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Author Topic: The exceedingly strange but interesting Weapons of the Gods  (Read 434 times)

Gog to Magog

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The exceedingly strange but interesting Weapons of the Gods
« on: January 08, 2022, 05:55:33 AM »
Just seeing if anyone has any experience playing the strange but intriguing Weapons of the Gods system. I have the books for this game and have often wanted to try this game out. It is based on Chinese Wuxia manhua (comics) and is fairly high fantasy but steeped in some traditional Chinese mythology and story-telling with a level of superheroics slathered on top of that.

The game uses what I think is an utterly unique rolling system that utilizes d10's for task resolution where you attempt to create sets of dice. So you might roll 5d10 and get a 2, 2, 7, 8 and 10...and would want to take the pair of two's to get a total of 22. The total number of matching dice is the 10's digit and the face value is the 1's digit.

Bizarre, right?

And yet it works exceedingly well from what I've seen in the system. You have what is called a 'River' that holds dice that you can move into your total to make better sets to have a measure of control over your outcomes (to a limited extent, of course) and combat is robust with different attacks and forms and it's all VERY kung-fu.

It's just such a...radical departure from typical dice methods and have always wanted to talk to someone familiar with it to see what it's like in play.

He said only: "Men shall die for this". He meant the words.

Red:seven:Fox

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Re: The exceedingly strange but interesting Weapons of the Gods
« Reply #1 on: January 09, 2022, 10:07:26 PM »
Sounds pretty interesting, it's up on drive thru as well?

Hzilong

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Re: The exceedingly strange but interesting Weapons of the Gods
« Reply #2 on: January 09, 2022, 10:16:04 PM »
That dice system sounds like the developers wanted to play mahjong without getting in trouble for gambling 😅.

May have to give it a look.

Gog to Magog

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Re: The exceedingly strange but interesting Weapons of the Gods
« Reply #3 on: January 09, 2022, 11:10:41 PM »
Yes it's on Drive Thru for $20. It's by Eos Pres

That dice system sounds like the developers wanted to play mahjong without getting in trouble for gambling 😅.

May have to give it a look.

From the times I've tested it out, playing it almost feels more like playing cards than doing typical dice gaming. It's very weird. The game also has interesting magic/curse mechanics where a player can either take mechanical penalties to actions or take NO penalty but they have to take actions in a way that support the narrative of the influence on them. For example, if someones temper was inflamed by a curse to their chi they could either take mechanical penalty while keeping their cool or decide to fly off the handle over things and receive no penalty at all mechanically (but almost certainly face RP repercussions)
He said only: "Men shall die for this". He meant the words.

Itachi

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Re: The exceedingly strange but interesting Weapons of the Gods
« Reply #4 on: January 10, 2022, 08:28:05 AM »
Weapons of the Gods was one of the first games to have the kind of social mechanics that are seen these days in Cortex, PbtA, Fate, etc., based on emotional conditions that characters apply to each other (justified as Chi manipulation in the game's setting). Never played it myself but only hear good things about this game.

Armchair Gamer

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Re: The exceedingly strange but interesting Weapons of the Gods
« Reply #5 on: January 10, 2022, 10:45:12 AM »
I believe it was an RPGNet darling for a while, so you might want to check over there for old threads.

Gog to Magog

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Re: The exceedingly strange but interesting Weapons of the Gods
« Reply #6 on: January 10, 2022, 08:13:01 PM »
I believe it was an RPGNet darling for a while, so you might want to check over there for old threads.

Suggesting someone go to RPGNet? Are you Satan?
He said only: "Men shall die for this". He meant the words.

Armchair Gamer

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Re: The exceedingly strange but interesting Weapons of the Gods
« Reply #7 on: January 10, 2022, 08:44:51 PM »
I believe it was an RPGNet darling for a while, so you might want to check over there for old threads.

Suggesting someone go to RPGNet? Are you Satan?

Notice I specified old threads—from before the collapse into madness, and without risking moderator attention. However, I didn’t take into account the feebleness of their current search function, so I withdraw the suggestion.

Jaeger

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Re: The exceedingly strange but interesting Weapons of the Gods
« Reply #8 on: January 10, 2022, 10:00:45 PM »
I believe it was an RPGNet darling for a while, so you might want to check over there for old threads.

Suggesting someone go to RPGNet? Are you Satan?



Now that we have Armchair Gamer sorted...

FWIW - you can do a google search for RPG.NET: Weapons of the gods

And you'll get hits for lots of threads from before the place lost it's mind. It used to have its share of cool threads, but alas...


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RebelSky

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Re: The exceedingly strange but interesting Weapons of the Gods
« Reply #9 on: January 12, 2022, 12:56:54 AM »
One of the cooler features of this game is how it incorporates Lore Sheets as part of character creation and setting. If you want your character to have knowledge of a particular clan, or come from a specific faction, you have to spend build points on the Lore Sheet. This then unlocks the potential to buy specific martial techniques that only that clan/faction could teach you. It's really neat.

Gog to Magog

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Re: The exceedingly strange but interesting Weapons of the Gods
« Reply #10 on: January 12, 2022, 05:38:56 AM »
One of the cooler features of this game is how it incorporates Lore Sheets as part of character creation and setting. If you want your character to have knowledge of a particular clan, or come from a specific faction, you have to spend build points on the Lore Sheet. This then unlocks the potential to buy specific martial techniques that only that clan/faction could teach you. It's really neat.

Yes! I really liked that when I read it. It's a great way to balance mechanical strength derived from backstory AND create immediate buy-in from a player because you know exactly what they want to deal with by virtue of what they spent points on
He said only: "Men shall die for this". He meant the words.