SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Current WoTC aside, what does your perfect D&D edition look like?

Started by ZetaRidley, June 23, 2020, 10:33:43 AM

Previous topic - Next topic

tenbones

Quote from: Rhedyn;1137004To me that is playing in a fantasy setting with a traditional RPG. I love Savage Worlds for fantasy and even, as some people call it, the "D&D fantasy" sub genre. But, people also do that with GURPS or FUDGE. I wouldn't call any of those my favorite version of D&D. Hell my favorite "D&D" games are not even fantasy RPGs.

Yep I hear you. I'm down with that too.

VisionStorm

Quote from: tenbones;1136986I disagree. I know what you're saying, and I'm down with that.

But case in point - I use Savage Worlds to run D&D. It has literally *none* of those things you cite... yet it does "D&D"... but in a different flavor. But that's because I enforce the setting conceits on the rules - not the other way around.

Feels like D&D, plays a little faster, slicker, more "cinematic", but we dungeon-crawl, hex-crawl, fight hordes of evil, daring-do, swashbuckle, etc. just like always. Only now a lot of the class stuff is merely social-stuff. And it works. At no point have I had any desire to run any other edition of D&D. Despite my deep love of 1e/2e in particular. Subjective? Sure. But my point is that any GM with a verve for a set of mechanics can replicate what they love about D&D without being forced to use D&D. I mean... I've heard of people doing Rolemaster Greyhawk... which is mind-boggling to me because of my lack of system-mastery (but I'd play the hell out of it).

TL/DR - The GM makes the magic happen. "D&D" is nothing more than the expression of some ideas abstracted by mechanics. And you can concoct alternate mechanics to do the same abstractions at will. The key is making it fun at the table. That's where the sauce is.

I get where you're coming from but I partly disagree. I think system and setting are two separate things. I mostly associate D&D with the system components (Ability Scores, d20 HP, Saves) and maybe a certain type of aesthetic or tropes (Human, Dwarves, Elves), but I think of D&D settings as transcending D&D itself--specially some of the more original ones, like Dark Sun, Planescape and Spelljammer. But even Forgotten Realms has enough self-identity and overlap with fantasy in general to stand on its own and not rely on D&D to tell it what it is.

Granted, some of those settings might be informed by D&D as a system, in terms of available classes and races, or even uniquely D&D creatures, like drow (as opposed to non-D&D dark elves), beholders and mindflayers. But D&D itself is informed by fantasy as a genre, and some of those components--like warriors, wizards, dwarves and elves--are basically universal in fantasy (specially Tolkienesque fantasy, in the case of dwarves and elves). And warriors in particular pretty much exist in every world. So none of those things are uniquely "D&D".

D&D novels hardly even follow D&D system conceits. I can't even tell which class specifically Drizzt is just by following the novels, since they give him elements of fighters (his starting class and scimitar specialization), rangers (what he supposedly is, but doesn't officially become till he reaches the surface decades later), barbarian (he learned how to rage while living alone in the Underdark after being cast out) and even mage (he wrote an amateur summoning circle and summoned a demon in one of the books, using magic knowledge he acquired during his formal education as a kid).

Dark Sun novels also do their own thing, with Sadira eventually becoming some type of Sun-Mage thing that doesn't even exist in the books, halflings being wizards and a bunch of richness and details in the use of Psionics and psychic combat that hardly translates to the rules (where psionics are basically useless outside a handful of powers that cause you to run out of PSP fast). Point being that these worlds don't rely on D&D as a system in order to populate the world of fantasy as a genre, and are mostly "D&D" in terms of branding, rather than essence.

Though, I still struggle with the question "what is D&D?" in terms of system, because D&D has changed so much throughout editions, I don't even know which ruleset should take precedence. And each edition has its pros and cons, with significant deviation following the last few editions, but also significant clean up, unification and streamlining. The only constants are the 6 Ability Scores, d20, HP, AC and Saves (which have changed in labeling between editions, but always remained similar in concept).

lordmalachdrim

Perfect version of D&D? Maybe something like a cleaned up version of HackMaster "4th Edition"

Iron_Rain

Quote from: Omega;1135972One of the problems with these sorts of discussions is that some people just want something that isnt D&D with the D&D label slapped on. 4e out the gate was pretty much that.

I've noticed this over the years. Some people aren't RPG players, they are D&D players. They want non D&D things out of D&D, but don't want to stop playing D&D.

My ideal version of D&D has:

1. Quick combat resolution -
2. Quick character construction
3. Easily explainable to non RPG players
4. Widgets and options to build enough complexity to keep me interested.

Blankman

I feel like "what is D&D" would have been a lot easier to answer 20 years ago, as all the TSR editions are basically the same game with various rule tweaks, like almost every other game that has different editions. WotC editions on the other hand are so different from both the TSR editions and each other that it opens up a lot more space in answering the "what is D&D" question.

lordmalachdrim

I'm still of the (outdated I've been told opinion) that a new edition should be an update of the existing version (like we saw with TSR's D&Ds, FASAs Shandowruns, and pretty much every RPG), and that if you decide to dump it and go with something very different/new it was a new game and not a new edition.

Steven Mitchell

Quote from: lordmalachdrim;1137878I'm still of the (outdated I've been told opinion) that a new edition should be an update of the existing version (like we saw with TSR's D&Ds, FASAs Shandowruns, and pretty much every RPG), and that if you decide to dump it and go with something very different/new it was a new game and not a new edition.

As a game, that is true.  As a brand, it may not be.  With D&D, since the brand is arguably the more valuable part of owning it, we get the new games.

Slipshot762

I can never go back to hitpoints. I cannot play or run a game with hitpoints. I'm D6 system forever. I feel like star treks Q interacting with mere humans when I try to play a game with hitpoints. D6, fast and loose, is zen. When I tell people "we're going to play D&D" I mean we are going to play a game that in all respects except mechanical is what you know as D&D, but we are going to use the D6 system because we have evolved beyond hitpoints.

[ATTACH=CONFIG]4633[/ATTACH]

I loathe hit points. Say hit points and its like "NIAGRA FALLS!! SLOWLY I TURNED, STEP BY STEP..."

David Johansen

Quote from: lordmalachdrim;1137878I'm still of the (outdated I've been told opinion) that a new edition should be an update of the existing version (like we saw with TSR's D&Ds, FASAs Shandowruns, and pretty much every RPG), and that if you decide to dump it and go with something very different/new it was a new game and not a new edition.

This!
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com