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Video game to TTRPG conversions, were any good?

Started by The Thing, May 11, 2021, 03:14:54 AM

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Wntrlnd

Quote from: This Guy on May 15, 2021, 01:08:15 PM
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White Wolf did a Street Fighter RPG way back. One of my players local has it I believe.


I really should find my copy and use it for a WoD adventure. Vampires and werewolves and mages but using the streetfighter rules..

been some prepwork done for you already if you find a copy of WoD: Combat, couldnt tell you if its better or worse than just using Street Fighter RPG straight
WoD: Combat is pretty much the whole of Street Fighter's combat system with some extra bits added for supernaturals. If you have that, you won't really need the Street Fighter books for doing that sort of campaign.

This probably don't make sense, but I think Combat is more Streetfighter rules applied to WoD rules, whereas I was more looking for WoD rules applied to Streetfighter rules.

It doesn't but my desire to know more has intensified. You mean like vampire and garou fighting styles in street fighter or something else?

oK. for instance, in WoD (the classic one/20 update) you roll to hit, add extra successes (sometimes) to the damage dice pool, roll damage that the target (sometimes) gets to soak. Once you hace taken 7 or more health levels in damage your out. (or dead)

In streetfighter you play a card that "always hits", but your damage pool gets diminished by various defenses meaning you can do no damage sometimes. You can also have up to 20 health levels starting at 10

What combat does is give the maneuvers accuracy, so you still roll to hit, but with a modified dice pool. You roll your full damage pool and the victim roll to soak if allowed. You also only have 7 health levels.

So what Im trying to say is I think it would be interesting to see how it would be to play, technically, Streetfighter core but in the world of darkness and add gifts, disciplines and magick rotes to the combat.

World_Warrior

Over the years there have been some pretty cool fan made tabletop games based on video games (a lot of them were d20):

Super Mario d20 (took inspiration from the few rpg installments in the franchise)

Zelda (both an original system and d20)

Mortal Kombat (for the Street Fighter Storytelling rpg)

Resident Evil (for Call of Cthulhu d20) - as an aside, back in 2004/05 I helped work on a proposed RE fan document for D20 Modern. I left on deployment, but when I came back D20 Modern (and the fan document) were pretty much dead... a few years after, I was still seeing some of my work being used. It was a good feeling.

Silent Hill (I think it was for Call of Cthulhu d20)

Zodiac: Final Fantasy Tactics d20

Destiny (for D&D 5e)

Mass Effect (for the AGE system)

Probably a few others I'm forgetting.


Slipshot762

Nothing official but there are some great fan made things, D6 adaptations of star trek or elder scrolls for example. This is one of the reasons I favor D6 over other systems, as its just generic genre generalized mechanics and you can make the material for any sort of adaptation you want; wing commander? D6 space. Indiana Jones? D6 Adventure. So on so forth. I rarely like everything about a product and usually change something so just using a generic system like D6 or GURPS and writing my own material is my personal preference. To an extent rifts can be used like this too, but I find the rules for Rifts too arcane for my taste, mega damage vs damage for example.

There is a imho decent elder scrolls fan made book, pdf format, that has great art and layout and such but I don't recall what system its based on, I think it might be 5e. When I looked through it I thought wow this is great if only it was D6 I'd play the crap out of this.