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There will not be a Gurps 5th Edition

Started by Aglondir, April 23, 2021, 02:12:27 AM

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Ghostmaker

Quote from: Aglondir on September 20, 2021, 12:22:10 PM
Quote from: GhostmakerWas this pre-2012? It clearly wasn't permanent as Masters's account has no big red banned marker. But there's nothing on the Infractions board.

It may have pissed him off enough to no longer post, as he hasn't posted publicly on TBP since 2009. He did respond to an inquiry on his profile in 2020, but no new posts.

I suppose I could be wrong about all this though.
April 2021. I will try to find link.

edit: Found it

https://forum.rpg.net/index.php?threads/lets-read-gurps-banestorm.877919/page-45
Huh. Their search function must be completely fucked from that crash. Hitting up his profile for postings shows nada since 2009.

Jaeger

Quote from: David Johansen on September 19, 2021, 11:28:24 PM
For that to happen there would have to be evidence of a surge in GURPS sales and a massive drop in Munchkin sales, and absolutely nothing else in sight.  Even then, they'd probably try to make GURPS 4e go rather than doing a new edition because, if you've got a spike in sales, why would you mess with that?

Correct me if I'm wrong, But I believe you are replying to my statement:
"I think that they just don't have it in them to take a step back, re-evaluate the system from the top down, and then take the plunge with a properly focused and supported game."

If so...

The whole point of taking that step back, re-evaluating the system, then coming out with a properly focused and supported game; is precisely because GURPS sales are flatlining.

Yes it is a risk, but at this point I think Opaopajr is right - SJG is just not gonna do anything that might have an impact on ye 'ol retirement fund.

And quite frankly, given the way they handled a money making IP like Conan in the past; that is the right call for SJG to make.
"The envious are not satisfied with equality; they secretly yearn for superiority and revenge."

Narmer

#107
Quote from: LiferGamer on September 16, 2021, 09:29:56 PM

(snip)

Going the route of more 'Powered by GURPS' could work... but whoever chases or chooses licenses either needs to stop with their pet projects or be given something of a budget.

GURPS The Vorkosigan Saga Sourcebook and Roleplaying Game anyone?  How about Humanx?  Uplift?  New Sun?  Lensman?  (To be fair, that's the ONE I had heard of.)  Horseclans?

(snip )

For the most part, they seem to have licensed stuff no one else wanted, or didn't push hard enough when they had a good one.  (I find the Star Fleet Battles 'timeline' of Prime Directive is FAR more interesting for role-playing.)

(snip)


To be fair the Vorkosigan, Uplift and New Sun series were all very popular and won multiple Nebula, Hugo or World Fantasy awards.  The Humanx series was also popular and written by a top selling SF author.  The GURPS books for these series came out while or shortly after the books were being published.  So looking at it now it may seem odd but at the time they were sound business decisions.  Maybe not top of the line IPs but well know amongst the SF/Fantasy communities of the time.

Shawn Driscoll

#108
Quote from: Aglondir on April 23, 2021, 02:12:27 AM
As a start, they could simply make a new Gurps Lite, which is something we've wanted since the beginning. Something that could appeal to D&D players who are looking for more realism or grittiness. There's definitely a market there, as evidenced by OSR games that try to do exactly that.
What? D&D players can't find other RPGs using Google?

Anyway, if GURPS is all that great, GMs should be having no problem finding new players from the D&D crowd.

David Johansen

I generally find it easier to get new players from outside the D&D crowd.
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Koltar

Really?

This is NOT 'NEWS" - they have said for over a decade now, NO FIFTH  EDITION.

Their Fourth Edition works just fine.

- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

David Johansen

Yeah, but new people discover it from time to time.
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Eric Diaz

#112
I may have commented in this thread before, but...

GURPS does not need a 5th edition.

Maybe a 4.x edition; it does need some fixing, especially in Charisma, Intelligence, as admitted by many fans and creators.

(https://methodsetmadness.blogspot.com/2016/09/gurps-d-part-i-some-quick-thoughts-on.html).

It would benefit from some kind of SRD, IMO.

And a GURPS "medium-lite" would be perfect for me: "bang" skills, maybe change active defenses slightly to make combat faster, maybe fix the critical hit chart or just give players some guidelines on how to use combat options (e.g., if your skill is greater than say, 14, you should take a penalty to bypass your opponent's defense instead), and definitely some quick armor options, making piecemeal armor as an optional rule.

Heck, I might do my own version if they had a SRD.

BTW, GURPS has several AWESOME books on DTRPG. It took them a while to get on DTRPG, and maybe they should do a sale from time to time, but there are some real gems out there, with a remarkably low number of copies sold (probably because fans get them from SJG's site).
Chaos Factory Books  - Dark fantasy RPGs and more!

Methods & Madness - my  D&D 5e / Old School / Game design blog.

Abraxus

Unfortunately for SJG their competitors have equally great and interesting sourcebooks while also being either rules lite or less crunch or complex.

I would like to see an SRD though for some odd reason SJG refuses to create one.

Not to mention Gurps fans

( we want 4E Vehicles for Gurps)

SJG (here have Mars attacks because a handful of hardcore fans want it)


Rob Necronomicon

Attack-minded and dangerously so - W.E. Fairbairn.
youtube shit:www.youtube.com/channel/UCt1l7oq7EmlfLT6UEG8MLeg

Eric Diaz

#115
Quote from: Abraxus on May 22, 2022, 12:27:27 PM
Unfortunately for SJG their competitors have equally great and interesting sourcebooks while also being either rules lite or less crunch or complex.

Might be true, but I don't know. I don't remember reading a book like Horror, Low Tech or Thaumatology* for other systems. And some things, like silk armor and obsidian weapons, only seems to make sense in GURPS... But I agree these books with be better with less crunch.

(*Come to think of it, Thaumatology may have inspired the OSR book I published this Friday:
https://www.drivethrurpg.com/product/397412/Alternate-Magic-OSR?src=hottest_small)

EDIT: another issue is that some of the PDFs are remarkably EXPENSIVE. But IMMV.
Chaos Factory Books  - Dark fantasy RPGs and more!

Methods & Madness - my  D&D 5e / Old School / Game design blog.

David Johansen

I've probably mentioned it in this thread earlier, but I've taken a number of runs at writing an alt-GURPS over the years.  The biggest issue is that GURPS players all want different things and in the end it's hard to please a single one, let alone all of them.

Only GURPS is GURPS and GURPS is all the GURPS there will ever be.

For all that I wish they'd put out the damn Vehicles book but I wouldn't suggest it on the SJG forums at this point the GURPS staff are damn prickly about it these days.
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oggsmash

      I think if more people would read this (though I think you could have a similar blog from many RPGs, though some exchanges are more GURPS specific)  https://dungeonfantastic.blogspot.com/p/my-df-campaign.html   they would be more willing to give GURPS a try.  I think some of the things people get bogged down with are mook fights and defenses, and health checks.  I long ago decided mooks either all out attack or all out defend or run away, at least in melee.   If they get hit for hp to 0 they are out of the fight (knocked out or play dead).    I think more printed advice along lines like that for GURPS would do them a world of good, making some separation between "named" heros and villains versus the mooks, similar to SW. 

Abraxus

@DJ I'm honestly not bothered at all of the SJG staff are prickly about the Vehicles book.

It's what almost two decades late while they either keep wasting time on IPs like Mars Atracks or Discworld. Then Wonder why both books did poorly.

Besides Dungeon Fantasy they seem to be interested in not giving what many fans want imo. If they want people to stop asking release the dam Vehicles book. If not I don't care if it bothers them.

Yes while they have released some excellent sourcebooks for 4E most who don't want that level of complexity don't care. If their rules lite generic rpg can do it they stick with it,

David Johansen

No, I mostly just mention it because I wouldn't want some poor new poster to ask the question there.
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