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Movement during combat for Palladium Books Games

Started by jaymz, November 12, 2011, 09:21:46 AM

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jaymz

Quote from: Killwatch;492632
I've worked it out years ago. Apparently its pretty easy, easier than they make it in the book, which is stupid ironic.

7 mph per 10 Spd (70 mph = 100 spd, 100 mph = 142)
and if you work it down from there it becomes even more simple to the effect of 1 foot 1 spd per melee. So a 10 spd = 10 feet per second

if you really need to see it;
Spd 10 x 20 = 200 ypm
200x3 feet = 600 fpm
600x60 minutes=36,000fph
36,000 fph=6.8mph/7

Spd 10 x 20 = 200 ypm x 3 feet = 600 fpm / 60 seconds = 10
So your Spd is your Feet per second

I segment my attacks ala Champions into a 15 second round (5 attacks = attacks on 3 6 9 12 15). I would do half spd if they intended to attack. If they were going to attack on segment 6 they could then use their first attack on segment 3 to move 30 feet (3 seconds x 10 feet per second) and half move until six (15 feet) and attack




That's not all that different if you look at the rules I posted.

Max distance you can run in one phase (which is 5 seconds, 3 phases per melee) is SPDx5, which is your SPD = feet per second

Killwatch

But I don't think of the movement thing as my rule, its just the way I figured out palladium's movement, which I don't know why they didn't just say it like that

jaymz

Quote from: Killwatch;492999But I don't think of the movement thing as my rule, its just the way I figured out palladium's movement, which I don't know why they didn't just say it like that

I meant the fact you actually incorporated it into your melee round somehow.  Palladium never has done that. They just tell you "this is how far you can run in one minute".

RPGPundit

Dude, I and hundreds of thousands of others have run Palladium for decades without any real problems. That's not a bug, its a feature.

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jaymz

#49
Quote from: RPGPundit;493296Dude, I and hundreds of thousands of others have run Palladium for decades without any real problems. That's not a bug, its a feature.

RPGPundit


So you speak for hundreds of thousands of people when you say it's a feature and have the knowledge that none of them have ever changed the rules at all?  Furthermore I have yet to state this is BIG problem.  I have stated it is A problem and can be for a lot of gamers.  ESPECIALLY to the new generation that are USED to having ACTUAL movement rules to go by.  This is 2011 not 1985.  Palladium NEEDS to spruce up the rules and and get them to be more favoured by the new generation. Period.  Otherwise they might as well close up shop not because by all accounts they are NOT all the successful at the moment.  You just have to see Kevin's murmurs about poor online sales.  To hear him tell it PB lives and dies by their online sales right now.

I think you'd be pretty surprised at just how few games get run straight out of the book as is.  Hell most groups I have dealt with (both irl and online) all say yeah we do it by the book then realize ooops no they don't.

If that is how you feel I can accept that but after 20+ years of playing their games and dealing with other fans I can honestly say your statement to be patently false n regards to your speaking on behalf of hundreds of thousands of Palladiums fans/players.

This is something simple that should not have to be ruled upon as needed (and probably done so differently by virtually every GM out there) as it is effectively something that should be part of the rules already.  I may be the only one on THIS forum who thinks so but I am certainly not alone.  Again things like this (not having a simple rule for movement during combat) will actually turn away new gamers as they want these types of rules, evidenced by the games they already play and continue to play.  It's great for those of us who have played their games for 20-30 years but if you don;t know it, we shoudln't be the target audience for their product anymore.  WotC, Paizo et al are doing quite well catering to the new generation and Palladium is waning and complaining anytimes online sales take a dip while catering to it same old fanbase.  Notice the difference?

Need I point to the fact Palladium never even had rules for perception until Nightspawn came out?  Seriously after 20 years it never occurred to anyone at  Palladium that maybe they should have come up with a Perception rule until CJ Carella put one in Nightspawn?

This is just another example of a system that needs some sprucing up as much as you may not think so.


EDIT - Now do not get me wrong. Personally I have no issue with changing things as I need to for MY games.  I;ve done it since day one and will continue to do so.  It is in fact WHY I came up with my 3 phase system and the movement system therein.  but again I am not the one they should be catering too. As sad as it is gamers of my generation (and I assume yours as well since you referenced playing Palladium for decades) are a dying breed.  WE are not the norm.  Palladium needs to adapt to what IS the norm or they will barely get by until are generation is but a memory.

Cranewings

The percetion rule in Nightbane is stupid. Palladium has always had detect ambush, detect concealment, and prowl, which is the perception system.

You find hidden clues by stating where you are looking for them. Its called roleplaying.

No offense, but if you didn't know about the perception rules, you might not know about the movement rules either.

jaymz

Quote from: Cranewings;493597The percetion rule in Nightbane is stupid. Palladium has always had detect ambush, detect concealment, and prowl, which is the perception system.

You find hidden clues by stating where you are looking for them. Its called roleplaying.

No offense, but if you didn't know about the perception rules, you might not know about the movement rules either.

No offense but perception is not the same as ACTIVELY looking for concealment or ambushes or people prowling.  I know what one rule Palladium has for movement which is the maximum you can run in one minute and it is not tied in any way shape or form to anything other than your SPD attribute which BY THE BOOK is not actual tied to any other rules period be they combat or otherwise.

If you can't tell the difference between what the perception rule is (noticing something while not actively looking for it) and using skills (actively looking for things like ambushes or concealed objects) then maybe you don't see the difference in what I am talking about.

Killwatch

Palladium is buggy, from the layout to the rules. But its all right. It's kind of like a buffet, taking what you want. But I don't know of any game system out there where people aren't adding in their special home rules. Except my friend who is running pathfinder and I would rules mod that out the ass

jaymz

Quote from: Killwatch;496198Palladium is buggy, from the layout to the rules. But its all right. It's kind of like a buffet, taking what you want. But I don't know of any game system out there where people aren't adding in their special home rules. Except my friend who is running pathfinder and I would rules mod that out the ass

Yeah Palladium get's house ruled out the ass by a lot of people. Not me, I add rules I think are missing...you know like how to integrate movement during combat?  :D

jgants

I ran a very successful Rifts game for three and a half years with pretty much no houserules.  Even a couple I originally planned to use I abandoned by the second session.

Palladium is an unorganized mess of a system that badly needs a cleanup/overhaul, but the "it needs tons of houserules!" meme is over-exaggerated IMO.
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RPGPundit

Agreed. There's all kinds of rules there; some people just don't know how to find them, which admittedly can sometimes be tricky.

RPGPundit
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The most famous uruguayan gaming blog on the planet!

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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

jaymz

#56
Quote from: jgants;496412I ran a very successful Rifts game for three and a half years with pretty much no houserules.  Even a couple I originally planned to use I abandoned by the second session.

Palladium is an unorganized mess of a system that badly needs a cleanup/overhaul, but the "it needs tons of houserules!" meme is over-exaggerated IMO.

Agreed I don't use a ton of houserules myself. In fact most rules I do typically add are just that, an addition not a change.  Also the games I run at cons I do by the book.

EDIT - And by addition I mean to cover something that wasn't covered by the actual rules.