SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

To Point Buy Or Not To Point Buy

Started by One Horse Town, September 25, 2006, 12:54:34 PM

Previous topic - Next topic

One Horse Town

Well, which do you prefer, point buy systems or ones with a little random element.

I tend to be put off by many point buy systems simply because you seem to have to know the system pretty well just to make a character! I well remember not understanding a thing about my first ad&d character, but the thrill of finding out in play. Of course that was 20 plus years ago when i was but a young thing, but i still prefer making characters where i don't have to read & digest the system before i attemp to make a decent character.

What about you?

Nicephorus

Quote from: One Horse TownI tend to be put off by many point buy systems simply because you seem to have to know the system pretty well just to make a character!
Along the same lines, the gm has to know the system extremely well to judge character builds.  It's often possible to create something useless or something so powerful that it will swamp the game.

I like BESM but it's wide open enough that crazy things can be made.

I think I prefer a semi-point based system or one where there are distinct pools of points to give guidance (spend this much on abilities, this on skills, this on powers).

Actually D20 is semi point based.  You have pts for abilities (sometimes), skill points, and feat slots.

JMcL63

It really depends on the game I think. I mean, I'd say that random generation is pretty much essential for WFRP. On the other hand, I don't really think it'd work so well in a superhero game, although that would depend on the system I guess. ;)
"Roll dice and kick ass!"
Snapshots from JMcL63's lands of adventure


Caesar Slaad

There was a thread on point buy systems:
http://www.therpgsite.com/forums/showthread.php?t=1556

However, you seem to specifially be hitting on the point of randomness and point buy subsystems vice systems. That's a horse of a differnet color. Not all "non-random" systems are "point buy" in the classical sense.

As for me - I prefer a little randomness because:
1) I find that players fall into patterns and once they establish a pattern, can "stamp out" the same character every time.
2) Thoughts of optimization can lead to characters that seem less organic, more minmaxed. A little randomness can add a more organic feel to a character.
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

obryn

I've gone with point-buy for my d20 games since an ill-fated campaign where one of the characters rolled up a nearly-godlike half-orc fighter and just stole the spotlight consistently.

I'd rather have a pretty balanced party where everyone has an equal chance to shine and which doesn't throw off my gamemaster's sense of appropriate challenges.

-O
 

flyingmice

Quote from: Caesar SlaadThere was a thread on point buy systems:
[url]Not all "non-random" systems are "point but" in the classical sense.

A point often lost in debates like this. I just thought it bore repeating.

"I love cheese! I don't understand people who like peanut butter!"

"Cheese suxxors, peanut butter roxxors!"

"Cheese in the only true way! Peanut butter is for munchkins!"

"Ha! I see more cheese munchkins than peanut butter munchkins!"

"What about pastrami?"

Pause for everyone to ignore the last post....

"Cheese suxxors!!"

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

One Horse Town

Didn't know there was a history with this here.

Speaking personally, i wasn't trying to start an us vs them debate, just stating my preference and wondering what others were.

Vellorian

I have read reviews that blasted books for having random based chargen.  I have read reviews that blasted books for having point-buy systems.  

:shrug:

Sometimes its fun to play with "whatever the dice have given you" and other times its fun to build exactly the character you want to play.

Either way, I'm much more interested in what I do with the character then how it was built.
Ian Vellore
"Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery? Forbid it, Almighty God! I know not what course others may take; but as for me, give me liberty or give me death!" -- Patrick Henry

joewolz

Quote from: VellorianEither way, I'm much more interested in what I do with the character then how it was built.

You and I agree.  I really don't care what kind of system a game has, as long as I'm with the right people.
-JFC Wolz
Co-host of 2 Gms, 1 Mic

fonkaygarry

Quote from: joewolzYou and I agree.  I really don't care what kind of system a game has, as long as I'm with the right people.

I agree, though I would qualify that slightly.  Those people have to want the kind of game the system offers.  I could probably run a night of Synnibar or Wushu with my usual group without getting lynched; they're just a fun bunch to be around.  They'd kill me without flinching if I tried that twice, though.

I'm real easy when it comes to chargen.  I like pretty much everything I've run into up to this point (exceptions: Synnibar and other RPG punchlines.)  Even Shadowrun's new system gets tolerable after a little while, though I wouldn't want to build a new runner every week.
teamchimp: I'm doing problem sets concerning inbreeding and effective population size.....I absolutely know this will get me the hot bitches.

My jiujitsu is no match for sharks, ninjas with uzis, and hot lava. Somehow I persist. -Fat Cat

"I do believe; help my unbelief!" -Mark 9:24

Wandering Monster

For me, it depends more on the particular game than on the game system.  For one-shot games, or those that will only last two or three sessions, I prefer random chargen.  However, for any extended campaign I will only play with non-randomly-generated characters.  

My bad luck with dice is nearly legendary, and playing a character nearly crippled by a single bad die roll (e.g. playing a 3e fighter who rolls under "2" for hit points for levels 2-5) for months and months on end is no fun at all.
 

joewolz

Quote from: fonkaygarryI agree, though I would qualify that slightly.  Those people have to want the kind of game the system offers. I could probably run a night of Synnibar or Wushu with my usual group without getting lynched; they're just a fun bunch to be around. They'd kill me without flinching if I tried that twice, though.
I've never had that. In every group I've had (and it's been quite a few in the last couple of years), we have always been able to discuss what we want and pick a game that makes us all happy. Or I've been able to pick one that everyone likes. For a while, I had a group that told me they would play anything I wanted to run, and it was awesome as I got to do an entire campaign of Terra Primate.

Edit: added the end sentences
-JFC Wolz
Co-host of 2 Gms, 1 Mic

Bagpuss

Quote from: VellorianEither way, I'm much more interested in what I do with the character then how it was built.

I agree with your views and would like to subscribe to your newsletter.
 

Vellorian

Quote from: BagpussI agree with your views and would like to subscribe to your newsletter.

Whoa.  I've never had someone say that to me before.  :o

Subscription prices are pretty cheap, but you have to be willing to write at least one article a month.  ;)
Ian Vellore
"Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery? Forbid it, Almighty God! I know not what course others may take; but as for me, give me liberty or give me death!" -- Patrick Henry

Dominus Nox

Point buy. Absolutely.

I just like the idea of having control over who I'm playing. That's all.

Besides, after seeing some of the attacks those opposing point buy have made against those who like it I feel even more certain it's the right way to go.
RPGPundit is a fucking fascist asshole and a hypocritial megadouche.