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Author Topic: The One Spell You Can't Go Without  (Read 1778 times)

Omega

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The One Spell You Can't Go Without
« Reply #15 on: March 13, 2018, 09:52:33 am »
Some sort of light spell. I've seen one or two that lacked it. Dragon Storm was one.

Some manner of detect traps for those times thieves or equivalent are not present. Or you just want to be extra sure the lock isnt trapped.

Though as allways any spell not in a casters arsenal can possibly exist as a magic item.

Bren

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The One Spell You Can't Go Without
« Reply #16 on: March 13, 2018, 06:43:19 pm »
Nothing comes to mind as a necessary or required spell. It's all setting and system dependent.
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Graewulf

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« Reply #17 on: March 13, 2018, 09:50:11 pm »
Quote from: Technomancer;1029016
Light.

Whether it's making the tip of your staff light up, magically igniting a torch, or creating a glowing sphere that floats around, something that lets you see in dark places.

^This. I don't need Fireball or Mage Hand or Fly or heck, even Invisibility, but damn straight gonna need Light of some kind!

Pat

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« Reply #18 on: March 13, 2018, 11:13:43 pm »
Quote from: Graewulf;1029217
^This. I don't need Fireball or Mage Hand or Fly or heck, even Invisibility, but damn straight gonna need Light of some kind!

/hands Graewulf a torch

Spinachcat

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« Reply #19 on: March 13, 2018, 11:16:52 pm »
If I see a generic spell list, I'm bored.

I want classics to be missing and cool new spells to be there instead.

I am seriously thinking about retooling the OD&D spell list and NUKING all the classics for a campaign.

RebirthTeam

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The One Spell You Can't Go Without
« Reply #20 on: March 14, 2018, 03:02:23 pm »
With the making of any new RPG, if that's what we are talking about, it almost seems better if they have gutted the classic spells (e.g., fireball, magic missile, etc.) and almost completely removed them or changed them.

Yeah it is cool to have all of the call backs to the older games that you have played, and that can still be seen in the idea behind some of the spells.

However, if you are looking for a magic oriented game and the spells don't behave in a different way, have a different effect, or do anything different, then that sounds like you would much rather just play the game that all of the "classics" come from. Part of playing a new game is experiencing the new mechanics and everything the game has to offer. If a player is looking for the same game with a slightly different skin, it is better to just homebrew something up.
« Last Edit: March 14, 2018, 03:02:42 pm by RebirthTeam »

Christopher Brady

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The One Spell You Can't Go Without
« Reply #21 on: March 14, 2018, 10:18:40 pm »
If it doesn't have the spell Sword to Face, I'm out.













:D C'mon, someone had to do it.
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Gronan of Simmerya

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« Reply #22 on: March 14, 2018, 10:44:57 pm »
"Gronan's Earsplitting Flatulence"

Material components:  Sauteed onions, refried beans, and beer

Somatic component:  Lean over and lift one butt-cheek off chair

Verbal component:  "Pull my finger"
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Graewulf

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« Reply #23 on: March 15, 2018, 10:50:24 am »
Quote from: Gronan of Simmerya;1029373
"Gronan's Earsplitting Flatulence"

Material components:  Sauteed onions, refried beans, and beer

Somatic component:  Lean over and lift one butt-cheek off chair

Verbal component:  "Pull my finger"

Ah, a ritual version of Stinking Cloud...

Gronan of Simmerya

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The One Spell You Can't Go Without
« Reply #24 on: March 15, 2018, 12:52:36 pm »
Bah.  "Stinking Cloud" is for amateurs.

"Cloudkill."
You should go to GaryCon.  Period.

The rules can't cure stupid, and the rules can't cure asshole.

abcd_z

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« Reply #25 on: March 16, 2018, 04:23:42 am »
Quote from: fearsomepirate;1028913
See, that's why I would never play a Harry Potter game. No fireball.


Harry Potter doesn't really have a hard spellcasting system.  Spells tend to succeed or fail according to the needs of the plot.  As much as it's disliked in this forum, I'd say the best system for emulating this would be a (*gasp!*) narrative one like Fate Accelerated.

And in a system like that, I don't see anything wrong with a PC casting "Fireball", even if there's no precedent for it in the books/movies.

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The One Spell You Can't Go Without
« Reply #26 on: March 16, 2018, 05:06:47 am »
Summon Bigger Fish....

http://darthsanddroids.net/episodes/0033.html

... I'm out.
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« Reply #27 on: March 16, 2018, 08:07:26 pm »
For me it's the lack of A single target blast spell at low level.
Not because not having one is wrong but it tends to be signs of one of two things.
1: magic is subtle and for A different type of play then I prefer.
2:  It's A sign of A non player only magic system again not wrong but dosen't fit the style games I like.
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« Reply #28 on: March 21, 2018, 12:28:04 am »
Well, since I threw out the entire vancian magic system for L&D, I guess for me the answer is "none".
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The One Spell You Can't Go Without
« Reply #29 on: March 21, 2018, 02:57:31 pm »
Quote from: RPGPundit;1030509
Well, since I threw out the entire vancian magic system for L&D, I guess for me the answer is "none".

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