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Traveller 5.10 Unboxing Video

Started by Shawn Driscoll, October 23, 2019, 11:54:23 PM

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Shawn Driscoll

I would like to see any Traveller 5.10 unboxing videos on YouTube, if there are some posted now that the slipcases are shipping.

TheShadow

Pretty sure anyone clicking on the thread was expecting to see a video, not just a request for a one. Hopefully a video can be added to the thread soon!
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lordmalachdrim

Quote from: The_Shadow;1111510Pretty sure anyone clicking on the thread was expecting to see a video, not just a request for a one. Hopefully a video can be added to the thread soon!

I was expecting to see a video and to laugh at the poor sod who gave money to that rip off artist again.

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Marchand

Quote from: lordmalachdrim;1111532I was expecting to see a video and to laugh at the poor sod who gave money to that rip off artist again.

WTF are you talking about?
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lordmalachdrim

Quote from: Marchand;1111544WTF are you talking about?

If you backed the first T5 kickstarter and got the god awful PoS of a book you might understand. If you spent any time of the CotI forums where it was banning offense to point out just how bad T5 was you might have a sour taste for the whole thing. If you saw the growing pile of errata for the 5.10 books (which went to print before anyone had a chance to check for errors) you'd likely feel like it was another money grab.

Hell the backers of the first Kickstarter are still waiting for the Player's book that was promised as part of it.
He tried to get out of sending the deck plans to backers saying that unless you asked for your physical copies he was just going to assume that the PDF was good enough (even though physical copies were part of the pledge level).
He canceled the web page listing all the backers just because.

And lets just look at the errata history.

Launched a Beta where people paid for T5. That went on for several years.
Then did the first kickstarter. And after a couple of years released the first errata update T 5.09 which added over 100 pages to correct issues and was only the first half of errata.
Instead of releasing the final errata he runs a new kickstarter and holds the updated PDFs until after he's collected all the money from this new run.
Then prints the books before anyone has had a chance to go over the books (due to size this time he broke it into 3 books) to make sure that everything finally worked.
And if you backed the 1st kickstarter or were a beta guy there is a section of CotI that you can see the growing pile. If you are not one of these you are blocked from seeing it.

David Johansen

So, I find the 5.0 book forgivable.  Marc was sick and rushed it out because he didn't want to fail to deliver if things went wrong.

The 5.09 combat revision was a disaster and took over a year to come out.  Combat needed about 1 page of clarification and explanation.  2 if you wanted to fix the melee weapons so antlers weren't the ultimate anti-vehicular weapon.  Pen = [C1] on a critter with [C1] = 5d?  That's an average of 17.5 dice with armour divided by two.  Really the armour / 2 for pen damage isn't in the 5.0 rules but pay no attention to the man behind the curtain.

5.0 is a great book full of ideas with an almost infinite number of unplayable problems.  Believe me, I've tried to run 5.0 and 5.09 a lot and my players do not love me for it.

I have hope for 5.1 but at the same time, I wasn't going to back the kickstarter when shipping to Canada was $70.

I sympathize with Marc but man he's disappointed me again and again and again.  Consider this, my favorite edition of Traveller is T4.
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Spike

Meh. I has Mongoose Traveller (and after months and months of whingeing I am almost 100% certain that I prefer MT1 to MT2.).  T4 is on the shelf and remains virtually untouched because she is a haughty and untouchable bitch, so why would I waste time chasing after T5.*?

Maybe its a personal thing, but Marc seems to approach Traveller from an esoteric rather than pragmatic standpoint.  Or he simply is bad at organizing information. His babies do better in other hands.
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Shawn Driscoll

Quote from: Spike;1111680Meh. I has Mongoose Traveller (and after months and months of whingeing I am almost 100% certain that I prefer MT1 to MT2.)

I've replaced by MgT1 core rulebook with the MgT2 core rulebook. I have all the MgT1 books. And no books for MgT2 other than the core rules and some TAS books from DriveThru.

David Johansen

So, personally Spacemaster Privateers is my favorite sf ruleset.  The RMSS training package system evolves into a lifepath system in it and the weapon tables do a lot to make weapon verses armour interactions interesting, though I'll admit, I'd have done the armour types differently.  Still, it makes T5 look well organized and has its own share of errors and errata.

Lately I've been looking into FGU's Space Opera and it's pretty darn cool but it's so old that it was all type written and it's lots of small text and things like the rules for throwing and catching are right in the middle of character creation.  It's not as complex as some people seem to think but there is some math.  Sometimes in places where you wonder why it's there.  But the whole thing is built on top of the Space Marines miniatures game which is even older but wouldn't be particularly alien to anyone who's played Warhammer.  But yes it predates Warhammer 40000 by about ten years.  Also, 'Powered Armour A' is the Assault Suit from Heinlein's Star Ship Troopers, complete with 'Y racks' loaded with nukes.  There are 'Continental Siege Units' from Bolo and hover tanks straight out of Starship Troopers as well.  Being as old as it is there aren't many walkers or mecha.  Just some tripods driven by cephelopods.

So, what's my point?  Traveller's appeal has always been its simplicity and elegance.  TNE forgot that and flopped.  T4 was a much cleaner core than T5 but had too many rough edges and seemed to believe that armour would always outstrip the effectiveness of weapons.  It worked better than T5 because half dice difficulty modifiers are way more elegant than whole dice difficulty levels combined with laundry lists of modifiers.  T4 flopped because internet hate was new and powerful.  People were raging about half dice and Chris Foss and Larry Elmore art.  Admittedly, the bad editing was an issue and sometimes things went to press before they were usable.  Also, Milieu 0 was dull and lifeless which is weird since it brought exploration and uncertainty back to travelling.  I think it played well enough but it wasn't a thrilling read.

The thing about T5 is that the scope and completeness of the thing is amazing. You can muster out with secrets and land grands and there's tables for random university names and while it looks terrifying most of the maker subsystems are pretty simple to use even if they can produce silly results sometimes.  I believe that when it matures (hopefully it's at least playable now) T5 will be very worth having.  Even if the wait was absurd.
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jeff37923

For the benefit of the people whining about the errata, that got incredibly screwed by the untimely death of the Traveller Errata's chief worker, Don McKinney. Want to blame someone about that? Bitch at God.

As far as the unfulfilled Kickstarter, have you contacted Kickstarter about it? Have you tried to contact Marc Miller?
"Meh."

lordmalachdrim

Been contacting Miller for years. Zero response through kickstarter, facebook, and his company's web site.

And why the hell should we blame god. The only one to blame is the incompetent sod who released/sold a book that ended up with 100s of pages of errata.

Rhedyn

You guys are making me glad that I am more of a Stars Without Number Fan.

Shawn Driscoll

Quote from: David Johansen;1111708So, personally Spacemaster Privateers is my favorite sf ruleset.
I would love to see some YouTube videos about that RPG.

Quote from: David Johansen;1111708I believe that when it matures (hopefully it's at least playable now) T5 will be very worth having.
I've seen mock-ups of the T5.1 Players Guide books. They are 6x9 softcover, I believe. I'm curious to see a video of that one when it's shipped also.

Kyle Aaron

Why is this a question or issue?

So many different issues of Traveller, FFS even Hero and GURPS, but he got it right the first time, and in the first 3 books, for that matter. All the rest is just to please nagging fans who barely ever play.

https://talestoastound.wordpress.com/traveller-out-of-the-box/

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