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Traveller Prime Directive: Is it any good?

Started by Imperator, February 20, 2013, 05:09:38 AM

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Just Another Snake Cult

Quote from: Shawn Driscoll;801428Can someone name a game that took longer than this to be released? D&D 5e didn't take this long. Traveller 5 took forever.

The Realms of Sorcery hardcover for Warhammer Fantasy Role-Play 1st ed was fifteen years late, IIRC.

It was very nice but it was kinda weird sitting there reading long after I had quit running the game and after all the old friends I used to play it with had since moved away.
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Warthur

From February 2013:

Quote from: colwebbsfmc;630279It's not out.  I just PM'd Jean Sexton on Facebook, she's the editor for ADB.  She let me know the book is still awaiting some artwork (deckplans, mainly) and is currently on hold until the art gets turned-in and approved.

Jeepers, how long does it take to produce a few bits of art and copy-paste some deckplans?
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

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selfdeleteduser00001

AFB and PD/SFB stuff is never fast.
I also really hope they do a clean, nicely laid out and compliant version of Trek for Traveller and Traveller for Trek.
Just need a few ships, and then off I jolly well go..

I am not sure I'd want to use SFB for combat so Traveller ship stats would be helpful.
:-|

Simlasa

Have there been any other Traveller products that focused on PCs as command/crew on large ships? I can't think of any but I'm ignorant of the scope outside CT and the GURPS version.
I know there were modules featuring large vessels but those didn't seem meant as home base for the PCs.

selfdeleteduser00001

Readily done from the core.
In many ways a Scouts game is Trek. Ditto a Navy game based on High Guard.
Trek is clearly a core influence on Traveller with variant systems and cultures every system.
:-|

David Johansen

To use CT as Star Trek:

Careers to Star Fleet Branches
Command - Navy
Engineering - Navy
Security - Marines
Science - Scientist or Scouts

Phaser I - Body Pistol Ranges, Laser Carbine Penetration and Damage
Phaser II - Auto Pistol Ranges, Laser Rifle Penetration and Damage
Phaser Rifle - Laser Rifle +2 with Rifle Weight.

Travelling - Call Jump number Warp Number, ignore refueling but assume volume is taken up in hardware and antimatter containment.

Space Combat - Call Sand Casters shields and pretend "turrets" are advanced multidirectional phaser arrays.
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RPGPundit

I know nothing about this specific game, but if well modified, Trav would probably work very nicely for Star Trek (particularly the classic-era Star Trek of Prime Directive).
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Shawn Driscoll

I'm sure referees have already run Star Trek games by now using Mongoose Traveller, instead of waiting for the Prime Directive book. Amarillo Design Bureau just assumed their PR person could write out the game in a month or two, since maybe it was her idea that a book be made.

Shawn Driscoll

I was just told that Traveller Prime Directive has been green-lit for Mongoose Traveller 2nd Edition. But I see a repeat of no game being produced once Mongoose releases its Traveller 2022.

Banjo Destructo

I have been waiting for this game for... 10 years now!  Oh my goodness I had blacked out how long I've been waiting otherwise I'd go insane!

shoplifter

Quote from: JeremyR on November 29, 2014, 09:48:45 PM
Bureau 13 d20 took ages to come out.

And what about that GMS Kickstarter. Far West?

http://intothefarwest.com/2021/02/22/the-long-trail-home/

This is the last update, GMS claims it's finally going to come out this year!


Dave 2

I had grand plans for Trav Trek when I first heard about it. I thought of starting with one term red shirts on away missions, and having players roll up replacement characters with one additional term each time their previous character died. Sadly I've got other things on deck now, and I'm unlikely to revisit that campaign idea.

I do think Traveller is a good fit mechanically though. The Task Chain mechanic especially would adapt very easily to Trekkish technobabble solutions to problems.

And while I could do my own prep work and run it with core, there's something to be said for having a book to point players to, and to set the tone. Less prep work obviously, and I've seen games go wrong when it's a generic system just decreed to be a certain genre or universe, unless there's some work put into adapting the rules and character options.

Mishihari

I have a tough time mentally fitting Traveller and Star Trek together.  Tasks and technology, aren't bad, but the themes don't fit at all.  Star Trek is very collectivist "we don't use money" etc, and Traveller goes more with Firefly, Uncharted Stars, and the Poleseotechnic League, in which making money is a really big deal, and that's only the start of it.

Shawn Driscoll

Quote from: Mishihari on October 15, 2021, 08:17:08 PM
I have a tough time mentally fitting Traveller and Star Trek together.
Don't confuse setting with system. Mongoose Traveller can be made as generic or as specific to a setting as you want. It's modular. And its 2D6 task check system works fine in a Star Trek setting.

King Tyranno

The marriage of Star Fleet Battles and Traveller was something I didn't know I needed until this point. My nerd boner right now can break steel. I used to love Star Fleet Battles as a kid. Loved the lore especially, it was much better than what we ended up getting in TNG onwards.