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Tim Kask and OG on the "Stable of Characters" in O/AD&D

Started by Benoist, October 29, 2012, 12:40:21 PM

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GameDaddy

Quote from: Benoist;599364...They have to keep adventuring to find a way to escape. So basically this means that the PCs are trapped in the dungeon. No trip back to town. No hirelings and henchmen hired in the nearby town. No trips through the wilderness to change scenery once in a while. You're in the dungeon, you stay there.

Oh Yes! Almost forgot. Have to put in a few one-way chutes & slides traps to bring them players much deeper into the dungeons of doom than they plan on. Plus, that whole not getting back to town thing... Usually there's a real reason the locals say;

"Ohhh they went into the Dungeons of Doom alright! No one that has taken the low stair has ever returned... and those that have taken the high stair have only returned with a pittance of coin and  have spoken only of horrors, death, and abominations."
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

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