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Author Topic: Thoughts on DriveThruRPG's new design?  (Read 696 times)

mudbanks

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Thoughts on DriveThruRPG's new design?
« on: December 22, 2021, 09:21:59 PM »
I probably will get used to the new layout at some point but right now it feels like a jumbled mess. There's too much unnecessary white space in buttons, some sections are unnecessarily large when they only contain trivial information, and the reading area isn't centralised. I can't even stand to look at the new product pages for more than a few minutes ugh >:(

SirFrog

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Re: Thoughts on DriveThruRPG's new design?
« Reply #1 on: December 23, 2021, 12:02:16 AM »
In 2 years, you’ll be used to this format and complain when they change it again

mudbanks

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Re: Thoughts on DriveThruRPG's new design?
« Reply #2 on: December 23, 2021, 07:44:03 AM »
Knowing DriveThruRPG, more like 20 years.

Rob Necronomicon

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Re: Thoughts on DriveThruRPG's new design?
« Reply #3 on: December 23, 2021, 07:52:50 AM »
Drivthru has always been a mess... They are still stuck in the early 2000s.
"Attack minded and dangerously so." - W.E. Fairbairn.

Openly hostile to all religion.

Hakdov

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Re: Thoughts on DriveThruRPG's new design?
« Reply #4 on: December 23, 2021, 08:41:49 AM »
Yeah, not great.  Information overload and takes too long to load in fully. 

Shawn Driscoll

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Re: Thoughts on DriveThruRPG's new design?
« Reply #5 on: December 23, 2021, 10:01:16 PM »
I probably will get used to the new layout at some point but right now it feels like a jumbled mess. There's too much unnecessary white space in buttons, some sections are unnecessarily large when they only contain trivial information, and the reading area isn't centralised. I can't even stand to look at the new product pages for more than a few minutes ugh >:(

Still looks the same to me. Maybe when the server I'm stored on gets migrated to the newer webapp.

thomden

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Re: Thoughts on DriveThruRPG's new design?
« Reply #6 on: December 24, 2021, 09:16:03 AM »
Drivthru has always been a mess... They are still stuck in the early 2000s.

There are professions called UI artist and UX designer (user experience). But they cost money to hire. It's like saying the carpenter is too expensive I'll just build the cabinets myself.

You get what you pay for.

Pat

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Re: Thoughts on DriveThruRPG's new design?
« Reply #7 on: December 24, 2021, 09:22:05 AM »
I probably will get used to the new layout at some point but right now it feels like a jumbled mess. There's too much unnecessary white space in buttons, some sections are unnecessarily large when they only contain trivial information, and the reading area isn't centralised. I can't even stand to look at the new product pages for more than a few minutes ugh >:(

Still looks the same to me. Maybe when the server I'm stored on gets migrated to the newer webapp.
Same.

And I'm fine with the clunky old (or new) interface, if it means lower prices.

mudbanks

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Re: Thoughts on DriveThruRPG's new design?
« Reply #8 on: January 14, 2022, 08:38:59 PM »
They brought back the old design. Thank god.

Opaopajr

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Re: Thoughts on DriveThruRPG's new design?
« Reply #9 on: January 15, 2022, 04:10:42 AM »
Drivthru has always been a mess... They are still stuck in the early 2000s.

You say that like it's a bad thing...  ;) Web 1.0 is dead, long live Web 1.0.  ;D  ( >:( Now where's the webring at the bottom of this page?)
Just make your fuckin' guy and roll the dice, you pricks. Focus on what's interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it's more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
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