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Tonic for edition warring? Pick an edition of <$GAME> you DON'T like and...

Started by thedungeondelver, February 16, 2014, 10:10:31 AM

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The Butcher

I like the smorgasbord of character options offered by 3.5e and PF by way of feats and prestige classes. This goes double for FantasyCraft.

I like 4e's emphasis on movement during combat.

I like Trail of Cthulhu's Ken Hite-penned discussion of and ideas for the Mythos deities.

I think Hero does a bitchin' job of modelling extraordinary characters from all over genre fiction.

I like Rolemaster's deadly combat system and hilarious crits.

Brander

I like that Star Wars:EotE lets me play a robot while using the normal chargen rules.  I also like the way they handled "classes" and "specializations."  The idea behind attribute defaults to skill being a smaller die and skill levels being a replacement with a higher die with a greater chance of success was a good idea.
Insert Witty Commentary and/or Quote Here

robiswrong

Quote from: Piestrio;7315263.x, when played as intended (ie.. Like AD&D), is actually quite enjoyable.

Yup.

K Peterson

Mongoose Traveller has a nice, unified task resolution mechanic and great expandability to differing forms of Scifi gaming.

I like the art in the CoC 7e QuickStart rules.

Simlasa

Quote from: The Butcher;731577I like Trail of Cthulhu's Ken Hite-penned discussion of and ideas for the Mythos deities.
Oh yes! I don't like their 'fix' for CoC but I do think the discussions of the mythos, the flavor of the ToC stuff is great. They're make great supplements for CoC.

J Arcane

GURPS 4e is exactly what I asked for in a new edition in one important respect: It is indeed far more complete than 3e, and does in two books what 3e took core + three compendiums to do.
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

Bradford C. Walker


Phillip

I love Marvel Super Heroes, so the colorful table in TSR's Gamma World 3rd ed. is something I can dig. It still fit into a pretty small package, too, and seemed to have the old familiar setting elements.

Marc Miller's Traveller 4 offered a look at an earlier Imperium, and recaptured some of the feel of earlier Traveller rules sets compared with Mega and New Era. Illustrations conveyed a sense of classic adventure SF, and the selection of careers and gadgets was interesting.

Mongoose RuneQuest 1st ed. offered a look at an earlier Age of Glorantha, and seemed in many ways to bring the presentation "up to date" with industry standards. Above all, it brought the game in some form back into stores!
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

Ravenswing

The quality and production values of Pathfinder's setting materials are top-notch.
This was a cool site, until it became an echo chamber for whiners screeching about how the "Evul SJWs are TAKING OVAH!!!" every time any RPG book included a non-"traditional" NPC or concept, or their MAGA peeners got in a twist. You're in luck, drama queens: the Taliban is hiring.

jeff37923

I've found Megatraveller's cinematic nugget adventure system to be loose enough to allow for Player actions while being tight enough to provide structure for an actual adventure.

Poison'd, FATAL, and Maid have given me valuable insight into what kinds of play should not be catered to at the game table.
"Meh."

Daztur

I find the writing style of Burning Wheel hilarious, especially the jokes embedded in the life paths.

Gronan of Simmerya

The basic idea of 'prestige class' in Star Wars d20 is a neat idea.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

gonster

HERO 5th shows the true secret to being a genuine combat monster -- having an amazing amount of dexterity.  You are more accurate to hit, you dodge incoming attacks with ease, you just all around get more things done than the slower guys.
Lou Goncey

Phillip

Quote from: gonster;731609HERO 5th shows the true secret to being a genuine combat monster -- having an amazing amount of dexterity.  You are more accurate to hit, you dodge incoming attacks with ease, you just all around get more things done than the slower guys.
How is that different from 1st-4th, 6th? Or is the point that it's not?
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

trechriron

Quote from: The Butcher;731577I like the smorgasbord of character options offered by 3.5e and PF by way of feats and prestige classes. This goes double for FantasyCraft.

...

Ditto and Double Doubled.

My thoughts;

  • The setting and background of Kult was mind blowing to me. Just dripping with horror and intense dark ideas. It still creeps me out.

  • Alternity's Star Drive was the perfect setup for explorers in space. I really dig the various empires and corporations. This will remain one of my all time favorite sci-fi settings. I really wish someone would polish it up, create a system for it (maybe a SWN like approach?), and publish it. :-)

  • Me and my group of the day really enjoyed AD&D2er Combat & Tactics and Spells & Powers. I loved the ability to customize the game within a framework. It also inspired some of us that were getting tired of D&D to keep on playing for a while.

  • No one can do monsters like D&D/Pathfinder. I own every Pathfinder monster book in PDF. You can mine that gorgeous menagerie for foes for any game!

  • I LOVE the Scarred Lands! What a gem of a setting, wonderful mythical history, and another really creepy place to adventure in. The books were done well IMHO and added lots of great options to the game.

  • I also love Eberron! That was how I envisioned D&D in my mind and the setting just clicked with me. I ran a long campaign in this setting and it consistently provided oodles of ideas for adventure.
Trentin C Bergeron (trechriron)
Bard, Creative & RPG Enthusiast

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