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The One Ring to get a second edition

Started by Abraxus, May 18, 2019, 02:13:12 PM

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estar

Quote from: danskmacabre;1089727I was tempted to get the 5e books for it, but I hated ToR so much, I decided against it.

I have the TOR 1st PDFs and I passed on the supplement because well it was basically too strange for me. But then I got Adventure In Middle Earth which worked perfectly and allowed me to run some kick ass Middle Earth sessions and campaigns. The supplements for AiME are 85% the same as their TOR counterpart with the rest AiME specific rules. Part of the trick making it work is they balanced the monsters so that they are deadlier compared to their normal 5e counterparts. Which in conjunction with the tweaks to magic, healing, rests and liberal use of exhaustion and makes it the right amount of Middle Earth grittiness.

Quote from: danskmacabre;1089727I hated the travel mechanic too. I'd rather RP and game out the travel than just roll some dice for travel.

So I got AiME and it had the journey rules. So I looked at the TOR equivalent. I felt it lacking in clarity. The AiME take was much better in my opinion. Basically the way I viewed it was you have a journey of x length. Instead of rolling per day, or hex. You roll a number of events. Then you rolled what those events are. Then you look at the map to see where those event make sense. It may be sprinkled evenly or bunch up in one section. Either way, as the referee, you get some control in order to make the journey more interesting and more importantly make sense in regards to where the player's are travelling.

I had a session that the whole adventure was an epic resulting from the players dealing journey events, botching some, eventually getting it together and were successful in making it out alive.

danskmacabre

Thanks for the info Estar.

When I feel the urge to run a new RPG, I might well pick up the Player and Loremaster book for Aime one day. It does sound interesting.
If a Moria Supplement DOES come out, I'll be WAY more tempted.  :)