The book even TELLS you to adjust things to better suit your campaign. Of course the OP ignores that. soooo.
Village Idiot Application #ILOSTFREACKINGTRACK: The Series will probably be renewed for another season of pedantery and lies. Horray.
Good grief. Everyone here knows that
"Rule Zero" applies to every single game ever created and played in the entirety of human history. Yes, you can change individual rules for your campaign. That suggestion is not revolutionary. I'll say this again to the
"Rulingsz Not Rulesz" crowd, because this point needs to be hammered into the thick skulls of grognards everywhere:
"'Rule Zero' has no place in a discussion on how game mechanics actually work." :cool:
The only exception I'll make for this statement above, is if the rules and game mechanics of a game are modular enough to enable you to easily change entire subsections of the rules without wrecking the entire game. AD&D has that level of modularity, while 5e largely does not. Granted, you can change some things in 5e, but not nearly as much as you can with AD&D......at least not without the game system imploding.
Anyway, did you read the mathematical breakdown I made in my previous post? It was carefully detailed. Read it again, and consider the implications behind the math. Then try to apply that math to magical craftsman who don't even have the
Persuasion skill or a high Charisma score, which would make those calculations appear even more depressing. The base system in the 5e DMG is objectively horrible.
Now I will admit that magic item craftsmen could greatly improve how quickly craftsmen find a potential buyer willing to pay them for their labor, if they get hold of a 14th-level Bard
(due to the Bard's 'Expertise' and 'Peerless Skill" class abilities)......but 14th-level Bards don't grow on trees. The omnipresence of extremely high level Bards in every magical sale should never be considered the default expectation for the entire magic item industry. That's neither plausible nor practical. So the base system is dog shit, "Rule Zero" or not. Now here's a question. Can we change this subsystem without fucking up
"Bounded Mediocrity"? I don't know. :cool:
Since you're so thorough, sacrificial Lamb, I want to see your take on the XGE crafting rules since that's what's the up to date version anyway.
I could do that. I'll go through the entire Xanathar crafting system, step by step. It certainly is different from the system in the 5e DMG, and it'll take me a while to go through it. I'll start covering it in my next post.