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The Short List, of what you want to see in an RPG you are willing to drop coin upon?

Started by Razor 007, October 05, 2019, 04:54:27 AM

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GameDaddy

I want to see a new supplement for Southern Gondor and Haradwaith for Adventures in Middle Earth.
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

GameDaddy

Quote from: Shawn Driscoll;1107822I buy most 3rd-party game settings that are written for Mongoose Traveller 2nd Edition. TAS stuff.

Working on some new Traveller adventures right now including many occurring on a very large well-mapped dual-asteroid Type B spaceport with about fifteen levels, and another adventure ticket where the players book passage on a 400 ton Merchant Liner that is hijacked (...and not by the players!) while it is in jump space.
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

Bedrockbrendan

I don't really have a list. If something strikes me I will buy it. I think if it looks like it would not be particularly gameable or like it has a lot of filler, those two things will increase my chances of passing on it.

SavageSchemer

Quote from: BedrockBrendan;1107868I don't really have a list. If something strikes me I will buy it. I think if it looks like it would not be particularly gameable or like it has a lot of filler, those two things will increase my chances of passing on it.

This describes me as well. Though lately I've been favoring:

  • random / campaign generation tools
  • point crawls as in Slumbering Ursine Dunes
  • settings that explicitly are NOT medieval

Lately I've taken to the view that the "anything should be able to kill you" meme in OSR circles is the gaming equivalent of hipster-speak, and would like an OSR-styled (or adjacent) game explicitly tuned to a more "pulpy" or "cinematic" tone where running in guns a'blazing is a perfectly valid approach where you stand a reasonable chance of coming through it. It need not take character death off the table. I just would like something that plays a bit like "John Woo or Antoine Fuqua made a roleplaying game". Bonus points if it includes the above bullet points as well.
The more clichéd my group plays their characters, the better. I don't want Deep Drama™ and Real Acting™ in the precious few hours away from my family and job. I want cheap thrills, constant action, involved-but-not-super-complex plots, and cheesy but lovable characters.
From "Play worlds, not rules"

Rhedyn

Quote from: SavageSchemer;1107870This describes me as well. Though lately I've been favoring:

  • random / campaign generation tools
  • point crawls as in Slumbering Ursine Dunes
  • settings that explicitly are NOT medieval

Lately I've taken to the view that the "anything should be able to kill you" meme in OSR circles is the gaming equivalent of hipster-speak, and would like an OSR-styled (or adjacent) game explicitly tuned to a more "pulpy" or "cinematic" tone where running in guns a'blazing is a perfectly valid approach where you stand a reasonable chance of coming through it. It need not take character death off the table. I just would like something that plays a bit like "John Woo or Antoine Fuqua made a roleplaying game". Bonus points if it includes the above bullet points as well.
If you use Kevin Crawford's Heroic PC rules in Stars Without Number, you get characters that can do that with OSR compatible stats. Given his arcanist and Magister classes, you can hack in other games spell list and move the genre around.

Alexander Kalinowski

Quote from: jhkim;1107785I'm similar to these. I don't have a specific game I am looking for -- I'll play anything from Jane Austen to post-apocalyptic action. What I look for is stuff that's:

- Well edited, with attention to detail, references, and an index
- Ideally good components and support
- Easy to pick up and play
- Well playtested with good reviews

I'll playtest stuff for people who are friends, but if I'm dropping money on a stranger, I'd prefer to get stuff that I know for sure is good.

I'm basically a sucker for good page design and artwork. Unlike Ron Edwards, I subscribe to the creed that any game author who respects his own game (and game text) will make damn sure, it is presented in a somewhat appealing fashion. Sadly, the reverse is not necessarily true: a fair number of games from some big budget companies are beautiful to look at but fall short on substance. So, I am wary towards those highly-polished looking games from big publishers. Good looking games from smaller publishers, though, tend to get at least my attention.

Otherwise, all the things you mentioned above are nice-to-have -but nothing more- for me. If a game was as intriguing to me as Shadowrun 1E, I'd read and play a game like Shadowrun 1E, in spite of its poor editing and poor rules (staging, matrix). Even today. I'd rather have game companies concentrate their attention to what matters (except art and graphics design).
Author of the Knights of the Black Lily RPG, a game of sexy black fantasy.
Setting: Ilethra, a fantasy continent ruled over by exclusively spiteful and bored gods who play with mortals for their sport.
System: Faithful fantasy genre simulation. Bell-curved d100 as a core mechanic. Action economy based on interruptability. Cinematic attack sequences in melee. Fortune Points tied to scenario endgame stakes. Challenge-driven Game Design.
The dark gods await.

Steven Mitchell

- Is there a chance that I might play this in the next few years?
- Is there a strong chance that I might use something from it in another game?

If it doesn't hit one of those two (and preferably both), then I'm not buying it, period.  Which means that usually I don't buy it, since my tastes in both systems and genre are narrow relative to the hobby as a whole.  That means the game has to be fantasy, work on being "fantastical" and not just vaguely medieval with an occasional wizard in a hut, but not too edgy or weird for the sake of it, have a system that is solid in a middle ground of complexity and uses that complexity "budget" well, and written by an author who isn't trying to preach some cause (any cause!).

nope

Quote from: SavageSchemer;1107870
  • random / campaign generation tools
  • point crawls as in Slumbering Ursine Dunes
  • settings that explicitly are NOT medieval
These are pretty close to what I look for. In general I'm really not 'in the market' for systems or new games anymore; I've got everything I want to run already. However, random generators, system agnostic (or close to it anyway) adventures or pointcrawls I can mine for content and ideas, Kevin Crawford's GM tools, interesting settings I can plug in to games I'm already running, that type of stuff really appeals to me. If it's something I can use straight or rip off and shove into my own games, that's right up my alley. Some OSR stuff can qualify in that regard, they're usually pretty straightforward to convert.

Rhedyn

Quote from: Antiquation!;1108011These are pretty close to what I look for. In general I'm really not 'in the market' for systems or new games anymore; I've got everything I want to run already. However, random generators, system agnostic (or close to it anyway) adventures or pointcrawls I can mine for content and ideas, Kevin Crawford's GM tools, interesting settings I can plug in to games I'm already running, that type of stuff really appeals to me. If it's something I can use straight or rip off and shove into my own games, that's right up my alley. Some OSR stuff can qualify in that regard, they're usually pretty straightforward to convert.
I just started reading Kevin's Silent Legions, I like how even the Madness system can be ported into any other game. The ability to port/steal various stuff from a book highly influences how much I like it.

nope

Quote from: Rhedyn;1108027I just started reading Kevin's Silent Legions, I like how even the Madness system can be ported into any other game. The ability to port/steal various stuff from a book highly influences how much I like it.

Yeah, he's really a genius with those types of mechanics. I just started reading through An Echo Resounding, and while the mass combat-specific material is pretty OSR-specific the rules for establishing a domain management and domain actions are pretty damn solid to port anywhere you like. I really enjoy the way it's designed to plug into any sort of hex map too, and in general the guidelines and advice around setting up a map to facilitate faction conflicts is really good stuff.

Razor 007

I specified "willing to drop coin upon" in the opening post; because many will download and review free content, who are never going to spend a dime on the retail product.  Free downloads which might see some gameplay are a cool part of the hobby, but the people dropping coin should be the target audience.
I need you to roll a perception check.....

SavageSchemer

Quote from: Razor 007;1108046I specified "willing to drop coin upon" in the opening post; because many will download and review free content, who are never going to spend a dime on the retail product.  Free downloads which might see some gameplay are a cool part of the hobby, but the people dropping coin should be the target audience.

It turns out I'm entirely too willing to drop actual coin on RPG-related material. Something tells me if I ever add up the dollars sitting on my bookshelf, I'll cry.
The more clichéd my group plays their characters, the better. I don't want Deep Drama™ and Real Acting™ in the precious few hours away from my family and job. I want cheap thrills, constant action, involved-but-not-super-complex plots, and cheesy but lovable characters.
From "Play worlds, not rules"

HappyDaze

Quote from: SavageSchemer;1108062It turns out I'm entirely too willing to drop actual coin on RPG-related material. Something tells me if I ever add up the dollars sitting on my bookshelf, I'll cry.

Same here. I wonder how much I've spent on pdfs too...

nope

Quote from: HappyDaze;1108066Same here. I wonder how much I've spent on pdfs too...

*checks Google Drive PDF folder*

*81.1 gb*

:eek: Err, don't ask...

Razor 007

Quote from: SavageSchemer;1108062It turns out I'm entirely too willing to drop actual coin on RPG-related material. Something tells me if I ever add up the dollars sitting on my bookshelf, I'll cry.


I did, and I did.....
I need you to roll a perception check.....