This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

True Innovation in the last few Decades?

Started by RPGPundit, July 29, 2009, 07:05:44 PM

Previous topic - Next topic

aramis

Quote from: enelson;3169422. Damage need not reduce hit points/wounds but affect other aspects of the character. Truth & Justice models superheroes perfectly by allowing the damage to take out an aspect other than hits points. Fits how Spidey has such a terrible social life.

TFT did that in 1980; Traveller in 1977; T&T  & Starfaring in '75. All by reducing attributes.