I need Tomb maps and such for my game.
Wizard's of the Coast map-a-week.
Seriously.
http://www.wizards.com/default.asp?x=dnd/mwa/archiveall
You could base them on reality:
http://www.thebanmappingproject.com/
3D layouts of all of the known tombs in the Valley of the Kings.
That's sweet, Nicephorus. Thanks for the link. :)
Quote from: AcinonyxWizard's of the Coast map-a-week.
Seriously.
http://www.wizards.com/default.asp?x=dnd/mwa/archiveall
Holy crap! When did they do that?
Quote from: LimperHoly crap! When did they do that?
A long time ago. Can't remember exactly when it started.
Quote from: PWDA long time ago. Can't remember exactly when it started.
WotC did something that might be helpful... the sky really is falling!
Quote from: LimperWotC did something that might be helpful... the sky really is falling!
Just don't expect a trend or anything. They'd rather stab you in the eye than help you out twice in a row.
I've collected some real-world floorplans for crypts and tombs.
But all of them are larger than the pathetically small limit we have for jpg uploads.
When this issue is resolved I will post them.
Quote from: LimperHoly crap! When did they do that?
You're welcome. ;)
The worst part about real world tombs is that they're always smaller than you'd like for a game.
That being said, it'd be fan-frickin'-tastic to take the maps Nicephorus linked to and scale them for giants.
Quote from: EnkhiduThe worst part about real world tombs is that they're always smaller than you'd like for a game.
Not all of them.
Quote from: Name LipsNot all of them.
True, the Catacombs of Rome are friggin' huge!
Quote from: KrishnathTrue, the Catacombs of Rome are friggin' huge!
Unfortunately I couldn't download those maps. They were stuck in a flash/macromedia/I don't friggin' know interface so you could scroll around and view them.
I did manage to print them out, though, and ran one of my worst dungeons with them as a map. I stitched the three major crypts together into a massive dungeon, filled it with mummies, and sent the players in. After three sessions and 30 or more encounters with mummies I took pity on them and cut out half the dungeon so they could get to the end.
SOOOooo, those maps ARE available, though I didn't save the links. But my advice is not to stitch them together. :p
Quote from: Name LipsUnfortunately I couldn't download those maps. They were stuck in a flash/macromedia/I don't friggin' know interface so you could scroll around and view them.
I did manage to print them out, though, and ran one of my worst dungeons with them as a map. I stitched the three major crypts together into a massive dungeon, filled it with mummies, and sent the players in. After three sessions and 30 or more encounters with mummies I took pity on them and cut out half the dungeon so they could get to the end.
SOOOooo, those maps ARE available, though I didn't save the links. But my advice is not to stitch them together. :p
Sounds like my kind of dungeon-crawl. :D
Quote from: LimperHoly crap! When did they do that?
Yeah, it's been there for a long time. They stopped for a while when they compiled some of them into books. But I remember Eric Noah running contests for the best adventure designed for WotC's "Maps of the Week." It's a helluva resource.
Quote from: ColonelHardissonYeah, it's been there for a long time. They stopped for a while when they compiled some of them into books. But I remember Eric Noah running contests for the best adventure designed for WotC's "Maps of the Week." It's a helluva resource.
It has been running for a couple of years, started as a feature in Dragon, if i remember correctly.
I think it's been running since 2000.
They're currently reprinting maps from their various books after they are released. Pretty nice actually. Even if you don't want the adventure/book, you still get access to the map. :)
Quote from: KrishnathThey're currently reprinting maps from their various books after they are released. Pretty nice actually. Even if you don't want the adventure/book, you still get access to the map. :)
That reminds me, Dungeon mag has free downloads with NPC pics, art of scenes, and
maps from the adventures. It makes it easy to give players handouts. But it's also a good source to mine for free maps and character pics.
http://paizo.com/paizo/news/dungeon
Quote from: NicephorusYou could base them on reality:
http://www.thebanmappingproject.com/
3D layouts of all of the known tombs in the Valley of the Kings.
Day-um. That is a cool website.
OK, here's the tomb maps I have on my computer. Some are better than others, and some I REALLY wish I had the high-res version. Hope they help.
and more tomb/crypt maps:
Y'all are being quite a help. Thank you.
I'd just like to comment on the "too small" "problem" of some real-world tombs: it's more of an opportunity, really. D&D has the mentality that bigger is better for dungeons. But there was a Dungeon article a few months back about a five-room dungeon -- cut all the fluff, the crap, and just keep the essential elements of the dungeon. With the way 3e gives out xp like candy, it's not like you're really losing out, either.
And it makes a lot more sense (to me, at least). A five-room tomb for some king: reasonable. 400 room tomb with traps not even constructable at *our* tech level: not quite so reasonable. :)
As a DM I always tend toward smaller setting for the adventure and I'm glad to see that jives with reality.
Quote from: LimperAs a DM I always tend toward smaller setting for the adventure and I'm glad to see that jives with reality.
For me, it's a time thing. We're never gonna have the time to run all the way through any epic-sized adventure. We're never gonna have the time to make a big dent on it. I'd rather have something smaller, where I can have a sense of accomplishment each time we play. A 5-room dungeon you can get through in a session, even if the party thief is looking for traps (literally) with a fine-tooth comb.
And with the Egyptian model in mind, you can have an area with many tombs -- some pristine, some partly looted, some long empty, and some home to new monsters. And you don't have to worry about dungeon logic so much -- each tomb can be far enough apart to be its own little "ecosystem".
I agree with the "small dungeon" mentality. I've been running mods recently, which have larger dungeons, and they're not really going down that well. But they're a step smaller than my Ubermummycrypt, which REALLY didn't go down well. I'm going to try to get back into designing my own dungeons/adventures after this mod is over.
check different videogame walkthroughs for maps as well. You can usually find some different sized ones and alot of walkthrough sites offer maps in nice quality pics..