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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Limper on February 28, 2006, 02:55:20 PM

Title: Tombs
Post by: Limper on February 28, 2006, 02:55:20 PM
I need Tomb maps and such for my game.
Title: Tombs
Post by: Acinonyx on February 28, 2006, 03:30:36 PM
Wizard's of the Coast map-a-week.

Seriously.

http://www.wizards.com/default.asp?x=dnd/mwa/archiveall
Title: Tombs
Post by: Nicephorus on February 28, 2006, 03:33:28 PM
You could base them on reality:
http://www.thebanmappingproject.com/

3D layouts of all of the known tombs in the Valley of the Kings.
Title: Tombs
Post by: Elwood P. Dowd on February 28, 2006, 03:35:56 PM
That's sweet, Nicephorus.  Thanks for the link. :)
Title: Tombs
Post by: Limper on February 28, 2006, 04:20:43 PM
Quote from: AcinonyxWizard's of the Coast map-a-week.

Seriously.

http://www.wizards.com/default.asp?x=dnd/mwa/archiveall

Holy crap! When did they do that?
Title: Tombs
Post by: PWD on February 28, 2006, 04:24:01 PM
Quote from: LimperHoly crap! When did they do that?

A long time ago.  Can't remember exactly when it started.
Title: Tombs
Post by: Limper on February 28, 2006, 04:25:04 PM
Quote from: PWDA long time ago.  Can't remember exactly when it started.

WotC did something that might be helpful... the sky really is falling!
Title: Tombs
Post by: PWD on February 28, 2006, 04:25:58 PM
Quote from: LimperWotC did something that might be helpful... the sky really is falling!

Just don't expect a trend or anything.  They'd rather stab you in the eye than help you out twice in a row.
Title: Tombs
Post by: Name Lips on February 28, 2006, 04:48:41 PM
I've collected some real-world floorplans for crypts and tombs.

But all of them are larger than the pathetically small limit we have for jpg uploads.

When this issue is resolved I will post them.
Title: Tombs
Post by: Acinonyx on February 28, 2006, 04:56:20 PM
Quote from: LimperHoly crap! When did they do that?
You're welcome. ;)
Title: Tombs
Post by: Enkhidu on February 28, 2006, 05:00:52 PM
The worst part about real world tombs is that they're always smaller than you'd like for a game.

That being said, it'd be fan-frickin'-tastic to take the maps Nicephorus linked to and scale them for giants.
Title: Tombs
Post by: Name Lips on February 28, 2006, 05:03:38 PM
Quote from: EnkhiduThe worst part about real world tombs is that they're always smaller than you'd like for a game.
Not all of them.
Title: Tombs
Post by: Krishnath on February 28, 2006, 05:07:42 PM
Quote from: Name LipsNot all of them.
True, the Catacombs of Rome are friggin' huge!
Title: Tombs
Post by: Name Lips on February 28, 2006, 05:13:03 PM
Quote from: KrishnathTrue, the Catacombs of Rome are friggin' huge!
Unfortunately I couldn't download those maps. They were stuck in a flash/macromedia/I don't friggin' know interface so you could scroll around and view them.

I did manage to print them out, though, and ran one of my worst dungeons with them as a map. I stitched the three major crypts together into a massive dungeon, filled it with mummies, and sent the players in. After three sessions and 30 or more encounters with mummies I took pity on them and cut out half the dungeon so they could get to the end.

SOOOooo, those maps ARE available, though I didn't save the links. But my advice is not to stitch them together. :p
Title: Tombs
Post by: Krishnath on February 28, 2006, 05:29:56 PM
Quote from: Name LipsUnfortunately I couldn't download those maps. They were stuck in a flash/macromedia/I don't friggin' know interface so you could scroll around and view them.

I did manage to print them out, though, and ran one of my worst dungeons with them as a map. I stitched the three major crypts together into a massive dungeon, filled it with mummies, and sent the players in. After three sessions and 30 or more encounters with mummies I took pity on them and cut out half the dungeon so they could get to the end.

SOOOooo, those maps ARE available, though I didn't save the links. But my advice is not to stitch them together. :p
Sounds like my kind of dungeon-crawl. :D
Title: Tombs
Post by: ColonelHardisson on February 28, 2006, 06:04:51 PM
Quote from: LimperHoly crap! When did they do that?

Yeah, it's been there for a long time. They stopped for a while when they compiled some of them into books. But I remember Eric Noah running contests for the best adventure designed for WotC's "Maps of the Week." It's a helluva resource.
Title: Tombs
Post by: Alpha Ralpha on February 28, 2006, 06:17:45 PM
Quote from: ColonelHardissonYeah, it's been there for a long time. They stopped for a while when they compiled some of them into books. But I remember Eric Noah running contests for the best adventure designed for WotC's "Maps of the Week." It's a helluva resource.

It has been running for a couple of years, started as a feature in Dragon, if i remember correctly.
Title: Tombs
Post by: ColonelHardisson on February 28, 2006, 06:18:37 PM
I think it's been running since 2000.
Title: Tombs
Post by: Krishnath on February 28, 2006, 06:21:27 PM
They're currently reprinting maps from their various books after they are released. Pretty nice actually. Even if you don't want the adventure/book, you still get access to the map. :)
Title: Tombs
Post by: Nicephorus on March 01, 2006, 09:18:05 AM
Quote from: KrishnathThey're currently reprinting maps from their various books after they are released. Pretty nice actually. Even if you don't want the adventure/book, you still get access to the map. :)

That reminds me, Dungeon mag has free downloads with NPC pics, art of scenes, and maps from the adventures.  It makes it easy to give players handouts.  But it's also a good source to mine for free maps and character pics.

http://paizo.com/paizo/news/dungeon
Title: Tombs
Post by: TiQuinn on March 01, 2006, 09:44:15 AM
Quote from: NicephorusYou could base them on reality:
http://www.thebanmappingproject.com/

3D layouts of all of the known tombs in the Valley of the Kings.

Day-um.  That is a cool website.
Title: Tombs
Post by: Name Lips on March 01, 2006, 10:38:58 AM
OK, here's the tomb maps I have on my computer. Some are better than others, and some I REALLY wish I had the high-res version. Hope they help.
Title: Tombs
Post by: Name Lips on March 01, 2006, 10:41:06 AM
and more tomb/crypt maps:
Title: Tombs
Post by: Limper on March 01, 2006, 10:41:33 AM
Y'all are being quite a help. Thank you.
Title: Tombs
Post by: Cyberzombie on March 01, 2006, 10:45:33 AM
I'd just like to comment on the "too small" "problem" of some real-world tombs: it's more of an opportunity, really.  D&D has the mentality that bigger is better for dungeons.  But there was a Dungeon article a few months back about a five-room dungeon -- cut all the fluff, the crap, and just keep the essential elements of the dungeon.  With the way 3e gives out xp like candy, it's not like you're really losing out, either.

And it makes a lot more sense (to me, at least).  A five-room tomb for some king: reasonable.  400 room tomb with traps not even constructable at *our* tech level: not quite so reasonable.  :)
Title: Tombs
Post by: Limper on March 01, 2006, 10:51:47 AM
As a DM I always tend toward smaller setting for the adventure and I'm glad to see that jives with reality.
Title: Tombs
Post by: Cyberzombie on March 01, 2006, 10:57:18 AM
Quote from: LimperAs a DM I always tend toward smaller setting for the adventure and I'm glad to see that jives with reality.
For me, it's a time thing.  We're never gonna have the time to run all the way through any epic-sized adventure.  We're never gonna have the time to make a big dent on it.  I'd rather have something smaller, where I can have a sense of accomplishment each time we play.  A 5-room dungeon you can get through in a session, even if the party thief is looking for traps (literally) with a fine-tooth comb.

And with the Egyptian model in mind, you can have an area with many tombs -- some pristine, some partly looted, some long empty, and some home to new monsters.  And you don't have to worry about dungeon logic so much -- each tomb can be far enough apart to be its own little "ecosystem".
Title: Tombs
Post by: Name Lips on March 01, 2006, 11:23:45 AM
I agree with the "small dungeon" mentality. I've been running mods recently, which have larger dungeons, and they're not really going down that well. But they're a step smaller than my Ubermummycrypt, which REALLY didn't go down well. I'm going to try to get back into designing my own dungeons/adventures after this mod is over.
Title: Tombs
Post by: Reefer Madness on March 01, 2006, 03:06:50 PM
check different videogame walkthroughs for maps as well.  You can usually find some different sized ones and alot of walkthrough sites offer maps in nice quality pics..