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"Murder-hobos"

Started by RPGPundit, November 02, 2011, 02:00:31 PM

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daniel_ream

Quote from: Werekoala;696180Are there any games out there with this type of advancement built into the rules?

Marvel Heroic. Milestones.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

Bill

Quote from: Werekoala;696180I've DM'd and played in a couple of games where you get your level by completing a quest or goal of some type, rather than having to track every kill and/or gold piece. It seemed to work fairly well.

Are there any games out there with this type of advancement built into the rules?

13th Age does that, but it is a very new game.

Bill

Quote from: jibbajibba;696207Loads of them and its detial in 2e as an XP option.

the only problem is its a bit of a rialroad. If you only get XP for rescuing the princess but instead you kill her and use her head as a cup how do you get XP.
Quest based XP is often used by railroady GMs who want the players to follow their adventure.

After doing personal objectives at work I adopted it for Amber first of all but now other games.

PC sets 3 objectives GM evaluates each one and sets an XP award against them. The objective must involve a conflict to be overcome with an obstacle of some type but doesn't need to be physical.

So get to be Mayor of Dursan might be an objective, or get control of my own pirate ship, or even rescue the Princess.

You can drop objectives or postpone them but you want 3 running at any one time usually at short, medium and long timeframes.

You still get XP for all the other stuff but these make up your PC goals. Great in a game like Amber where the PCs are all off doing their own thing.

Campaign objectives. When I am forced to use xp because of the nature of a system (example, 1E dnd has different xp charts by class) I do group xp, not individual xp.  Preferably I don't use any xp at all.

But if the players are working toward a goal, such as 'free the goblin slaves from a dark elven city' they might gain a level (or lump of group xp) when they succeed.

This has worked well for me for many years.