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Things Palladium Got Right

Started by David Johansen, July 06, 2014, 01:28:21 PM

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crkrueger

Yeah no other game gets you as fired up to play the damn thing as a Palladium game does...except DCC.

The Palladium system does have a whole lot going for it, the only thing they could really use is some decent layout and editing.  Taking away Kevin's exclamation point key wouldn't hurt.

Whatever else you have to say about the guy, he's a mad genius who lives and breathes his games.
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Spinachcat

Palladium settings are freaking awesome.

If you ever were curious about RIFTS, do yourself a favor a snag a used copy off eBay sometime. The system may make your head hurt, but hot damn the setting bits rock hard.

If you like Street level Supers or if you want a non-emo WoD, get yourself a copy of Nightbane. It's dark heroic, weird and dangerous. Ever see the movie Nightbreed? Yeah, its kinda like that.

Do you like Alien Invasion movies? If so, you really owe yourself a copy of Mechanoids. Totally underrated gem.

dragoner

Rifts was a pretty awesome setting, Mechanoids and Mutants in Orbit were fun too. I was GM of a long campaign using Undersea and Japan, lots of fun.
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Omega

Scraypers was a fun setting and could have easily been the default setting for Heroes Unlimited.

TheShadow

Off topic, but I have always had this vision of Palladium customers being entirely trailer dwellers from the south and weed-smoking pasty pony-tailed pizza delivery drivers from the midwest.

Still a big fan of Palladium Fantasy though.
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J.L. Duncan

I've always enjoyed the setting and the idea that you could (theoretically) almost take a workable character between settings with only a few hand waves...

Love the magic system above other games. It's clunky but the system has its own charm.

TMNT!

If that's not my top three, it's pretty close.

Just Another Snake Cult

1) Art that looks like 70's-early 80's comic books.

2) The FUCKING INCREDIBLE Steranko covers on the two Heroes Unlimited editions.

3) A complete lack of any pretension.
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Brad

Palladium games are fun.

I think that's about the only thing that really matters, isn't it?
It takes considerable knowledge just to realize the extent of your own ignorance.

Marleycat

Don\'t mess with cats we kill wizards in one blow.;)

Omega

Another thing they got right was not jumping on the edition treadmil.
Much. Editions seemed to at least in the 90s be mostly art and some organization tweaks.

JamesV

A word about Palladium's art:

I agree that Ramon Perez is crazy talented, but am I the only Vince Martin fan out there?

He seems to have dropped off the planet since RIFTS, but he set the look of Phase World for me.
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Planning to Run: Godbound or Stars Without Number
Playing: Star Wars D20 Rev.

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The Butcher

Quote from: JamesV;765610A word about Palladium's art:

I agree that Ramon Perez is crazy talented, but am I the only Vince Martin fan out there?

He seems to have dropped off the planet since RIFTS, but he set the look of Phase World for me.

No, you're not. Vince Martin has some fantastic tech designs, but I find his style too "clean" for Rifts. But for Phase World, it works wonders.

My favorite artist for armor, 'bots and vehicles, and the man who defined what Rifts looks like, to me, was Kevin Long. Another great contributor that El Kevo Managed to alienate, BTW (jot that down as #5).

But Id say Ramón Pérez is the definitive artist for Rifts people, and scenes with people in them.

JamesV

And one last thing about PB and their art:

The most important thing they got right for RIFTS was the Parkinson cover. I think it's one of his best pieces, and it really set the tone for the entire game.
Running: Dogs of WAR - Beer & Pretzels & Bullets
Planning to Run: Godbound or Stars Without Number
Playing: Star Wars D20 Rev.

A lack of moderation doesn\'t mean saying every asshole thing that pops into your head.

Omega

Quote from: JamesV;765610A word about Palladium's art:

I agree that Ramon Perez is crazy talented, but am I the only Vince Martin fan out there?

He seems to have dropped off the planet since RIFTS, but he set the look of Phase World for me.

I liked his stuff, nice clean lines and some interesting alien and tech designs.

Omega

Circa 2002

C.J. Carella stated this on Long and Martin

QuoteSomeone was asking about them -- they were both let go from PB under less than cordial circumstances. Why? It wasn't because Kevin L wanted to leave the company to work in computers, or because he was ripping off mecha designs (two idiotic rumors some mouth breathers were spreading in another thread). There was a personal falling out in Kevin L's case, and as soon as the personal relationship deteriorates at PB, the work relationship goes to hell. In Vince's case, he was perceived as having divided loyalties (we were good friends, and after I left anybody I was associated with kinda fell into disfavor).
Last I heard from Kevin L he was doing some design work for computer games (it's been a while, though, so I have no idea what he's up to now). Vince got a Real Job (tm) and is now a rather happy family guy who games for fun. I still exchange e-mails with him, so I'll let him know people were asking about him.