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Author Topic: Tome of Magic  (Read 3242 times)

Knightcrawler

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« Reply #15 on: March 06, 2006, 01:23:31 PM »
Quote from: Krishnath
Ah, but the kernel of the flavor is there, it just have to be slightly modified for ones own campaign, all one really has to do is change the names of some of the enteties, and bingo, instant lovecraftian feel. :D


This is pretty much what I'm thinking.  A little tweaking of the pact magic and it could make an excellent major campaign thread.
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BOZ

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« Reply #16 on: March 06, 2006, 01:29:53 PM »
Quote from: Krishnath
Ah, but the kernel of the flavor is there, it just have to be slightly modified for ones own campaign, all one really has to do is change the names of some of the enteties, and bingo, instant lovecraftian feel. :D


oh, if that's what you're going for, then it will probably suit you well.  ;)
don't quote me on that.  :)

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Vermicious Knid

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« Reply #17 on: March 06, 2006, 04:58:18 PM »
Yep, I'll be acquiring this. Hope it's better than Magic of Incarnum.
 

BOZ

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« Reply #18 on: March 06, 2006, 05:08:26 PM »
that wouldn't take much, would it?
don't quote me on that.  :)

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Aelfinn

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« Reply #19 on: March 06, 2006, 05:16:11 PM »
I'm very warey of the book for a couple of reasons:

1) I've been warey of the books where WoTC seems to be branching out and away from the core mechanics.
2) D&D already has two very functional magic systems (magic & psionics). It's already getting really cluttered, and the introduction of more systems will only increase that problem.
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Knightcrawler

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« Reply #20 on: March 06, 2006, 05:20:16 PM »
Quote from: Aelfinn
2) D&D already has two very functional magic systems (magic & psionics). It's already getting really cluttered, and the introduction of more systems will only increase that problem.


This is the same reason I'm not overly enthusiastic about this.  I mean hell, they already did Magic of Incarnum or whatever its called.  :confused:
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Sobek

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« Reply #21 on: March 06, 2006, 05:21:17 PM »
Quote from: Aelfinn
2) D&D already has two very functional magic systems (magic & psionics). It's already getting really cluttered, and the introduction of more systems will only increase that problem.

I'd like to see about 4-5 substantially different magic systems.  I don't much care for the mechanics of priests and wizards being pretty much interchangable.
 

Sojourner Judas

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« Reply #22 on: March 06, 2006, 05:27:23 PM »
Quote from: Sobek
I'd like to see about 4-5 substantially different magic systems.  I don't much care for the mechanics of priests and wizards being pretty much interchangable.
The best way I can think of doing this, or at least the way with the least headaches is to print all spells with optional statistics for the various magic systems. You know, things like Spellcraft DCs to cast, mana points that are interchangeable regardless of whether you have a mana pool, pull it off of your Strength or Consitution or whatever as temp damage, etc. Keep the spell-effects the same, but make sure the stat block for the spell covers all systems involved.
 

Zalmoxis

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« Reply #23 on: March 06, 2006, 05:30:16 PM »
What I did was get rid of priests as a spellcasting class altogether, and ported over the spells that were substantially different from the Arcane ones. There simply isn't any need for Clerics as a spellcasting class. It's almost complete redundancy.

Aelfinn

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« Reply #24 on: March 06, 2006, 05:32:25 PM »
My gods, i'm Pimping AE today.

The spell divisions are broken down fairly interestingly in Arcana Evolved/Unearthed, into simple, complex, and exotic/unique spells. I think the reasons this is so interesting is that it allows a comjplete re-working of what the classes are all about - though it doesn't hurt that the Diamond Throne setting is designed to be functional with out the massive levels of Divine Interference we're used to seeing in D&D.
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Ragnarok N Roll

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« Reply #25 on: March 06, 2006, 06:11:04 PM »
Quote from: Knightcrawler
This is the same reason I'm not overly enthusiastic about this.  I mean hell, they already did Magic of Incarnum or whatever its called.  :confused:



I don't think they're the same thing. Incarnum is sort of the force from Starwars d20 turned into a D&D fantasy type...thing..sort of. I looked it over and wasn't into it.
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Sojourner Judas

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« Reply #26 on: March 06, 2006, 06:24:40 PM »
Quote from: Ragnarok N Roll
I don't think they're the same thing. Incarnum is sort of the force from Starwars d20 turned into a D&D fantasy type...thing..sort of. I looked it over and wasn't into it.
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It's like they looked at the crystal fetish from the Psionics book and decided to apply it to the color blue.
 

el-remmen

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« Reply #27 on: March 06, 2006, 06:28:39 PM »
I think offering new ways of doing thing in terms of rule sets for magic is a good thing.

I think the more modular D&D becomes the easier it will be for people who enjoy so-called, low, high epic magic or whatever other flavor to run their games in the same basic system.
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ColonelHardisson

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« Reply #28 on: March 06, 2006, 06:51:47 PM »
Quote from: Aelfinn
I'm very warey of the book for a couple of reasons:

1) I've been warey of the books where WoTC seems to be branching out and away from the core mechanics.
2) D&D already has two very functional magic systems (magic & psionics). It's already getting really cluttered, and the introduction of more systems will only increase that problem.


It's only cluttered if you try to use all of them at once. Don't.
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Vermicious Knid

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« Reply #29 on: March 06, 2006, 07:07:31 PM »
Quote from: Sojourner Judas
Everything glows blue! Everything!

It's like they looked at the crystal fetish from the Psionics book and decided to apply it to the color blue.



Magic of Incarnum is the worst WOTC product I've ever seen in terms of art and fluff. The races with the possible exception of the fey race were total garbage as well. Leaving...the mechanics, which were interesting I must admit.   I haven't seen the rules in action yet, so I can't give it the thorough thumbs down it is begging for.