so links as requested.
Title: Re: Video game to TTRPG conversions, were any good?
Post by: This Guy on May 11, 2021, 12:11:42 PM
Quote from: Reckall on May 11, 2021, 06:53:52 AM
Quote from: The Thing on May 11, 2021, 03:14:54 AM
Mass effect seems like a contender for a TTRPG, as do Deus Ex, fallout,(Never played it) and maybe something like rainbow 6. I just don't see them happening tho.
You can do all of those with GURPS.

Dragon Age got a TTRPG version. I visited Bioware in Edmonton back in 2010, and I can say that they had A LOT of background material produced for that setting. Unfortunately they also had been bought by EA, who chose a different direction for the franchise. I can't say more without violating a still standing NDA, but let's say that a lot of that material was "frozen" at the time, while EA was deciding what to use and what to change.

yeah just reading the first box, and seeing DA2 got barely anything to do with the blight or grey wardens or ferelden, it looked like something went real sideways
Title: Re: Video game to TTRPG conversions, were any good?
Post by: Armchair Gamer on May 11, 2021, 12:19:22 PM
Quote from: This Guy on May 11, 2021, 11:39:33 AM
unpublished, you got multiple takes on Final Fantasy, all of em fucking suck.

  I just realized it's been over twenty-five years since I participated in one of the first attempts at a Final Fantasy TTRPG. How far back was it? So far back that I was part of the board on the project the Returners RPG was rebelling against. :)

  I had fun with the PBeMs I ran and participated in as part of that project, but the system we had wasn't anything to write home about. I ran Dragon Warrior/Quest and Final Fantasy based games with the SAGA Rules System back in college.
Title: Re: Video game to TTRPG conversions, were any good?
Post by: This Guy on May 11, 2021, 12:44:08 PM
Quote from: Armchair Gamer on May 11, 2021, 12:19:22 PM
Quote from: This Guy on May 11, 2021, 11:39:33 AM
unpublished, you got multiple takes on Final Fantasy, all of em fucking suck.

  I just realized it's been over twenty-five years since I participated in one of the first attempts at a Final Fantasy TTRPG. How far back was it? So far back that I was part of the board on the project the Returners RPG was rebelling against. :)

  I had fun with the PBeMs I ran and participated in as part of that project, but the system we had wasn't anything to write home about. I ran Dragon Warrior/Quest and Final Fantasy based games with the SAGA Rules System back in college.

you hate to see it but it felt like they were all real heavy on mechanical complexity and the classic job systems that even the final fantasies of the period were moving away from. SAGA seems like a better move

but yeah the thing about a lot of video game->RPG conversions is they're mostly free fangames because the license is pricey, so if you want those kind of things then published IPs aint the way to go
Title: Re: Video game to TTRPG conversions, were any good?
Post by: SHARK on May 11, 2021, 01:14:55 PM
Quote from: jeff37923 on May 11, 2021, 07:16:26 AM
I got a lot of good ideas from the first d20 WoW sourcebook.

Come to think of it, the D&D material that got turned into video games and had some new stuff created just for those games translated back into tabletop D&D nicely. If that counts.

Greetings!

Interesting! Jeff, what are the things that you really liked about the WOW RPG sourcebook? What elements do you think are especially cool for using in a D&D game?

Semper Fidelis,

SHARK
Title: Re: Video game to TTRPG conversions, were any good?
Post by: soundchaser on May 11, 2021, 01:26:02 PM
There's a great Zelda hack out there (unpublished and a dedicated fan). I can't find it at the moment. It had nifty puzzle, key, and traveling rules that evoked Z nicely.
Title: Re: Video game to TTRPG conversions, were any good?
Post by: The Thing on May 11, 2021, 01:57:27 PM
Quote from: jeff37923 on May 11, 2021, 07:16:26 AM
I got a lot of good ideas from the first d20 WoW sourcebook.

Come to think of it, the D&D material that got turned into video games and had some new stuff created just for those games translated back into tabletop D&D nicely. If that counts.
>

I suppose it can.
Title: Re: Video game to TTRPG conversions, were any good?
Post by: jeff37923 on May 12, 2021, 07:37:58 AM
Quote from: SHARK on May 11, 2021, 01:14:55 PM
Quote from: jeff37923 on May 11, 2021, 07:16:26 AM
I got a lot of good ideas from the first d20 WoW sourcebook.

Come to think of it, the D&D material that got turned into video games and had some new stuff created just for those games translated back into tabletop D&D nicely. If that counts.

Greetings!

Interesting! Jeff, what are the things that you really liked about the WOW RPG sourcebook? What elements do you think are especially cool for using in a D&D game?

Semper Fidelis,

SHARK

First, let me preface by saying that I don't like video games.

A computer program cannot be nearly as creative or thoughtful as a human being, because once the game program is finished and you buy it there can be no action or reaction except what is already programmed into the game,  which I find far too limiting to be fun. Now I understand that some games have expansions (usually for a price) but everything is still limited by the program of the game itself. I also understand that there are PvP servers and places to meet other gamers using that particular game - but even then the choices of actions and possibilities is still limited by the game's programming.

I do love the artwork and settings of some video games. I don't know how many times I've cribbed some artwork from Halo to show Players what a piece of equipment or character looks like in Traveller  or d6 Star Wars.

The first WoW book captured my attention with not just new Feats, new Spells, and new Prestige Classes, but with the rich background history of the setting and how these were woven together into the History of the setting. The formatting of the geography gave me a good example on how to do my own in the future. It was not just utilitarian, it was inspiring. Kalimdor became real to me, who had never played the video game.

I know that is half-assed answer, but it is the best way for me to convey the value to me of that book. It wasn't just one thing, it was a lot of little things, and more importantly it was how all of those things fit together to make the whole. I felt that a lot of love went into Warcraft.
Title: Re: Video game to TTRPG conversions, were any good?
Post by: Ghostmaker on May 12, 2021, 08:57:22 AM
Quote from: jeff37923 on May 12, 2021, 07:37:58 AM
First, let me preface by saying that I don't like video games.

A computer program cannot be nearly as creative or thoughtful as a human being, because once the game program is finished and you buy it there can be no action or reaction except what is already programmed into the game,  which I find far too limiting to be fun. Now I understand that some games have expansions (usually for a price) but everything is still limited by the program of the game itself. I also understand that there are PvP servers and places to meet other gamers using that particular game - but even then the choices of actions and possibilities is still limited by the game's programming.

I do love the artwork and settings of some video games. I don't know how many times I've cribbed some artwork from Halo to show Players what a piece of equipment or character looks like in Traveller  or d6 Star Wars.

The first WoW book captured my attention with not just new Feats, new Spells, and new Prestige Classes, but with the rich background history of the setting and how these were woven together into the History of the setting. The formatting of the geography gave me a good example on how to do my own in the future. It was not just utilitarian, it was inspiring. Kalimdor became real to me, who had never played the video game.

I know that is half-assed answer, but it is the best way for me to convey the value to me of that book. It wasn't just one thing, it was a lot of little things, and more importantly it was how all of those things fit together to make the whole. I felt that a lot of love went into Warcraft.
I disagree that the answer's half assed, for what it's worth. Being an avid video gamer, I completely agree that computer games (CRPGs) simply cannot duplicate the sheer insanity that a living player or GM can supply.
Title: Re: Video game to TTRPG conversions, were any good?
Post by: Brad on May 12, 2021, 09:39:20 AM
The Everquest RPG is oddly enough pretty good...it's super high powered nonsense, but as an actual RPG I'd say it's fairly effective at getting across the Everquest paradigm. Which is funny because Everquest is nothing more than some hyperbolic version of D&D with some anime thrown in. It's certainly one of the best d20 versions of the game, at least for high fantasy; I'd say the Conan d20 is the best on the swords & sorcery side.

I have converted a couple classes from Wizardry to Castles & Crusades and Labyrinth Lord (samurai, bishop), but Wizardry is pretty much just D&D, anyway, so beyond the specific abilities there's not much to them.

There was a Kickstarter for a tabletop version of ADOM that I missed out on, then another one came up that I backed...and was consequently refunded and the whole KS shutdown. Which sucks ass because that looked like it was going to be awesome.
Title: Re: Video game to TTRPG conversions, were any good?
Post by: Torque2100 on May 13, 2021, 01:06:11 PM
I know it's gotten some flack elsewhere on this site, but I absolutely adore the Witcher RPG by R Talsorian.  Interlock in all of its incarnations remains one of my favorite systems.  It manages to really hit that sweet spot for me of just crunchy enough to keep me interested but fluid enough to encourage heroic realism.  Plus the system does not pull punches.  If you do something stupid, you can find yourself in a world of pain really fast.  The Witcher in particular encourages a very dynamic combat style.  While DnD derivative games reward very static gameplay, The Witcher encourages and rewards positioning, with combatants Dark Souls rolling all over the place.  Also the Fast attack/Heavy Attack action economy gives punch and variety to melee that's sorely lacking in other systems.
Title: Re: Video game to TTRPG conversions, were any good?
Post by: Pat on May 13, 2021, 01:18:51 PM
Quote from: Brad on May 12, 2021, 09:39:20 AM
The Everquest RPG is oddly enough pretty good...it's super high powered nonsense, but as an actual RPG I'd say it's fairly effective at getting across the Everquest paradigm. Which is funny because Everquest is nothing more than some hyperbolic version of D&D with some anime thrown in. It's certainly one of the best d20 versions of the game, at least for high fantasy; I'd say the Conan d20 is the best on the swords & sorcery side.
That reminds me, GURPS Myth was pretty decent for many of the same reasons. It does a good job of adapting the third edition magic system to a very high powered setting.
Title: Re: Video game to TTRPG conversions, were any good?
Post by: Omega on May 14, 2021, 05:48:25 AM
Conversions have been few and far between officially due to the IP licensing costs. Same for Movie to RPG conversions. And Board games too really.

White Wolf did a Street Fighter RPG way back. One of my players local has it I believe.
Everquest seemed to get good reviews when it came out. Then poof. Gone.
Warcraft got a lukewarm reaction seems and then also poof. gone.
Dragon Age heard nothing on.
Didnt gurps do one specifically for Alpha Centauri?

Deathnet for d20 Modern was set up to allow emulation of various video games. Much like gurps and BESM, the DM has alot of work to do to make it so.
Title: Re: Video game to TTRPG conversions, were any good?
Post by: Wntrlnd on May 14, 2021, 09:35:27 AM
Quote from: Omega on May 14, 2021, 05:48:25 AM

White Wolf did a Street Fighter RPG way back. One of my players local has it I believe.


I really should find my copy and use it for a WoD adventure. Vampires and werewolves and mages but using the streetfighter rules..
Title: Re: Video game to TTRPG conversions, were any good?
Post by: HappyDaze on May 14, 2021, 10:25:14 AM
Quote from: Wntrlnd on May 14, 2021, 09:35:27 AM
Quote from: Omega on May 14, 2021, 05:48:25 AM

White Wolf did a Street Fighter RPG way back. One of my players local has it I believe.


I really should find my copy and use it for a WoD adventure. Vampires and werewolves and mages but using the streetfighter rules..
So Darkstalkers then?
Title: Re: Video game to TTRPG conversions, were any good?
Post by: This Guy on May 14, 2021, 11:42:03 AM
Quote from: Wntrlnd on May 14, 2021, 09:35:27 AM
Quote from: Omega on May 14, 2021, 05:48:25 AM

White Wolf did a Street Fighter RPG way back. One of my players local has it I believe.


I really should find my copy and use it for a WoD adventure. Vampires and werewolves and mages but using the streetfighter rules..

been some prepwork done for you already if you find a copy of WoD: Combat, couldnt tell you if its better or worse than just using Street Fighter RPG straight
Title: Re: Video game to TTRPG conversions, were any good?
Post by: Chris24601 on May 14, 2021, 02:48:20 PM
Quote from: This Guy on May 14, 2021, 11:42:03 AM
Quote from: Wntrlnd on May 14, 2021, 09:35:27 AM
Quote from: Omega on May 14, 2021, 05:48:25 AM

White Wolf did a Street Fighter RPG way back. One of my players local has it I believe.


I really should find my copy and use it for a WoD adventure. Vampires and werewolves and mages but using the streetfighter rules..

been some prepwork done for you already if you find a copy of WoD: Combat, couldnt tell you if its better or worse than just using Street Fighter RPG straight
WoD: Combat is pretty much the whole of Street Fighter's combat system with some extra bits added for supernaturals. If you have that, you won't really need the Street Fighter books for doing that sort of campaign.
Title: Re: Video game to TTRPG conversions, were any good?
Post by: Ghostmaker on May 14, 2021, 03:52:21 PM
Huh, I can't believe I forgot Street Fighter. Still, White Wolf's take was gloriously gonzo and if you didn't take it seriously, you'd have a LOT of fun.

Mr. Welch actually reviewed it a few years back. https://youtu.be/tQk_7Jo7ipg

Money quote: "Remember, fights can break out anywhere in this game. So if you're in a dark alley, you're in an abandoned warehouse, you're in the Macy's Day parade, you're in the Presidential Inauguration, there's always room for more ninjas."

C'mon. Don't tell me that a fight scene on parade floats wouldn't be fun to do.
Title: Re: Video game to TTRPG conversions, were any good?
Post by: Wntrlnd on May 14, 2021, 04:05:44 PM
Quote from: Chris24601 on May 14, 2021, 02:48:20 PM
Quote from: This Guy on May 14, 2021, 11:42:03 AM
Quote from: Wntrlnd on May 14, 2021, 09:35:27 AM
Quote from: Omega on May 14, 2021, 05:48:25 AM

White Wolf did a Street Fighter RPG way back. One of my players local has it I believe.


I really should find my copy and use it for a WoD adventure. Vampires and werewolves and mages but using the streetfighter rules..

been some prepwork done for you already if you find a copy of WoD: Combat, couldnt tell you if its better or worse than just using Street Fighter RPG straight
WoD: Combat is pretty much the whole of Street Fighter's combat system with some extra bits added for supernaturals. If you have that, you won't really need the Street Fighter books for doing that sort of campaign.

This probably don't make sense, but I think Combat is more Streetfighter rules applied to WoD rules, whereas I was more looking for WoD rules applied to Streetfighter rules.

Quote from: Ghostmaker on May 14, 2021, 03:52:21 PM
Huh, I can't believe I forgot Street Fighter. Still, White Wolf's take was gloriously gonzo and if you didn't take it seriously, you'd have a LOT of fun.


Ah yes. only played it once but we had a Sumo wrestler hiding in a open field with 5 successes and didnt get spotted.
"I am a boulder"
Title: Re: Video game to TTRPG conversions, were any good?
Post by: Omega on May 15, 2021, 11:20:54 AM
The Demon Hunter X book for WOD has some small elements that could be applied as well. Its essentially about either normal humans, or supernaturally trained humans battling the WOD critters. Reads as more geared for Kindred of the East. But certainly applicable elsewhere. I know of this one because WW "borrowed" some text from my own book and practically copy pasted it in.
Title: Re: Video game to TTRPG conversions, were any good?
Post by: This Guy on May 15, 2021, 01:08:15 PM
Quote from: Wntrlnd on May 14, 2021, 04:05:44 PM
Quote from: Chris24601 on May 14, 2021, 02:48:20 PM
Quote from: This Guy on May 14, 2021, 11:42:03 AM
Quote from: Wntrlnd on May 14, 2021, 09:35:27 AM
Quote from: Omega on May 14, 2021, 05:48:25 AM

White Wolf did a Street Fighter RPG way back. One of my players local has it I believe.


I really should find my copy and use it for a WoD adventure. Vampires and werewolves and mages but using the streetfighter rules..

been some prepwork done for you already if you find a copy of WoD: Combat, couldnt tell you if its better or worse than just using Street Fighter RPG straight
WoD: Combat is pretty much the whole of Street Fighter's combat system with some extra bits added for supernaturals. If you have that, you won't really need the Street Fighter books for doing that sort of campaign.

This probably don't make sense, but I think Combat is more Streetfighter rules applied to WoD rules, whereas I was more looking for WoD rules applied to Streetfighter rules.

It doesn't but my desire to know more has intensified. You mean like vampire and garou fighting styles in street fighter or something else?
Title: Re: Video game to TTRPG conversions, were any good?
Post by: Wntrlnd on May 15, 2021, 01:43:01 PM
Quote from: This Guy on May 15, 2021, 01:08:15 PM
Quote from: Wntrlnd on May 14, 2021, 04:05:44 PM
Quote from: Chris24601 on May 14, 2021, 02:48:20 PM
Quote from: This Guy on May 14, 2021, 11:42:03 AM
Quote from: Wntrlnd on May 14, 2021, 09:35:27 AM
Quote from: Omega on May 14, 2021, 05:48:25 AM

White Wolf did a Street Fighter RPG way back. One of my players local has it I believe.


I really should find my copy and use it for a WoD adventure. Vampires and werewolves and mages but using the streetfighter rules..

been some prepwork done for you already if you find a copy of WoD: Combat, couldnt tell you if its better or worse than just using Street Fighter RPG straight
WoD: Combat is pretty much the whole of Street Fighter's combat system with some extra bits added for supernaturals. If you have that, you won't really need the Street Fighter books for doing that sort of campaign.

This probably don't make sense, but I think Combat is more Streetfighter rules applied to WoD rules, whereas I was more looking for WoD rules applied to Streetfighter rules.

It doesn't but my desire to know more has intensified. You mean like vampire and garou fighting styles in street fighter or something else?

oK. for instance, in WoD (the classic one/20 update) you roll to hit, add extra successes (sometimes) to the damage dice pool, roll damage that the target (sometimes) gets to soak. Once you hace taken 7 or more health levels in damage your out. (or dead)

In streetfighter you play a card that "always hits", but your damage pool gets diminished by various defenses meaning you can do no damage sometimes. You can also have up to 20 health levels starting at 10

What combat does is give the maneuvers accuracy, so you still roll to hit, but with a modified dice pool. You roll your full damage pool and the victim roll to soak if allowed. You also only have 7 health levels.

So what Im trying to say is I think it would be interesting to see how it would be to play, technically, Streetfighter core but in the world of darkness and add gifts, disciplines and magick rotes to the combat.
Title: Re: Video game to TTRPG conversions, were any good?
Post by: World_Warrior on May 15, 2021, 09:44:08 PM
Over the years there have been some pretty cool fan made tabletop games based on video games (a lot of them were d20):

Super Mario d20 (took inspiration from the few rpg installments in the franchise)

Zelda (both an original system and d20)

Mortal Kombat (for the Street Fighter Storytelling rpg)

Resident Evil (for Call of Cthulhu d20) - as an aside, back in 2004/05 I helped work on a proposed RE fan document for D20 Modern. I left on deployment, but when I came back D20 Modern (and the fan document) were pretty much dead... a few years after, I was still seeing some of my work being used. It was a good feeling.

Silent Hill (I think it was for Call of Cthulhu d20)

Zodiac: Final Fantasy Tactics d20

Destiny (for D&D 5e)

Mass Effect (for the AGE system)

Probably a few others I'm forgetting.

Title: Re: Video game to TTRPG conversions, were any good?
Post by: Slipshot762 on May 15, 2021, 10:04:14 PM
Nothing official but there are some great fan made things, D6 adaptations of star trek or elder scrolls for example. This is one of the reasons I favor D6 over other systems, as its just generic genre generalized mechanics and you can make the material for any sort of adaptation you want; wing commander? D6 space. Indiana Jones? D6 Adventure. So on so forth. I rarely like everything about a product and usually change something so just using a generic system like D6 or GURPS and writing my own material is my personal preference. To an extent rifts can be used like this too, but I find the rules for Rifts too arcane for my taste, mega damage vs damage for example.

There is a imho decent elder scrolls fan made book, pdf format, that has great art and layout and such but I don't recall what system its based on, I think it might be 5e. When I looked through it I thought wow this is great if only it was D6 I'd play the crap out of this.