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Author Topic: Tiny D6 Mecha vs Monsters: Evolved (aka 2nd edition) due out today?  (Read 3576 times)

weirdguy564

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Anyone heard if Gallant Knight Games “Tiny D6 - Mecha vs Monsters Evolved” is coming out today?   I saw one site reference the release date for the PDF as March 21, 2022, but have not seen it mentioned anywhere else.

Or anybody know if that’s only for kickstarter backers, perhaps?
I’m glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you’ve never heard of.

Omega

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Re: Tiny D6 Mecha vs Monsters: Evolved (aka 2nd edition) due out today?
« Reply #1 on: March 21, 2022, 02:06:09 PM »
Though the KS does not say. I'd assume that since Drive-thru is involved that a PDF version will go up there eventually.

Unless they make an announcement though we will not know till later. Have you tried asking them?

Homeworlds

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Re: Tiny D6 Mecha vs Monsters: Evolved (aka 2nd edition) due out today?
« Reply #2 on: March 21, 2022, 02:44:40 PM »
As per Alan,
 "The PDF is "done". We've approved it and make our final requests for changes (minor tweaks, like credits, etc.) As soon as it's delivered, we'll get it to you, along with a form to report any types or FAQ.

We're aiming to get it n your hands by Friday, but it's possible (depending on Robert's schedule) that it might bleed into next week! We'll keep you updated."

Via ks message I got this morning.

weirdguy564

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Re: Tiny D6 Mecha vs Monsters: Evolved (aka 2nd edition) due out today?
« Reply #3 on: March 21, 2022, 02:55:06 PM »
As per Alan,
 "The PDF is "done". We've approved it and make our final requests for changes (minor tweaks, like credits, etc.) As soon as it's delivered, we'll get it to you, along with a form to report any types or FAQ.

We're aiming to get it n your hands by Friday, but it's possible (depending on Robert's schedule) that it might bleed into next week! We'll keep you updated."

Via ks message I got this morning.

Thanks for the update.

Does anybody know if KS backers get it first, or will it go online for sale to the general public at the same time?
I’m glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you’ve never heard of.

Homeworlds

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Re: Tiny D6 Mecha vs Monsters: Evolved (aka 2nd edition) due out today?
« Reply #4 on: March 21, 2022, 03:32:52 PM »
He didn't state it, but if memory serves me (admittedly it doesn't usually) I believe it should drop soon after if not same time. I seem to remember them dropping same time as backer pdfs. But it us 2022, so who knows. I'm hoping it's same time though.

THE_Leopold

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Re: Tiny D6 Mecha vs Monsters: Evolved (aka 2nd edition) due out today?
« Reply #5 on: March 21, 2022, 07:25:51 PM »
been looking forward to a solid mecha game as I like the simplicity of the TinyD6 system.
NKL4Lyfe

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Re: Tiny D6 Mecha vs Monsters: Evolved (aka 2nd edition) due out today?
« Reply #6 on: March 21, 2022, 07:41:36 PM »
been looking forward to a solid mecha game as I like the simplicity of the TinyD6 system.

Tiny D6 is my favorite system. With the exception of armor and spells. Bit janky.

Heavy Josh

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Re: Tiny D6 Mecha vs Monsters: Evolved (aka 2nd edition) due out today?
« Reply #7 on: March 21, 2022, 07:55:36 PM »
How does the system work? What’s the appeal for using it for mecha?
When you find yourself on the side of the majority, you should pause and reflect. -- Mark Twain

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Re: Tiny D6 Mecha vs Monsters: Evolved (aka 2nd edition) due out today?
« Reply #8 on: March 21, 2022, 08:06:11 PM »
Tiny D6 is a simple skill based system that uses 2d6 to resolve actions. Roll a 5 or 6 on any die and succeed. Roll 3d6 if you have an advantage, 1d6 if any disadvantage.

That's basically the rules. HP are low but most damage is just a point or two so semi balanced that way.

I'm sure mechas would be a lot stouter. Awaiting the pdf. It's just a dead simple system that leaves a lot up to the GM to flesh out, but not so much as to be overwhelming. It's available for a handful of genres as well. I've ran games with players as young as about 6. It's really that simple.

weirdguy564

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Re: Tiny D6 Mecha vs Monsters: Evolved (aka 2nd edition) due out today?
« Reply #9 on: March 21, 2022, 09:32:55 PM »
How does the system work? What’s the appeal for using it for mecha?

The basic dice mechanic is 1D6, 2D6, or 3D6.  Get a 5 or 6 (just one needed) and you succeed.  Mathematically, this is 33.3%, 56%, or 70% odds. 

You get 2 actions when it becomes your turn. The actions are attack, move, focus, evade, suppressing fire, and take cover. 

As for Mecha the game has 4 (5 actually) classes of light, medium, heavy, and giant (the actual names are different), with an unacknowledged 5th for combiners.  They each get more hit points, but fewer fuel points as you go bigger.  You also get with about 1-3 special use gizmos powered by fuel from four categories of sensors, defenses, weapons, and movement.  You can design your own machine pretty quickly.  This includes transformers and combiners. 

You can do nearly the same with the monsters.  In fact, rules wise they are almost identical to Mecha.  Also, there is nothing in the game that says you can’t do only Mecha vs Mecha, or monster vs monster.  You even set the scale to be what you want.  It’s entirely feasible to say the Mecha are power armor, or are the size of skyscrapers.  It’s a pretty open ended game. 

The main appeal is rules light, super easy to learn game that is suitable even for kids (not a lot of math during play). 

The bad news is Tiny D6 can get a bit too simple at times. 

I’m bringing this topic up here since the new version is nearly out for sale as others have posted above.  I’m ready for a new and improved version of this game.
« Last Edit: March 23, 2022, 08:42:11 AM by weirdguy564 »
I’m glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you’ve never heard of.

Heavy Josh

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Re: Tiny D6 Mecha vs Monsters: Evolved (aka 2nd edition) due out today?
« Reply #10 on: March 21, 2022, 09:46:49 PM »
How does the system work? What’s the appeal for using it for mecha?

The basic dice mechanic is 1D6, 2D6, or 3D6.  Get a 5 or 6 (just one needed) and you succeed.  Mathematically, this is 33.3%, 56%, or 70% odds. 

You get 2 actions when it becomes your turn. The actions are attack, move, focus, evade, surprising fire, and take cover. 

As for Mecha the game has 4 (5 actually) classes of light, medium, heavy, and giant (the actual names are different) that get more hit points, but fewer fuel points as you go bigger.  You also get with about 1-3 special use gizmos powered by fuel from four categories of sensors, defenses, weapons, and movement.  You can design your own machine pretty quickly.  This includes transformers and combiners. 

You can do nearly the same with the monsters.  In fact, rules wise they are almost identical to Mecha.  Also, there is nothing in the game that says you can’t do only Mecha vs Mecha, or monster vs monster.  You even set the scale to be what you want.  It’s entirely feasible to say the Mecha are power armor, or are the size of skyscrapers.  It’s a pretty open ended game. 

The main appeal is rules light, super easy to learn game that is suitable even for kids (not a lot of math during play). 

The bad news is Tiny D6 can get a bit too simple at times. 

I’m bringing this topic up here since the new version is nearly out for sale as others have posted above.  I’m ready for a new and improved version of this game.
Tiny D6 is a simple skill based system that uses 2d6 to resolve actions. Roll a 5 or 6 on any die and succeed. Roll 3d6 if you have an advantage, 1d6 if any disadvantage.

That's basically the rules. HP are low but most damage is just a point or two so semi balanced that way.

I'm sure mechas would be a lot stouter. Awaiting the pdf. It's just a dead simple system that leaves a lot up to the GM to flesh out, but not so much as to be overwhelming. It's available for a handful of genres as well. I've ran games with players as young as about 6. It's really that simple.

Thank you!  This seems pretty cool, if a little on the simple side. Something to look into for a "we are two players down and we need a game" game...

Is it good for long-term campaigning, or is it mainly for pickup games?
When you find yourself on the side of the majority, you should pause and reflect. -- Mark Twain

THE_Leopold

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Re: Tiny D6 Mecha vs Monsters: Evolved (aka 2nd edition) due out today?
« Reply #11 on: March 22, 2022, 01:26:28 PM »


Thank you!  This seems pretty cool, if a little on the simple side. Something to look into for a "we are two players down and we need a game" game...

Is it good for long-term campaigning, or is it mainly for pickup games?

I ran a week long campaign with people who never played an RPG before and loved every minute of me detailing the new england island overrun by crab people, the undead, and cultists.   Requires both the DM and players being descriptive about the scenes and what is going on as the Advantage/Disadvantage roles can be subjective depending on what is happening.

Perfect for both one shots and for long term play for folks who don't want the "complexity" of current D&D editions.
NKL4Lyfe

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Re: Tiny D6 Mecha vs Monsters: Evolved (aka 2nd edition) due out today?
« Reply #12 on: March 22, 2022, 01:48:55 PM »
My favorite "campaign" I ran in Tiny Dungeon 2e was a group who where conned into working for the coppers as sewerjacks chasing various and humorous suspects through the sewers and catacombs beneath the city. It was a series of oneshots strung together like episodes of Cops. The suspects ranged from drug smuggling gnolls, a parody of Dr Jekyll/Mr Hyde, a vampire who was actually innocent (I'm a huge fan of the Discworld so Alewick, my kingdom/state/city, is a whole lot like Ankh-Morpork).

The true beauty of Tiny D6 is its absolute minimalism.

weirdguy564

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Re: Tiny D6 Mecha vs Monsters: Evolved (aka 2nd edition) due out today?
« Reply #13 on: March 23, 2022, 01:36:36 AM »
To put the current 1st edition into context, here is the mecha I designed for myself.

F-82 Shark.

Its a medium sized (Scout class by the game's own terminology) mecha that can transform.  AKA there are two Mecha builds, both with the Transformer movement system.

12 structure (hit) points.  8 fuel points.  1 Sensor System, 2 Weapon Systems, 2 Defensive Systems, 1 Movement System, 1 System from any list.

1. Basic ranged weapon (head lasers) (1 damage)
2. Basic melee weapon (fists) (1 damage)
3. Mecha/colossal sized, so non-colossal weapons do no damage

Jet mode Loadout.  Extra system is a 2nd movement system.

1.  Sensors:  Long Range Sensors.  Allows for searching at long range with advantage
2.  Weapons:  Automatic cannon (two separate attacks when used, 1 damage).  Swarm missiles (6 separate attacks at disadvantage, 1 damage each, but if all 6 hit you do 7 damage)
3.  Defensive Systems: Multi-Phased Shields.  You take 1 less damage from ranged attacks, but still take 1 damage, and doesn't protect against melee attacks.  Reinforced Structure, changing a Scout from 8 hit points to 12.
4.  Movement Systems:  Transformation to a 2nd loadout (costs 1 fuel to use).  Flight

Robot Mode Loadout.  Extra System is a 3rd weapon system.

1.  Sensors:  Interior Scanners.  Test with disadvantage, and if successful you jam an enemy system/biological evolution until it is your turn again.
2.  Weapons:  Automatic cannons and Swarm Missiles.  Big Glowy Sword (does 3 damage)
3.  Defenses:  Reinforced Structure.  Titanium Shield (1 less damage for both melee or ranged hits, but still takes at least 1 damage)
4.  Movement:  Transformation (costs 1 fuel to use).

I deliberately kept the two loadouts very similar.  The main thing that changes between the modes is the Long Range sensor changes to a jammer, and the robot has a sword and board, but loses the force field shields and flight.  My thinking is that the force field is concentrated into the arm shield.  I also didn't take any systems that needed fuel to operate since I wanted that all for multiple transformations.  In fact, we may just not bother with tracking fuel at all and have unlimited transformations since that is the only system in this build that needs it.
« Last Edit: March 23, 2022, 01:48:05 AM by weirdguy564 »
I’m glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you’ve never heard of.

Jam The MF

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Re: Tiny D6 Mecha vs Monsters: Evolved (aka 2nd edition) due out today?
« Reply #14 on: March 24, 2022, 11:40:45 PM »
My favorite "campaign" I ran in Tiny Dungeon 2e was a group who where conned into working for the coppers as sewerjacks chasing various and humorous suspects through the sewers and catacombs beneath the city. It was a series of oneshots strung together like episodes of Cops. The suspects ranged from drug smuggling gnolls, a parody of Dr Jekyll/Mr Hyde, a vampire who was actually innocent (I'm a huge fan of the Discworld so Alewick, my kingdom/state/city, is a whole lot like Ankh-Morpork).

The true beauty of Tiny D6 is its absolute minimalism.

Tiny D6 is so simple.  The DM decides whether you need to roll 1d6, 2d6, or 3d6.
Let the Dice, Decide the Outcome.  Accept the Results.