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Two-Fisted Tales- Aircraft in the game

Started by Mike S., June 03, 2008, 03:52:39 PM

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Mike S.

I am reading over the Two-Fisted Tales and I am getting excited over the prospect of running it.

I was considering running an alt-history game involving aircraft and Zeppelins.  I was curious how easy (or hard) is it to run a game with aircraft?

I was curious as far as creating aircraft as well as tracking damange, etc.

JDCorley

I did a Crimson Skies game using 2FT. All I did was just use car stats and call it an airplane, since in pulp action games there's really no difference between a car and a plane, they're both vehicles that chase each other, crash, and you shoot at them. I should note that having a pilot and a gunner made a plane about a million times more effective than just having a pilot, something to think about.

Mike S.

Quote from: JDCorleyI did a Crimson Skies game using 2FT. All I did was just use car stats and call it an airplane, since in pulp action games there's really no difference between a car and a plane, they're both vehicles that chase each other, crash, and you shoot at them. I should note that having a pilot and a gunner made a plane about a million times more effective than just having a pilot, something to think about.

Cool.  If I have questions I may ask you a question or two