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A good clone to copy/paste/modify (S&W, BFRPG, ...)

Started by Eric Diaz, July 29, 2022, 09:20:59 PM

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Jason Coplen

Quote from: Eric Diaz on August 02, 2022, 01:16:55 PM
EDIT: you know what, I'll mention my changes and eventually share the doc here. Any feedback is appreciated.

-   Introduction partially removed, replace by my own.
-   Game Master shortened to "GM" everywhere.
-   Prime requisites excluded from the game, except as optional minimum requirements.
-   Wisdom doesn't affect saving throws, except as an optional rule.
-   Languages proficiency changed, uses Intelligence and Wisdom, and allows illiterate polyglots.

GM!? Blasphemy!

I like the idea of minimum requirements.

Could you explain how you're doing languages? Illiterate polygots sounds neat. Speaking doesn't mean you can read.
Running: HarnMaster, Barbaric 2E!, and EABA.

Eric Diaz

#16
Quote from: Jason Coplen on August 04, 2022, 03:40:21 PM
Quote from: Eric Diaz on August 02, 2022, 01:16:55 PM
EDIT: you know what, I'll mention my changes and eventually share the doc here. Any feedback is appreciated.

-   Introduction partially removed, replace by my own.
-   Game Master shortened to "GM" everywhere.
-   Prime requisites excluded from the game, except as optional minimum requirements.
-   Wisdom doesn't affect saving throws, except as an optional rule.
-   Languages proficiency changed, uses Intelligence and Wisdom, and allows illiterate polyglots.

GM!? Blasphemy!

I like the idea of minimum requirements.

Could you explain how you're doing languages? Illiterate polygots sounds neat. Speaking doesn't mean you can read.

Minimum requirements are in the original, I jsut shortened it:

"Minimum requirements [optional]. The DM may establish minimum requirements for certain classes and races. Traditionally, the minimum requirement is an appropriate ability score of 9: Strength for fighters, Intelligence for magic-users, none for clerics (but use Wisdom if you want one), Dexterity for thieves, constitution for dwarves, Intelligence for elves, and both Constitution and Dexterity for halflings."

And here are languages; I went a bit further away to the original. My idea is exactly allowing illiterate bards and druids, and also scholarly clerics. Wisdom no longer protects you against spells, I'm seriously considering a single save with no bonuses except form race and feats.

Languages proficiency.
Add up your Intelligence and Wisdom modifiers. You start the game with a number of languages indicated by the table below, plus the languages indicate by your race. If you want to become literate, you must spend one of your language for this purpose. "Broken speech" applies to all languages.
Optional: for languages with different alphabets (e.g., elven, dwarven, depending on the setting) besides your own, you can barely read unless you spend an additional language to learn the alphabet.
Trading languages. Instead of learning additional languages, you can learn other useful things ... (*incomplete - trade langauges for professional skills and spells).

Languages table
Modifiers   # of Languages
-5 or -6   Broken speech
-3 or -4   Unchanged
-1 or -2   +1
0   +2
+1   +3
+2   +4
+3   +5
+4   +6
+5   +7
+6   +8




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