James Lindsay is the real deal.
Or in gaming parlance, he is Green
Lindsay is dark booger green.
He's doing great work.
Having read this thread, and having been in this hobby long enough to predate the normal use of traditional dice, I have never been represented in *any* RPG to date. There have been some close calls, but never once have I felt some compelling need to be "represented" in D&D (or any other game).
And it's not because I hate my ethnic culture - I rather love it. But representation of it contextually would be a bunch of grass-skirt wearing, bone-in-the-nose spear-throwing cannibals. Because that's what my culture in a "medieval" context would look like. That's what we were prior to colonial takeover. I have no problem with that at all. Sure we could 'fancy' it up - but what for? My culture didn't create great works of literature, it didn't create great religions of deep spiritual significance that affected others and intermixed with secular philosophy to produce a meta-culture anywhere. It didn't invent anything of great significance - though it did innovate internally on some minor things that might be of interest in a D&D campaign.
The fact is my medieval culture would look not too dissimilar to how Orc savages are portrayed in my very campaigns. My people are jungle gangbangers taking the heads of their rivals and eating them for their power. Hell come to think of it I don't even portray my Orcs that bad.
Do I want to have Filipino looking Knights in Norman Castles going on stag hunts and jousting in tourneys and pretending that's "representation"? FUUUUUUUUUCK no.
But you know I can have the PC's that come from that kind of setting go sailing and up in magical version of my people and do some adventuring, maybe get a sweet magical Igorot axe, and put them through the funny cultural hoops of dealing with my people on their terms (or killing them all - as the circumstances permit). Do I think it would be a fun thing to create a campaign or published setting around it?
NO.
For the same reason Nyambe, Kara-Tur, Al-Qadim, Maztica were not big sellers and ultimately discontinued. I'm grateful they exist, and will always be glad that material is there to be repurposed, but the fact is the vast majority of people that play D&D aren't interested in campaigning long-term in those places, and from what I can gather aren't happy adventuring in alien cultures to them. That's a simple fact. It's not racism. It's not anything. It's simply that people want to have fun with things that are familiar to them.
All the assholes that are SJW's screaming about representation aren't buying this stuff either. Otherwise we'd have tons of it in print. They say it because it makes them look virtuous.
I'm not saying don't make content that highlights other cultures - I'm saying keep it in context. An adventure that takes you sailing across the sea to land in the foreboding jungles of Fantasy Congo can be great fun. I don't know anyone at any of my tables that demanded a full blown campaign in a fantasy Africa - even when half my players were black. Hell even then, when they'd play humans IF they'd play black characters at all, they would make their PC's come from lands where black people exist and came up with a backstory why they're in Eurocentric land - because that's where they preferred to play. And most of the time they played white characters or non-humans. They didn't give a shit, and neither did I.
It really feels like white leftys and their so-called allies give a shit about this stuff more than actual non-whites of which I'm one. Isn't it funny they roll out the white-savior trope on *everything* and commit their own heresy in their virtue signalling? I feel so protected.
Nah I just say get the fuck out of my way and stop telling me how to game. Retarded pleb.