SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[D&D 5e] Monster Manual Contents Page

Started by jadrax, August 14, 2014, 06:14:42 PM

Previous topic - Next topic

Exploderwizard

Quote from: Sacrosanct;786594I imagine because of this:

"The cockatrice gives an attacked creature two chances to save before petrification and the cockatrice's petrification only lasts for a day."

:rotfl:

" You were supposed to meet us at the inn yesterday man, what happened?"

" Sorry dude, I was on my way then I got stoned."
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

One Horse Town

Quote from: Exploderwizard;786623:rotfl:

" You were supposed to meet us at the inn yesterday man, what happened?"

" Sorry dude, I was on my way then I got stoned."

Given i doubt that the PCs should know the length of the petrification, i imagine a lot of characters will get left behind...

Sacrosanct

I imagine the cockatrice will go from deadly fearful beast to a prank.

"See ol' Lord Fancypants over there?  When he's taking a bath, we'll drop this here cockatrice in his room.  Then we'll take his "statue" and place it in the city square.  Tomorrow great fun will be had"
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Gold Roger

Quote from: Sacrosanct;786626I imagine the cockatrice will go from deadly fearful beast to a prank.

"See ol' Lord Fancypants over there?  When he's taking a bath, we'll drop this here cockatrice in his room.  Then we'll take his "statue" and place it in the city square.  Tomorrow great fun will be had"

It certainly gives it a unique place among the petrification beasties.

Basilisk, Gorgon and Medusa are plenty enough deadly fearful beasts with petrification for me.

The Cockatrice is now quite useful for more purposes than pranks. It can be bred and possibly trained without access to advanced magic.

Law enforcement could use it for non-lethal takedowns.

Healers could use the beasts bite to put the progress of deadly conditions on temporary hold.

There might be a sport of capture the cockatrice on festivals. When the victors celebrate their victory, the loosers are put on disply.

Or petrification could be used as humiliating punishment. Spending a day as a statue in a compromising position on the marketplace is not a pleasant proposition. Especially when you come back smeared with grafiti.

Necrozius

Petrification has always come across as horrifying to me because of the implications of reversing it on a statue that's been broken in places.

I mean, suddenly you're awake again and your arm is gone and is gushing blood and you're missing a chunk of your head.

Saplatt

Quote from: Sacrosanct;786626I imagine the cockatrice will go from deadly fearful beast to a prank.
...

Well, it is basically a chicken.

LibraryLass

I confess I'm not quite a fan of this 24-hour petrification thing. That feels like an effect that should last until it's reversed.
http://rachelghoulgamestuff.blogspot.com/
Rachel Bonuses: Now with pretty

Quote from: noismsI get depressed, suicidal and aggressive when nerds start comparing penis sizes via the medium of how much they know about swords.

Quote from: Larsdangly;786974An encounter with a weird and potentially life threatening monster is not game wrecking. It is the game.

Currently panhandling for my transition/medical bills.

Tahmoh


LibraryLass

Quote from: Broken-Serenity;786845Easily changed by a houserule.

For sure. It's just weird.
http://rachelghoulgamestuff.blogspot.com/
Rachel Bonuses: Now with pretty

Quote from: noismsI get depressed, suicidal and aggressive when nerds start comparing penis sizes via the medium of how much they know about swords.

Quote from: Larsdangly;786974An encounter with a weird and potentially life threatening monster is not game wrecking. It is the game.

Currently panhandling for my transition/medical bills.

Necrozius

I think that I may just make it more unpredictable. Perhaps the petrification lasts 2d12 hours. Or until the creature is killed by a holy weapon. Or that the effect can only be reversed within a 24-hour window. Or until the next sunrise or sunset (which is far more dramatic). If they don't find a cure then it's permanent.

Something other than just 24 hours because that feels a little too artificial and predictable.

But to each their own!

Larsdangly

Perhaps the correct move here is to take a page from DCC and encourage all monsters to be unique in at least some respects. The Cockatrice of Banesville Tower has struck again! They say his victims stand still as stones until the light of the next full moon shines on them!