Forum > Pen and Paper Roleplaying Games (RPGs) Discussion

The Importance Of Diversity And Representation In The Hobby

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Pat:

--- Quote from: Ghostmaker on October 12, 2021, 08:13:15 AM ---
--- Quote from: palaeomerus on October 12, 2021, 02:29:08 AM ---You might like Lawrence Watt Evans

--- End quote ---
Oooh, good call. I consider With A Single Spell to be right up there in terms of  good fantasy yarns.

--- End quote ---
The Unwilling Warlord is the other book at the top of the Ethshar stories. LWE doesn't have the most developed characters, but the world building, scope of history, and twists on magic are interesting.

Ghostmaker:

--- Quote from: Pat on October 12, 2021, 09:05:31 AM ---
--- Quote from: Ghostmaker on October 12, 2021, 08:13:15 AM ---
--- Quote from: palaeomerus on October 12, 2021, 02:29:08 AM ---You might like Lawrence Watt Evans

--- End quote ---
Oooh, good call. I consider With A Single Spell to be right up there in terms of  good fantasy yarns.

--- End quote ---
The Unwilling Warlord is the other book at the top of the Ethshar stories. LWE doesn't have the most developed characters, but the world building, scope of history, and twists on magic are interesting.

--- End quote ---
I'm thinking about adapting aspects of the otherdimensional castle from With A Single Spell for use in my 5E game, once my players gain a few more levels. 'Yes, we will sell you this castle, dirt cheap... no backsies though.'

And the castle is infested with spriggans (or some other appropriate critter), the unseen servants are obnoxious, and there may be an invasion looming. Just another day at the office for adventurers, right? :)

Pat:

--- Quote from: Ghostmaker on October 12, 2021, 09:08:50 AM ---
--- Quote from: Pat on October 12, 2021, 09:05:31 AM ---
--- Quote from: Ghostmaker on October 12, 2021, 08:13:15 AM ---
--- Quote from: palaeomerus on October 12, 2021, 02:29:08 AM ---You might like Lawrence Watt Evans

--- End quote ---
Oooh, good call. I consider With A Single Spell to be right up there in terms of  good fantasy yarns.

--- End quote ---
The Unwilling Warlord is the other book at the top of the Ethshar stories. LWE doesn't have the most developed characters, but the world building, scope of history, and twists on magic are interesting.

--- End quote ---
I'm thinking about adapting aspects of the otherdimensional castle from With A Single Spell for use in my 5E game, once my players gain a few more levels. 'Yes, we will sell you this castle, dirt cheap... no backsies though.'

And the castle is infested with spriggans (or some other appropriate critter), the unseen servants are obnoxious, and there may be an invasion looming. Just another day at the office for adventurers, right? :)

--- End quote ---
Not the spellbook?

A lot of the Eshthar stories remind me of giving a PC a vorpal sword or other immensely powerful magic items at first level, and seeing how the campaign plays out.

Ghostmaker:

--- Quote from: Pat on October 12, 2021, 09:30:43 AM ---
--- Quote from: Ghostmaker on October 12, 2021, 09:08:50 AM ---
--- Quote from: Pat on October 12, 2021, 09:05:31 AM ---
--- Quote from: Ghostmaker on October 12, 2021, 08:13:15 AM ---
--- Quote from: palaeomerus on October 12, 2021, 02:29:08 AM ---You might like Lawrence Watt Evans

--- End quote ---
Oooh, good call. I consider With A Single Spell to be right up there in terms of  good fantasy yarns.

--- End quote ---
The Unwilling Warlord is the other book at the top of the Ethshar stories. LWE doesn't have the most developed characters, but the world building, scope of history, and twists on magic are interesting.

--- End quote ---
I'm thinking about adapting aspects of the otherdimensional castle from With A Single Spell for use in my 5E game, once my players gain a few more levels. 'Yes, we will sell you this castle, dirt cheap... no backsies though.'

And the castle is infested with spriggans (or some other appropriate critter), the unseen servants are obnoxious, and there may be an invasion looming. Just another day at the office for adventurers, right? :)

--- End quote ---
Not the spellbook?

A lot of the Eshthar stories remind me of giving a PC a vorpal sword or other immensely powerful magic items at first level, and seeing how the campaign plays out.

--- End quote ---
The problem is that most D&D magic items (outside of artifacts) don't usually have tangible complications that make up for their powers.

My party currently has possession of a very powerful magical item. The problem is (a) they don't even know they have it, and (b) they'd need to figure out how to use it first (although just carrying it around would be a good benefit).

Pat:

--- Quote from: Ghostmaker on October 12, 2021, 10:17:22 AM ---
--- Quote from: Pat on October 12, 2021, 09:30:43 AM ---
--- Quote from: Ghostmaker on October 12, 2021, 09:08:50 AM ---
--- Quote from: Pat on October 12, 2021, 09:05:31 AM ---
--- Quote from: Ghostmaker on October 12, 2021, 08:13:15 AM ---
--- Quote from: palaeomerus on October 12, 2021, 02:29:08 AM ---You might like Lawrence Watt Evans

--- End quote ---
Oooh, good call. I consider With A Single Spell to be right up there in terms of  good fantasy yarns.

--- End quote ---
The Unwilling Warlord is the other book at the top of the Ethshar stories. LWE doesn't have the most developed characters, but the world building, scope of history, and twists on magic are interesting.

--- End quote ---
I'm thinking about adapting aspects of the otherdimensional castle from With A Single Spell for use in my 5E game, once my players gain a few more levels. 'Yes, we will sell you this castle, dirt cheap... no backsies though.'

And the castle is infested with spriggans (or some other appropriate critter), the unseen servants are obnoxious, and there may be an invasion looming. Just another day at the office for adventurers, right? :)

--- End quote ---
Not the spellbook?

A lot of the Eshthar stories remind me of giving a PC a vorpal sword or other immensely powerful magic items at first level, and seeing how the campaign plays out.

--- End quote ---
The problem is that most D&D magic items (outside of artifacts) don't usually have tangible complications that make up for their powers.

My party currently has possession of a very powerful magical item. The problem is (a) they don't even know they have it, and (b) they'd need to figure out how to use it first (although just carrying it around would be a good benefit).

--- End quote ---
The spellbook from A Single Spell doesn't have any real complications, but the sword in the Misenchanted Sword definitely does. And the spriggan mirror is a self-inflicted wound.

D&D never really did the enduring magic items with complications well. It's more into serendipity and magic item churn. But still, I've always liked the idea. Tie the item to an individual, give a serious boost and downsides right from the start, and let additional features slowly be revealed.

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