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The greatest trick the GM ever played....

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David R:

--- Quote ---Finally, I've learned that I don't need to know exactly where everything is going in a campaign.  If I throw in a random spooky occurrence, NPC, or tiny reference, all I need is a note to myself.  I can work it in later on down the road, making me look like I had brilliantly planned it that way all along.  This gives a fantastic illusion of consistency that's flexible enough I can work with whatever the players want to do. :)
--- End quote ---


This is i really dig. It's a trick that took me a long time to master. Those damn players, always looking out for the smallest detail. Seeing importance in the most insignificant events....

Regards,
David R.

Technicolor Dreamcoat:
I've learned that if the players fixate on an insignificant detail, have it become significant.

I've learned that the delivery is just as, if not more important than the content.

I've learned that players often come up far better explanations than me.

I've learned that I can get away with murder as long as the players have fun.

And I'll have to echo Obryn in that I've learned that no matter how much I think the players will progress, they'll be slower.

obryn:

--- Quote from: Technicolor Dreamcoat ---I've learned that if the players fixate on an insignificant detail, have it become significant.
--- End quote ---

I do this, too. :)

It's good advice.

-O

blakkie:
I've learned:

The table can write a better story/joke/epitaph than I ever could hope to.

Quality rules and a set of dice have a great story to tell too if you'll just trust them to tell you it and then listen carefully.

That the players can be too damn smart for my own good.

-- I tried my damnest to pass this last lesson on to every other GM I've played with. Multilple times if possible. :deviousgrin:

David R:

--- Quote ---[=Technicolor Dreamcoat]I've learned that if the players fixate on an insignificant detail, have it become significant.
--- End quote ---


Sometimes though insignificant details just leads to herring hunts.


--- Quote ---I've learned that the delivery is just as, if not more important than the content.
--- End quote ---


Preach it brother. I have often strayed over to the wrong side(if there is a wrong side) on the style over substance divide.


--- Quote ---I've learned that players often come up far better explanations than me.
--- End quote ---


The trick is to give the players what they want in packages they would never expect. And the fun for all begins when they attempt to unwrap said packages.


--- Quote ---I've learned that I can get away with murder as long as the players have fun.
--- End quote ---


I was wrong...perhaps this is the greatest trick.

Regards,
David R.

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