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The rule that broke the system for YOU

Started by Sean, October 28, 2007, 12:08:58 PM

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Ysbryd

Quote from: darI think it is just fine that you don't want horror/insanity rules in your fantasy and you don't want to play WFRP. Fine.

I have to point out that something very much like horror or insanity is every bit a part of Tolkien. After all one interpretation is that Frodo and Bilbo were so tainted and torn and scared and driven to a certain type of insanity that they really needed to go to the undying lands.

Not to mention that a big part of the story is overcoming your fears to do the right thing.

I'm not yelling, I'm not even breathing heavy, I'll even say that if you disagree with me I'm alright. I just had to comment. I'm weird that way.

There is a difference between disagreeing with me or telling me I'm lazy and don't understand what I'm writing about. The latter upsets me. I'm weird that way.
And no, I don't see insanity in Frodo or Bilbo. Also, there were no insanity rules in MERP or Decipher's LOTR RPG. Corruption yes, insanity no.
And overcoming your fears has nothing to do with going insane.
Playing: nothing
Running: WHFRP 3e
Planning: The One Ring

Ysbryd

Quote from: James McMurrayGuns, grenades, tanks, and their ability to spray you with another man's intestines are all part of our world's genre. And yet we still have countless numbers of brave men and women who go to war and come back as irrevocably scarred heroes. There's a difference between knowing something is real and facing it down in a life or death situation.
 

Good point. That actually makes sense. So, let's say WHFRP is the most realistic fantasy game. And I like it less realistic.
Phew. That's sorted out then.
Playing: nothing
Running: WHFRP 3e
Planning: The One Ring

dar

Quote from: YsbrydThere is a difference between disagreeing with me or telling me I'm lazy and don't understand what I'm writing about. The latter upsets me. I'm weird that way.

I hope I didn't do that.

J Arcane

Quote from: YsbrydYes, if medieval knights would have fought against ghouls they could have actually lost their minds. That's exactly my point. But in a fantasy world that "shit" IS natural, so to speak. As are dwarfs, elves, dragons, ... That's why IMHO "fantasy" knights should not lose their minds when they fight ghouls.

As to your last point. This is a thread about PERSONAL dislikes. So, please stop lecturing me in this condescending manner. :(  Thanks.
Still completely missing the point.

WFRP at base level is still a game where you're playing a pig-ignorant peasant who ahs probably never seen an elf, or even a Skaven, let alone some 6-brested tentacled Chaos thing from beyond this plane, and is probably only doing the adventuring thing because the return is marginally better than shovelling shit or killing rats in the sewers.  

We're talking about a grittier, lower level game, that pretty much is exactly intended to emulate a more realistic picture of medieval/renaissance life for the folks at the bottom.  With a touch of gonzo and humor snuck in there for fun.  

Look, I don't even like the game either, I just find the mechanics feel clunky and out of date to me, but I understand what it's doing at least.  Your comments in this thread amount to blathering on about not liking Traveller because it has spaceships in it, in terms of colossal cluelessness.
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beeber

and just to nitpick, an encounter with ghouls does not cause any gain in insanity  points, at least in WFRP 1e.  unless the pc's take any critical hits, of course.  :D

Ysbryd

Quote from: J ArcaneWFRP at base level is still a game where you're playing a pig-ignorant peasant who ahs probably never seen an elf,

That would indeed be scary if you play an elven character :D
Playing: nothing
Running: WHFRP 3e
Planning: The One Ring

kryyst

Quote from: beeberand just to nitpick, an encounter with ghouls does not cause any gain in insanity  points, at least in WFRP 1e.  unless the pc's take any critical hits, of course.  :D

Nope that's still the same, it could potentially cause the gain of IP's if the gm wanted to.  However typically it won't.  Unless maybe that Zombie is someone you recognized from the past and is busily gnawing on you leg or being surrounded by ghouls in the dark, with only one torch that's suddenly blown out.  These sorts of things are more typical causes of gaining Insanity Points.
AccidentalSurvivors.com : The blood will put out the fire.

James McMurray

Ghoul was just something I grabbed at random because I avoid monster stats like the plague in games I don't run. Feel free to replace it with Greater Demon of Khorne. :)

beeber

Quote from: James McMurrayGhoul was just something I grabbed at random because I avoid monster stats like the plague in games I don't run. Feel free to replace it with Greater Demon of Khorne. :)

:jaw-dropping:

:eyecrazy:

okay, that's more like it!  

plus, you could end up with "heroic idiocy" as an insanity--you don't have to make the fear & terror tests (to run away) but get the side effect of still gaining insanity points!  one of our favorites, btw

arminius

Quote from: J ArcaneTHe skill system in Gamma World 4th.  Followed closely by the item identification flowchart.
Wasn't this in the original GW and/or Metamorphosis Alpha? (Not that you have to like it even if it was.)

arminius

Quote from: JaegerSAVAGE WORLDS:

When you roll the highest number on a die it is called an ACE - which you then re-roll and add to the previous result...

 However as you go up in ability the type of die you roll gets bigger.

So the 'better' you get at something the less chance you have of rolling an ACE.
Doesn't matter, it still works out that bigger dice produce higher results on average.

J Arcane

Quote from: Elliot WilenWasn't this in the original GW and/or Metamorphosis Alpha? (Not that you have to like it even if it was.)
No idea.  GW4 was my first real exposure to actual pen and paper rules beyond a quick glance over of MA 1e (which I'm pretty sure didn't have it) and some summaries and commentary on the other games.  I got interested in the series mainly due to Alphaman, and further encouraged by Pundit here with all the talk of a proto-D20 system, as opposed to the older systems which all seemed a bit wonky to me.
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

Balbinus

Quote from: YsbrydGoing insane is not part of the Fantasy genre.

It's definitely part of the sword and sorcery genre.

Of course, WFRP is not a sword and sorcery rpg, so that's tangential to your point, but I think it's wrong to say going insane is not part of the fantasy genre.  It's not a part of trad fantasy sure, but it fits pretty well into S&S.

J Arcane

Quote from: BalbinusIt's definitely part of the sword and sorcery genre.

Of course, WFRP is not a sword and sorcery rpg, so that's tangential to your point, but I think it's wrong to say going insane is not part of the fantasy genre.  It's not a part of trad fantasy sure, but it fits pretty well into S&S.
I really hate to bring him up, because I tihnk he's a fucking hack, but as I recall, people going nutso was definitely an occurence in Wheel of Time, especially if they were men.  

I dimly recall mention of some other series involving main guys who were a bit nutters, and there's crap tons of "I am hard and emotionally scarred because I kill people for a living" anti-hero shit going around in ALL forms of genre fiction, fantasy included.
Bedroom Wall Press - Games that make you feel like a kid again.

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Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

beejazz

Sanity in fantasy? I vaguely recall one of the paladins went mad at one point and started tearing up the countryside unarmed and unarmoured. Does that count?