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The Importance of Monuments in your Campaign

Started by SHARK, July 03, 2021, 07:26:55 PM

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SHARK

Greetings!

Do you have monuments in your campaign? How important or significant are such monuments to the local population? Monuments are great for memorializing particular people, great heroes, as well as events, ideas, and even episodes of tribulation, suffering, and defeat.

In the real world, of course, we have monuments all over the place. Human civilizations everywhere have often invested considerable time, energy, and ceremony to the creation and honoring of various monuments.

Have you involved monuments in some way in your adventures?

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b

TimothyWestwind

#1
It hasn't come up in my game just yet but I did make this table for finding out which great works are created by a particular culture.

12. Great Works (1d6)

What are they compelled to build or construct?

1. Giant statues:  Like the Moai of Easter Island or even larger.
2. Pyramids, either smooth or with steps
3. Ziggurats
4. Mounds
5. Megaliths: Stone Circles with Henges.
6. Subterranean complex, such as Saflieni Hypogeum or the Longyou Caves
Sword & Sorcery in Southeast Asia during the last Ice Age: https://sundaland-rpg-setting.blogspot.com/ Lots of tools and resources to build your own setting.

SHARK

Quote from: TimothyWestwind on July 03, 2021, 07:35:42 PM
It hasn't come up in my game just yet but I did make this table for finding out which great works are created by a particular culture.

12. Great Works (1d6)

What are they compelled to build or construct?

1. Giant statues:  Like the Moai of Easter Island or even larger.
2. Pyramids, either smooth or with steps
3. Ziggurats
4. Mounds
5. Megaliths: Stone Circles with Henges.
6. Subterranean complex, such as Saflieni Hypogeum or the Longyou Caves

Greetings!

That's cool, TimothyWestwind! I use tables like that in my own campaigns as well. The imagery and history behind such can be very interesting. I know for some strange reason, "Lore Dumps" are often derided, but at least with players in my campaigns, they tend to love learning all kinds of things. Several of them keep notebooks where they write all kinds of stuff down, even having me dictate some passages to them. They write lots of stuff down, and scrutinize each passage, looking for names, clues to history or magic or items or whatever. Oftentimes, they know that there can always be some kind of adventure or an important NPC connected to the monument, so they often get excited about encountering them in my campaigns.

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b