Heres hoping the DCC version will have the chops to make a worthy adaptation. The story by Martin was devoid of really ridicules amounts of descriptive language, it was mostly heavy on the melancholy and treachery. The style of this setting is a doubleedged sword when it comes to tabletop gaming imho, nobody likes to feel obliged while having fun. And yet, some requirements mean the players have guidelines how to proceed. Could one consider this a meta railroad? Not sure. Still, i woudnt mind having the free rain to ramble my way through the session and others having to endure it xD Of course they would have to return the favor.
Regarding Gaean Reach, i read the novels. The revenge in them was so leaned on i forgot the main characters name, he was such a nemesis monomaniac. The villains were more memorable, which seems the point of the game. The weird setting seems less important, even if quite interesting in itself, its implied rather than explained or laid out. I will remember the scene where the ''hero'' strides along a beautiful pleasure island, all beautiful people in white eager to cater to his pleasure and hes all clad in darkness and excluding menace, aiming at revenge, his only meaning. Was good stuff.