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Tombs

Started by Limper, February 28, 2006, 02:55:20 PM

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ColonelHardisson

Quote from: LimperHoly crap! When did they do that?

Yeah, it's been there for a long time. They stopped for a while when they compiled some of them into books. But I remember Eric Noah running contests for the best adventure designed for WotC's "Maps of the Week." It's a helluva resource.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Alpha Ralpha

Quote from: ColonelHardissonYeah, it's been there for a long time. They stopped for a while when they compiled some of them into books. But I remember Eric Noah running contests for the best adventure designed for WotC's "Maps of the Week." It's a helluva resource.

It has been running for a couple of years, started as a feature in Dragon, if i remember correctly.
 

ColonelHardisson

I think it's been running since 2000.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Krishnath

They're currently reprinting maps from their various books after they are released. Pretty nice actually. Even if you don't want the adventure/book, you still get access to the map. :)
We have been hurt.
We are bleeding.
We will survive.
We will evolve.
We will become stronger.
We will become more than the sum of our parts.
We are The Damnation army.
We are Legion.

Nicephorus

Quote from: KrishnathThey're currently reprinting maps from their various books after they are released. Pretty nice actually. Even if you don't want the adventure/book, you still get access to the map. :)

That reminds me, Dungeon mag has free downloads with NPC pics, art of scenes, and maps from the adventures.  It makes it easy to give players handouts.  But it's also a good source to mine for free maps and character pics.

http://paizo.com/paizo/news/dungeon

TiQuinn

Quote from: NicephorusYou could base them on reality:
http://www.thebanmappingproject.com/

3D layouts of all of the known tombs in the Valley of the Kings.

Day-um.  That is a cool website.
 

Name Lips

OK, here's the tomb maps I have on my computer. Some are better than others, and some I REALLY wish I had the high-res version. Hope they help.
Next phase, new wave, dance craze, anyways, it's still rock and roll to me.

You can talk all you want about theory, craft, or whatever. But in the end, it's still just new ways of looking at people playing make-believe and having a good time with their friends. Intellectualize or analyze all you want, but we've been playing the same game since we were 2 years old. We just have shinier books, spend more money, and use bigger words now.

Name Lips

and more tomb/crypt maps:
Next phase, new wave, dance craze, anyways, it's still rock and roll to me.

You can talk all you want about theory, craft, or whatever. But in the end, it's still just new ways of looking at people playing make-believe and having a good time with their friends. Intellectualize or analyze all you want, but we've been playing the same game since we were 2 years old. We just have shinier books, spend more money, and use bigger words now.

Limper

Y'all are being quite a help. Thank you.
 

Cyberzombie

I'd just like to comment on the "too small" "problem" of some real-world tombs: it's more of an opportunity, really.  D&D has the mentality that bigger is better for dungeons.  But there was a Dungeon article a few months back about a five-room dungeon -- cut all the fluff, the crap, and just keep the essential elements of the dungeon.  With the way 3e gives out xp like candy, it's not like you're really losing out, either.

And it makes a lot more sense (to me, at least).  A five-room tomb for some king: reasonable.  400 room tomb with traps not even constructable at *our* tech level: not quite so reasonable.  :)
 

Limper

As a DM I always tend toward smaller setting for the adventure and I'm glad to see that jives with reality.
 

Cyberzombie

Quote from: LimperAs a DM I always tend toward smaller setting for the adventure and I'm glad to see that jives with reality.
For me, it's a time thing.  We're never gonna have the time to run all the way through any epic-sized adventure.  We're never gonna have the time to make a big dent on it.  I'd rather have something smaller, where I can have a sense of accomplishment each time we play.  A 5-room dungeon you can get through in a session, even if the party thief is looking for traps (literally) with a fine-tooth comb.

And with the Egyptian model in mind, you can have an area with many tombs -- some pristine, some partly looted, some long empty, and some home to new monsters.  And you don't have to worry about dungeon logic so much -- each tomb can be far enough apart to be its own little "ecosystem".
 

Name Lips

I agree with the "small dungeon" mentality. I've been running mods recently, which have larger dungeons, and they're not really going down that well. But they're a step smaller than my Ubermummycrypt, which REALLY didn't go down well. I'm going to try to get back into designing my own dungeons/adventures after this mod is over.
Next phase, new wave, dance craze, anyways, it's still rock and roll to me.

You can talk all you want about theory, craft, or whatever. But in the end, it's still just new ways of looking at people playing make-believe and having a good time with their friends. Intellectualize or analyze all you want, but we've been playing the same game since we were 2 years old. We just have shinier books, spend more money, and use bigger words now.

Reefer Madness

check different videogame walkthroughs for maps as well.  You can usually find some different sized ones and alot of walkthrough sites offer maps in nice quality pics..
Turning all of our children into hooligans and whores its Reefer Madness.
Anti-wrinkle cream there may be, but anti-fat-bastard cream there is not.  -Dave