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The game tease

Started by Kyle Aaron, April 25, 2007, 08:45:46 PM

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RedFox

Quote from: mrlostWell I've done something similar. I had a grand idea for an awesome scenario then my players on the day of the game pretty much told me out right that they would absolutely hate it if I did something pretty much exactly as I had planned.

To which I responded that was exactly what I had planned and then after twenty minutes of play, I threw up my hands and told them I had nothing.

The moral of the story is, check if your players have a problem with survival horror before you prep, because just assuming that since its a survival horror rpg isn't enough. Isn't that right... Redfox?

You're talking about the Hunter: The Reckoning game, right?

If so, I call bullshit.  You had us start on a plane and we immediately said, "So long as the thing doesn't crash in the wilderness somewhere far from civilization."

Which was apparently exactly what you had planned.

It had nothing to do with survival horror and more with the fact that we wanted something urban.
 

Christmas Ape

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C.W.Richeson

I do this to people fairly often.  Ideas come together, I pitch them, and then people want to play them... and then I realize it's too much work / wont pan out / someone will hate it.
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Garry G

I've been guilty of this due to loads of procrastination. In the end I've learned that however grandiose the idea it's best to keep everything simple and let the play fill up the spaces. Come to think about it this all hit a peak with me in the 90's when hideously complicated backgrounds were really fashionable in games and possibly encouraged me to overcomplicate my own gaming. The great idea had to be worked on to death which either meant me losing interest or creating a complete mess of background. Since I decided to grab a good idea and run with it gaming has become so much easier.

O'Borg

After a few times when I've put the time & effort into creating a campaign/game scenario (I used to have lots of notes and pregen NPCs rather than creating stuff on the fly mid-game), only to find no players interested, I took to canvassing for interest after I came up with an idea but before I'd given it an awful lot of thought.
Sometimes the interest has been there but I havent been able to back-up my concept with anything decent.
And sometimes I have, then the players have changed their minds - my last CP2020 game being a prime example.
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