SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

There can be only one (of each)!

Started by HappyDaze, August 03, 2019, 05:59:41 PM

Previous topic - Next topic

HappyDaze

I'm making a 5e world and I don't think I want multiple subraces for each race. So, given that, which subraces do you find the best at suiting the archetypes of the race while also having solid and/or interesting mechanics?

Dwarf: I'm partial to Hill Dwarf as I find it far more versatile than Mountain Dwarf.
Elf: I can't decide whether High Elf or Wood Elf is more fitting.
Halfling: I don't really have a preference, but I've only ever seen Lightfoot in play.
Gnome: While neither is among my favorites, on the mechanical side, I like Forest Gnome way more than Rock Gnome.

KingofElfland

Generally speaking I like your choices. High Elf has a more classic dnd feel. Wood elf is mechanically very good, but something feels off to me about it. If you don't have a half elf in the game, I'd consider switching it out as the elf race's mechanics.

Spinachcat

You might want to poll your players. If you only want one subrace each, then the "best" pick is the player's PC choice. Alternately, you might want to check out 3PP resources (and wikis) to see if there are any new subraces which might be fun to build your world around.

Opaopajr

Why not let setting scope affect demographics? i.e. Underdark: Grey Dwarf, Dark Elf, Deep Gnome, Earth Genasi...

Or define the world's conceits and aesthetics first and let it all all fall into place? :) Paladins & Princesses? Classic versions of each, as per 5e Basic already.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

HappyDaze

I think my issue with the 5e gnomes is that, while 5e tells us that rock gnomes are the "standard" gnome, the abilities of the forest gnome--such as minor illusion and speaking with animals--fit much more of the early D&D versions that I liked (i.e, Greyhawk but not Krynn) of gnomes than the ability to tinker and make toys (which I also think is a very poorly written ability in terms of mechanics).

Since I'm not at all interested in a "tinker" type of gnome or even gnomish "crazy professor" alchemists, I don't lose much by eliminating rock gnomes and making forest gnome the default. I will also make the cosmetic change of having the Gnomish language use the Elvish script (rather than Dwarvish script) to highlight closer ties between gnomes and elves rather than gnomes and dwarves. It doesn't hurt that Elvish script is also used in Sylvan, which I would imagine would be a fairly common language choice for these forest gnomes.

Theory of Games

Hill Dwarf seems as silly as Rock Gnomes.

Keep it simple.
TTRPGs are just games. Friends are forever.

HappyDaze

Quote from: Theory of Games;1098253Hill Dwarf seems as silly as Rock Gnomes.

Keep it simple.

Why is Hill Dwarf silly? They are the ones that are naturally more intuitive and robust while Mountain Dwarf is all about muscles and wearing armor. I generally prefer Hill Dwarf mechanics (and less isolationist flavor) over Mountain Dwarf for almost all character types. Even missing out on the higher Strength of the Mountain Dwarf isn't really that big a deal for many character types and those that need armor proficiency can typically get what they need from their class.