Is World of Darkness really still relevant? I was under the impression that their sales collapsed in the late 90s and they never recovered (last I heard they sold a total of 6-7 million books lifetime). White Wolf doesn’t even exist as a company anymore since it was bought, dissolved, and sold by video game companies. Their recent werewolf video game was a disaster, their big vampire game is in development hell after an extremely tumultuous development cycle that scrapped most of their work, and their remaining titles on Steam are low budget text adventure shovelware that are eclipsed in quality by indie mockbuster titles like Red Embrace: Hollywood.
Depends. I'm currently playing Werewolf the Apocalypse 20th on Telegram with several others and all we ever use is the dice rolling bot I added to the group; we don't follow any canon details White Wolf set up for the world as a whole, so the Wyrm has been severely weakened and there's a possibility we may find one of the White Howlers or the Apis. As for who plays this IP besides us, if the most recent books are any hint, and I
mostly use 1D4chan for info on those releases, only the most slavering SJW tards play beyond the 20th Anniversary (4th Edition) versions, or maybe Revised AKA their 3rd Edition if they have those books. (I still find it hilarious how White Wolf thought framing the president of Chechnya as a literal monster and encouraging violence against him would go over well. Idiots.)
Otherwise, yeah. Earthblood was a letdown. I was expecting at least an action-RPG like Bound by Flame or Technomancer, but no, it's just an action brawler game with a stealth system that is weaker than the Styx games, which were developed by the same company no less. How does that work? Heart of the Forest is typical text adventure dross, just with the Werewolf lore and some WOD systems in place. Hell, the devs even praised it as helping feminist causes after it came out. Ugh, gag me.
Vampire the Masquerade 2 probably won't ever come out without severe compromises or buggy code. The game has been moved to another developer, and as I hear, the script might be getting a rewrite, even though it was already done, so make of that what you will.
The guys who made the original back in 2004 were at least held in place by the understanding that unless they made the best game they possibly could, Troika would go out of business. The devs now are being held up by Paradox, the company that bought them, so they could produce something like Cyberpunk 2077, something worthy of an hour long AVGN episode, and barely lose any people.