Forum > Pen and Paper Roleplaying Games (RPGs) Discussion
Traveller 5
Tod13:
--- Quote from: Omega on August 17, 2022, 11:19:55 PM ---
--- Quote from: David Johansen on August 17, 2022, 10:05:43 PM ---Mongoose Traveller has D&D style stat bonuses, D&D style initiative, and skill packages that entirely invalidate the mechanical point of random character creation and had Judge Dredd's Lawgiver doing the same damage as a Hammer's Slammers power gun.. It's dead to me. So, it's not just people who hate T4 and T5 who fan rage. ;)
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Welcome to the "Nope. Was not impressed with the Mongoose Traveller" Club. 8)
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At least in MgT2, skill packages are an optional feature -- they are there for people who don't like the random character generation. We like the random generation, but for quick play or people that don't like it, I understand providing rules for skill packages.
My wife and I are waiting to see how our group uses the stat style bonuses to skills. It sounds like "as long as you can present a reason why you should apply a stat bonus" you can do so. It adds more math to a math heavy system (bad, but not too bad with a good electronic character sheet) and makes characters more competent (or less if their stats are bad, I guess -- which could be good or bad or neither, depending on your point of view.)
David Johansen:
Admittedly I dislike stat bonuses in general and want every point to count.
Shawn Driscoll:
--- Quote from: Tod13 on September 18, 2022, 08:38:00 PM ---It adds more math to a math heavy system (bad, but not too bad with a good electronic character sheet)
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I keep hearing about how Traveller has lots of math. What math problems are you using it for?
Tod13:
--- Quote from: Shawn Driscoll on September 19, 2022, 12:49:39 AM ---
--- Quote from: Tod13 on September 18, 2022, 08:38:00 PM ---It adds more math to a math heavy system (bad, but not too bad with a good electronic character sheet)
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I keep hearing about how Traveller has lots of math. What math problems are you using it for?
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Assuming you are being serious...
It isn't that the math is difficult but that there is a lot of it, which slows things down. A lot at times. And compared to our homebrew which is opposed rolls of a single die on each side (using different sized die) with the larger number winning, most things are math heavy.
And much of the modifications can't be pre-calculated, unless you have a huge table in your electronic character (spread)sheet.
To make a combat roll, off the top of my head you have
add/minus for skill or lack thereof
add/minus for attribute or lack thereof
add/minus for range
add/minus for conditions (may be multiple)
add for aiming
minus for having dodged earlier (may be multiple)
minus for cover (or for concealment)
minus for parry in melee
add/minus for leadership
rhialto:
And all these years I thought it was just "T5", now I realize it's Traveller, raised to the power of 5... 8)
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