Has anyone played True20 yet? I'm thinking about it for my next game, but want to hear actual playtested reviews.
-O
Quote from: obrynHas anyone played True20 yet? I'm thinking about it for my next game, but want to hear actual playtested reviews.
-O
What is it? Alternate to d20?
Quote from: Insert Username HereWhat is it? Alternate to d20?
My understanding is that it is a stripped down version of d20 that is generally faster to run and faster to play.
http://www.greenronin.com/catalog.php?cat_id=17
I believe it was initially used as the rule system to support BlueRose but was so popular that Green Ronin decided to sell the rule system separately from the setting.
I also think (don't quote me) that Green Ronin has a number of settings using the rule system coming out this year.
Hope that helps some. Someone please correct me if I've made misstatements here. I don't want to lead anyone astray.
-MF
Thanks, MF... I didn't know GR was coming out with more settings for it.
Still, though - has anyone played it yet?
-O
Got it, haven't played. Lack of time and interest, locally.
Will be looking for True20 games when the GenCon schedule comes out.
I'm reading the Mutants and Masterminds book, and it uses a similar system. I think it came out before Blue Rose, but they both use the same d20-only system, and both are from Green Ronin.
Quote from: franciscaGot it, haven't played. Lack of time and interest, locally.
ditto.
The system uses a damage save instead of hp, the same as Mutants and Masterminds. There are 3 general classes: an expert, warrior, and mage. The magic system is skill based, very similar to the Psychics Handbook (not surprising since both are by Steve Kenson). Skills are simplified: at character creation, you pick your skills and have them at your level from then on.
I'm not sure if I could play D&D without hit points but I'd like to try the magic system.
Quote from: NicephorusI'm not sure if I could play D&D without hit points but I'd like to try the magic system.
I'm pretty sure M&M has an alternate rule for using hit points, but I have not looked at it yet. Not sure how easy it would be to apply to fantasy True20.
Quote from: JoeBlankI'm pretty sure M&M has an alternate rule for using hit points, but I have not looked at it yet. Not sure how easy it would be to apply to fantasy True20.
As I understand it, M&M 1st ed had alternate rules for hp in the core book. In 2nd ed, they removed most of the optional rules (including hp) from the core book, and are putting them in the "Mastermind's Manual" or something like that.
Quote from: DackeAs I understand it, M&M 1st ed had alternate rules for hp in the core book. In 2nd ed, they removed most of the optional rules (including hp) from the core book, and are putting them in the "Mastermind's Manual" or something like that.
That explains it. I have the 1st ed., but I just picked it up. My kids won't know or care if we are playing 1st or 2d ed.
I have Blue Rose, and the system is True 20. Haven't played it. It is, indeed, a stripped down d20. It uses the "generic classes" from Unearthed Arcana, and the combat system is much less involved. There are going to be a number of settings produced for it, it looks like. I think they're letting other publishers play in their sandbox.
True20 is the shit. It is a total redesign and streamlining of D20, and working with it isn't like battering your head against a brick wall. I'm thinking of making it my primary game from here on out since regular D20 converts over so easily.
The only thing about it that I would change is I would use hit points instead of the system they have, but otherwise, it's a thing of beauty.
Quote from: BullittTrue20 is the shit. It is a total redesign and streamlining of D20, and working with it isn't like battering your head against a brick wall. I'm thinking of making it my primary game from here on out since regular D20 converts over so easily.
The only thing about it that I would change is I would use hit points instead of the system they have, but otherwise, it's a thing of beauty.
Rather glowing. Maybe we should take a look when we start up a new long-term game.
Is True20 OGL, or is it proprietary?
Quote from: ZalmoxisIs True20 OGL, or is it proprietary?
True20 is OGL. It would pretty much have to be since it's a modified version of D20. The True20 logo is not OGL. You have to go through Green Ronin if you want that to appear on your book, and Green Ronin is pretty tight with the license to use it.
Quote from: BullittTrue20 is OGL. It would pretty much have to be since it's a modified version of D20. The True20 logo is not OGL. You have to go through Green Ronin if you want that to appear on your book, and Green Ronin is pretty tight with the license to use it.
Splendid. I shall definitely peruse the merits of this system. Thank you for your assistance in this matter.
I want to try out True20. With our tax money coming in, I'll be able to buy it and take a look at it. :)
Quote from: BullittTrue20 is the shit. It is a total redesign and streamlining of D20, and working with it isn't like battering your head against a brick wall. I'm thinking of making it my primary game from here on out since regular D20 converts over so easily.
The only thing about it that I would change is I would use hit points instead of the system they have, but otherwise, it's a thing of beauty.
Well, crap.
I was starting to right off True20 as one of those elitist d20-hater things, based on the rabid fanboyism it seems to evoke. I may actually have to take a look, now.
True 20 is very, very nice. Much more elegant than D20, and still crunchy.
Well, I just spent a couple hours pouring over the True20 rulebook and I am feeling some strongly mixed emotions. First it is a feeling of impressed joy... this system is absolutely fantastic. Everything is streamlined and far easier to understand and follow than D20. It's wonderful. The second feeling is that hollow, sinking feeling of despair you get when you realize the massive RPG setting you just finished could have been done far quicker and made far more elegant using True20 instead of D20 (what I used). I don't know whether to curse Bullitt for introducing me to this, or praise him for doing the same.
;)
Damn. I was interested, but now I'm downright intrigued. I guess I'll absolutely have to get this now. :)
Quote from: CyberzombieDamn. I was interested, but now I'm downright intrigued. I guess I'll absolutely have to get this now. :)
Maybe you can find a friend who has it so you can look at it first. I was very, very impressed with it.
Quote from: ZalmoxisMaybe you can find a friend who has it so you can look at it first. I was very, very impressed with it.
I'd have to con one into buying it first. It'd probably just be simpler to get my own copy. Especially since it is now Blue Rose-free. :)
Quote from: CyberzombieI'd have to con one into buying it first. It'd probably just be simpler to get my own copy. Especially since it is now Blue Rose-free. :)
Is it available as anything other than a PDF? If not, and considering the PDF is only $12, I'm seriously thinking about picking it up and using it to run a PbP. I think that would hopefully convince a few more people to check it out.
Quote from: Maximum FuIs it available as anything other than a PDF?
Hmm...might have answered my own question with this.
http://www.gamingreport.com/article.php?sid=20311
So I guess we're in waiting mode on this one.