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Variable Advancement Tables

Started by RPGPundit, March 13, 2018, 06:39:59 AM

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RPGPundit

Quote from: Gronan of Simmerya;1030574Hmm, intriguing.  For me, the most interesting part of playing a D&D magic user is the strategy involved in selecting my loadout of spells beforehand.  That's why I lose interest about 7th or 8th level; you have too many slots available by then.

In L&D, a lot of the interesting part for wizards would be about:

a) Getting the huge material resources required to get the components of the most powerful magical techniques

b) coming to a mission with the magical equipment ready beforehand

There are only a couple of magical techniques that can be used without any prep beforehand. But besides that, magic-users are Loremasters, and have all kinds of useful knowledge for the party. They're the party doctors, pharmacists, navigators, historians, occult experts, linguists and often the best courtiers.
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Quote from: Votan;1030647Lion and Dragon is very different.  Clerics are kind of from the same family as the D&D types, but the Magisters are very craft and lore focused.  They feel more like a Tolkien wizard or scholar, and less like a conduit of raw power.

Which fits the medieval world. Clerics are basically living Saints. They can call down the ultimate Raw Power: God.

While magisters are the guys who manipulate the secrets of nature to create or control forces. Everything from making talismans to summoning demons to determining the future in the stars, to making flamethrowers of greek fire.
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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.