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Author Topic: The Follies of Youth  (Read 2327 times)

Thjalfi

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The Follies of Youth
« Reply #15 on: July 23, 2006, 10:55:28 AM »
We are not amused.
 

Cynosure

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The Follies of Youth
« Reply #16 on: July 23, 2006, 01:35:35 PM »
Quote from: Bones
When I was 12 I bought the Deities and Demigods froms the Sear catalogue.  When it came in we made up characters and fought all of the gods.:heh:

Heh. That's how I got my three core books for AD&D 1st Edition – from ordering through a Sears catalog. I was around 16, at the time.
 

Cynosure

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« Reply #17 on: July 23, 2006, 01:37:35 PM »
Quote from: Thjalfi
Spelljammer is *STILL* really cool.

Pirates and swashbucklers in outer space is always cool.
 

obryn

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« Reply #18 on: July 24, 2006, 02:09:36 AM »
Most of the characters when I was 12 carried around 200 10' poles.  I mean, hell, they only cost 1cp each...

We also thought a halberd had wings.

-O
 

Janos

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« Reply #19 on: July 24, 2006, 02:22:52 AM »
Quote from: obryn
We also thought a halberd had wings.


Admit it, *you* were the one who shot the gazebo.
 

Scarbonac

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« Reply #20 on: July 25, 2006, 08:58:17 PM »
I once ran an adventure where the party's job was to rescue Blackstar (complete with faggoty Trobbits), and get the Powerstar away from the Overlord, who'd finally managed to capture them.

The hero who managed it had all of his stats raised to 25 by the Powerstar, which then split apart into the Powersword and the Starsword, with the Powersword leaping into the hands of the Overlord, in order to maintain the balance of ghey in the Multiverse.


God oh God I suck so much.
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Maddman

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« Reply #21 on: July 25, 2006, 10:17:04 PM »
My teenage badwrongfun.  For some reason the Top Secret SI games stick out in my mind the most.  I seem to recall the bad guys having gatling guns mounted on top of a semi truck rig and everyone thinking it was the height of cool.  It was the biggest vehicle in the book with the biggest weapon in the book, so it HAD to be awesome.

The other one is even more damn ridiculous.  During the first gulf war, we would have been between 12 and 15 in our group at the time.  Needless to say our knowledge of world affairs was a bit limited at the time.  I remember our group of spies flying in a helicopter to an Iraqi base, where we killed a bunch of Iraqi soldiers, stopped the nukes from launching at America (man what) and killed Saddam with a grenade launcher.
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Janos

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« Reply #22 on: July 25, 2006, 10:30:09 PM »
Quote from: Maddman
I remember our group of spies flying in a helicopter to an Iraqi base, where we killed a bunch of Iraqi soldiers, stopped the nukes from launching at America (man what) and killed Saddam with a grenade launcher.


So there were nukes in Iraq!


What.  Someone had to make the joke.
 

Maddman

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« Reply #23 on: July 25, 2006, 10:35:12 PM »
Quote from: Janos
So there were nukes in Iraq!


What.  Someone had to make the joke.

Yeah, there *were*.

Until my character destroyed them, then blew up Saddam before riding out of Iraq on a helicopter just in front of a huge explosion.

They should have asked me about it.  We took care of it sophomore year.
I have a theory, it could be witches, some evil witches!
Which is ridiculous 'cause witches they were persecuted Wicca good and love the earth and women power and I’ll be over here.
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Cyclotron

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« Reply #24 on: July 28, 2006, 08:49:03 AM »
Quote from: Cynosure
Pirates and swashbucklers in outer space is always cool.

Yeah...  Too bad Spelljammer wasn't pirates and swashbucklers in outer space.  It was elves in giant butterflies, imperial british hippo-men, "tinker" gnomes, and unending silly jokes (Miniature Giant Space Hamsters, indeed!) in space.

:headache:

Sorry, it was one of those setting that could have been really cool, but just ended up being pretty dopey after the novelty wore off.  Spelljammer always reminds me of Piers Anthony and his Xanth novels...  Really funny and cool  back when you we were in junior high school, but pretty lame now that we've grown up.
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Thjalfi

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« Reply #25 on: July 28, 2006, 11:58:13 AM »
aaah, I see.

Cyclotron, you mean to say that you didn't pull and choose the fun stuff from the setting, and thought that the silly ass shit was the setting.
 

Svartalf

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« Reply #26 on: July 28, 2006, 01:00:15 PM »
Let's admit it, the matrix was so thick around the gems that extracting them became a chore that killed the real fun
 

Cyclotron

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« Reply #27 on: July 28, 2006, 01:08:25 PM »
Quote from: Thjalfi
aaah, I see.

Cyclotron, you mean to say that you didn't pull and choose the fun stuff from the setting, and thought that the silly ass shit was the setting.

No, I mean to say that my DM didn't pull and choose the fun stuff from the setting, and thought that the silly ass shit was the fun stuff.  We were 12 geeks.  We didn't know any better.


Honestly though, I recently thought that running a pseudo-spelljammer game in conjunction with Green Ronin's Skull & Bones pirate supplement (ala the movie Treasure Planet) would be pretty cool.
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Thjalfi

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« Reply #28 on: August 04, 2006, 08:36:27 PM »
Quote from: Cyclotron
No, I mean to say that my DM didn't pull and choose the fun stuff from the setting, and thought that the silly ass shit was the fun stuff.  We were 12 geeks.  We didn't know any better.


pssh, excuses.


Quote
Honestly though, I recently thought that running a pseudo-spelljammer game in conjunction with Green Ronin's Skull & Bones pirate supplement (ala the movie Treasure Planet) would be pretty cool.


good man. It really does have some worthwhile stuff going for it, and the different sphere supplements / adventures weren't completely full of the stupid shit. you might check out practical planetology for some fun and odd ideas for exploration ala treasure planet.
 

willpax

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« Reply #29 on: August 09, 2006, 09:33:53 AM »
It seems several people tried to go through the Monster Manual alphabetically. Did anyone try to go through the Monster Manual in order of experience point value?

That seems like something that should have occurred to me, but it didn't at the time.
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