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Author Topic: The Window RPG Reminder  (Read 782 times)

Pat

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Re: The Window RPG Reminder
« Reply #15 on: November 24, 2021, 01:58:34 PM »
Yep. I know. I'm just looking at the link provided and I assumed (perhaps incorrectly?) that they updated it? They certainly should have given the huge gap in time since its inception.
I haven't looked at The Window in two decades, and I'm fuzzy on the specifics. But the version I remember from late 90s had the rungs.

I looked around a little, and I can find reviews of Windows 2.0 from 1998. There are links in those reviews, that connect to the same webpage that RulesLiteOSRpls did in the first post. The current version on that webpage is Windows Second Edition, and according to the properties, the PDF was created in 1998.

I don't think it's changed.

RulesLiteOSRpls

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Re: The Window RPG Reminder
« Reply #16 on: November 24, 2021, 06:11:17 PM »
I'll second (or third or fourth) Fudge.

It looks like they ripped off Savage Worlds and raised the TN to 6 just justify using the d20 - which is silly (because now d4 is not baseline for anything, it's sub-standard.)
The Window pre-dates Savage Worlds.

Thanks, Pat. I am currently working on my own FUDGE build.

Trinculoisdead

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Re: The Window RPG Reminder
« Reply #17 on: November 24, 2021, 07:23:03 PM »
First Precept:
"Everything about a Window character is described with adjectives rather than numbers."

Oh, hm, interesting, yes.

Every description of the character has a number next to it.  ?????

Aglondir

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Re: The Window RPG Reminder
« Reply #18 on: November 24, 2021, 09:34:18 PM »
Holy Earth and sea, I just discovered the existence of Fudge in a Nutshell. I think we have a new contender, Lads. Thanks, Tubesock Army!

You might also like Fudge in 1 Page:

https://fudge.ouvaton.org/index-e.html

Aglondir

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Re: The Window RPG Reminder
« Reply #19 on: November 24, 2021, 10:13:24 PM »
Thanks, Pat. I am currently working on my own FUDGE build.

I find the difficult parts to a Fudge build are:

Creating the attributes: Fudge is a bit dodgy on what atts do. They cost 3x as much as skills (in the objective system) so it's important to know what exactly you want your atts to do when you make your build. The value of skills like Stealth and Melee Weapons are fairly obvious, but the value of a "Dexterity" attribute is more nebulous. It can do a lot, or it can do next to nothing.

Creating a magic system: I have yet to find a Fudge magic system I like. The sample one (in the 1995 version/SRD) has some good ideas, but it seems idiosyncratic and focused on a specific type of campaign. The sample Psionic system actually makes for a better magic system, in my opinion. The Gramarye, by Carl D. Cravens, is an excellent Noun + verb system, but... it's a Noun + Verb system. Fantasy Fudge has some great thematic elements, but it uses Five Point Fudge, which kills it for me.

One thing that really helped me with my Fudge builds (and grasping Fudge in general) were the sample characters in section 6.3 of the 1995 edition/SRD.

Good luck!

Tubesock Army

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Re: The Window RPG Reminder
« Reply #20 on: November 24, 2021, 10:59:42 PM »
Holy Earth and sea, I just discovered the existence of Fudge in a Nutshell. I think we have a new contender, Lads. Thanks, Tubesock Army!

You bet, hope it works out for you.

TheFailedSave

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Re: The Window RPG Reminder
« Reply #21 on: November 25, 2021, 04:42:24 AM »
Speaking of weird 90s RPGs, what was that one everyone was playing in the old AOL chatrooms. Chatrooms, heh, that's a memory. Wasn't it called Raiden or something? I remember that everyone was trying to recruit people into their guilds (whatever those were) even in completely unrelated chats. I even remember someone trying to explain the rules to me when I was in a martial arts/fitness chatroom. I think it involved d20s, but I don't really remember.

Pat

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Re: The Window RPG Reminder
« Reply #22 on: November 25, 2021, 10:47:46 PM »
A popular martial arts/fighting game from the 1990s was Thrash. It was a little after the turn of the millennium, but Final Stand was very different take on the same genre.

octaNe has a great setting, basically Six String Samurai the RPG.

Powergame was an interesting distillation of super hero power tiers to just 6 levels.

Forgotten Futures is another with a great setting, a loving take on alt-historical steampunk.

Heavy Ordnance is a great little game about schoolchildren blowing up their teachers with heavy weapons.