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Author Topic: The Endless adventure dungeon  (Read 468 times)

mainsman

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The Endless adventure dungeon
« on: September 21, 2019, 07:44:26 pm »
The Endless adventure dungeon, by Mark Ainsworth 140867

its meant to be an event triggered by travel in a loose freeform rule system, it has no skill its all dice.

start off at situation 1. you start with 10 health and 1 armor, 0 gold,0 reputation. if you get a point of damage you reduce your armor(if the armor is zero, you reduce your health). your objective is to gain 10 reputation & as much gold as you can carry, your final XP is reputation multiplied by gold. this dungeon is a D6 dungeon, but I have a planned d10 and D100 dungeon

(situation 1) roll a D6 for the following result - roll a 1 go forward to situation 1,roll a 2 go back to situation 1,roll a 3 go left door to situation 2,roll a 4 go right door to situation 2,roll a 5 stumble to situation 3,roll a 6 find a monster to situation 4.
(situation 2) roll a D6 for the following result - big room roll a 1 go forward to situation 2,roll a 2 go backwards to situation 1,roll a 3 go left door to situation 2,roll a 4 go right door to situation 2,roll a 5 find treasure to situation 5,roll a 6 find a monster to situation 4.
(situation 3) roll a D6 for the following result - regain footing roll a 1 go forward to situation 1,regain footing roll a 2 go backwards to situation 1,fall through hole roll a 3 to situation 2,activate trap roll a 4 go to situation 6,roll a 5 find treasure to situation 5,roll a 6 find a monster to situation 4.
(situation 4) roll a D6 for the following result - roll a 1 run forward to situation 1,roll a 2 you were hit for 1 point of damage to situation 4,roll a 3 kill monster (reputation + 1) to situation 1,roll a 4  kill monster & find armor(reputation + 1 armor + 1) to situation 1,roll a 5 kill monster & trigger magic effect to situation 6,roll 6 find another monster to situation 4.
(situation 5) roll a D6 for the following result - roll a 1 find 5 gold go to situation 1,roll a 2 find 10 gold go to situation 1,roll a 3 find 30 gold go to situation 1,roll a 4 find 50 gold go to situation 1,roll a 5 stumble to situation 3,roll a 6 find a monster to situation 4.
(situation 6) roll a D6 for the following result - roll a 1 magic harmlesly disapates go to situation 1,roll a 2 magic strengthens you (health + 1) go to situation 1,roll a 3 You are teleported to situation 2,roll a 4 magic blast (hit for 2 points of damage) go to situation 1,roll a 5 find 25 gold to situation 1,roll a 6 find a monster to situation 4.
« Last Edit: September 21, 2019, 08:34:27 pm by mainsman »

rawma

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The Endless adventure dungeon
« Reply #1 on: September 21, 2019, 10:54:15 pm »
I am reminded of that computer program (can't remember the name) that runs in the background and periodically reports your level or new magical loot.

Ratman_tf

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The Endless adventure dungeon
« Reply #2 on: September 21, 2019, 11:05:26 pm »
Quote from: rawma;1105361
I am reminded of that computer program (can't remember the name) that runs in the background and periodically reports your level or new magical loot.

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mainsman

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The Endless adventure dungeon
« Reply #3 on: September 21, 2019, 11:32:43 pm »
you can build specific game stats into the loop to increase or decrease,

jeff37923

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The Endless adventure dungeon
« Reply #4 on: September 21, 2019, 11:47:58 pm »
So, where does the role-playing come in?

mainsman

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The Endless adventure dungeon
« Reply #5 on: September 22, 2019, 12:13:31 am »
if for the sake of argument, your playing WoD, the main game is roleplayed, but you may trigger events like this, it could be a crypt/hospital blood bank, instead of gold you could have blood as the prise.  the loop shown is a dungeon BUT there are many applications, it could be driving a car, or a chase.

Omega

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The Endless adventure dungeon
« Reply #6 on: September 22, 2019, 06:33:58 am »
Quote from: jeff37923;1105374
So, where does the role-playing come in?

It doesnt. Unless your idea of Role Play is totally skewed off the tracks.

example. Idle RPG. This is an honest to god RPG because you are playing a role! And its a game! (except you arent since you arent even really playing)

Swear to god one day Im going to make a game called Pacifist Serial Killer. better yet. IDLE Pacifist Serial Killer RPG! :eek:

rawma

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The Endless adventure dungeon
« Reply #7 on: September 22, 2019, 01:11:36 pm »
Quote from: mainsman;1105381
if for the sake of argument, your playing WoD, the main game is roleplayed, but you may trigger events like this, it could be a crypt/hospital blood bank, instead of gold you could have blood as the prise.  the loop shown is a dungeon BUT there are many applications, it could be driving a car, or a chase.


I guess I fail to see the advantage over a table of results (maybe containing an outcome that says "roll twice and combine"); it's a lot of rolling (to get 10 reputation means killing 10 monsters in situation 4, so even if you roll perfectly that's at least 20 rolls), and I can't imagine a situation in which it would be useful: if the dungeon expedition involves a player character, then they need to have SOME choice, and if it's an NPC survivor of a doomed expedition describing events then I'm just going to make something vague up and sprinkle in any clues that the players should get ("there were scorch marks on all of the walls and some really big monster that killed all my friends but I don't know what it was!"). If it was just generating a random dungeon which could then be played through, like the random dungeon generation in 1e, and it improved on that, maybe.

Some questions before I bother to analyze or experiment to determine the odds:
  • It ends as soon as reputation hits 10? Otherwise there doesn't seem to be an end condition except death.
  • Or it ends when health hits zero (and you died in the dungeon)?
  • Is there an upper bound to how high health could go? What about armor?
  • Is there a limit to gold (implied by "as much as you can carry")?
  • In situation 4, if you roll a 5 do you get reputation for killing the monster, or does the magic steal the glory?

Odds are that I won't bother anyway, though.

mainsman

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« Reply #8 on: September 23, 2019, 05:53:30 am »
The loop if more flesh was put into the descriptions , then it could be made to tell a story, eg went south, then I was attacked by skelitin, I fell into a cave, I found my way out and went north, I found some treasure... you could let it write a story, even better expand the loop over 100 situations.

in the loop the treasure could be stat points STR CHA INT etc.., or armor or weapons etc..

If I was pushed to give a use for this it would be to build a back stoy and character stats in an RPG

if some people think this isn't an rpg, may I ask if a story being created by dice rolls is an RPG, I don't think an RPG is stats or advancement, instead I think RPG is the creation of a story.

rawma

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The Endless adventure dungeon
« Reply #9 on: September 23, 2019, 09:00:02 am »
An RPG (indeed, a G for game) needs players to be able to make some choices, and not obvious ones. The random dungeon generator in AD&D is not a game by itself, but covers one aspect of game preparation if you don't have someone to do a better job; you still play out the encounters, and choose which way to go (and the possibility of looping back into something already explored or needing to efficiently run away gives that choice at least a tiny bit of meaning).

mainsman

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The Endless adventure dungeon
« Reply #10 on: September 25, 2019, 04:39:49 am »
The Endless adventure dungeon version 2 battle choices, by Mark Ainsworth 140867

start off at situation 1. you start with 10 health and 1 armor, 0 gold,0 reputation. if you get a point of damage you reduce your armor(if the armor is zero, you reduce your health). your objective is to gain 10 reputation & as much gold as you can carry, your final XP is reputation multiplied by gold. this dungeon is a D6 dungeon, but I have a planned d10 and D100 dungeon

(situation 1) roll a D6 for the following result - roll a 1 go forward to situation 1,roll a 2 go back to situation 1,roll a 3 go left door to situation 2,roll a 4 go right door to situation 2,roll a 5 stumble to situation 3,roll a 6 find a monster to situation 4.
(situation 2) roll a D6 for the following result - big room roll a 1 go forward to situation 2,roll a 2 go backwards to situation 1,roll a 3 go left door to situation 2,roll a 4 go right door to situation 2,roll a 5 find treasure to situation 5,roll a 6 find a monster to situation 4.
(situation 3) roll a D6 for the following result - regain footing roll a 1 go forward to situation 1,regain footing roll a 2 go backwards to situation 1,fall through hole roll a 3 to situation 2,activate trap roll a 4 go to situation 6,roll a 5 find treasure to situation 5,roll a 6 find a monster to situation 4.

(situation 4) choose what to do, 1 run away goto situation 7 ,2 Heavy attack goto situation 8, ,3 Light attack goto situation 9, ,4 wait goto situation 10, ,5 try to reason with it goto situation 11, ,6 surrender goto situation 12.

(situation 5) roll a D6 for the following result - roll a 1 find 5 gold go to situation 1,roll a 2 find 10 gold go to situation 1,roll a 3 find 30 gold go to situation 1,roll a 4 find 50 gold go to situation 1,roll a 5 stumble to situation 3,roll a 6 find a monster to situation 4.
(situation 6) roll a D6 for the following result - roll a 1 magic harmlesly disapates go to situation 1,roll a 2 magic strengthens you (health + 1) go to situation 1,roll a 3 You are teleported to situation 2,roll a 4 magic blast (hit for 2 points of damage) go to situation 1,roll a 5 find 25 gold to situation 1,roll a 6 find a monster to situation 4.

(situation 7) roll a D6 for the following result - roll a 1 go to situation 1,roll a 2 trip (health - 1) to situation 1,roll a 3 hit by a thrown rock  (health - 2) go to situation 1,roll a 4 monster flees go to situation 2,roll a 5 stumble to situation 3,roll a 6 find a monster to situation 4.

(situation 8) roll a D6 for the following result - roll a 1 monster killed take 50 gold from body go to situation 1,roll a 2 trip (health - 1) to situation 4,roll a 3 hit by a thrown rock  (health - 1) go to situation 4,roll a 4 monster flees go to situation 2,roll a 5 monster strikes heavy (health - 1) to situation 4,roll a 6 drop all your gold to situation 4.

(situation 9) roll a D6 for the following result - roll a 1 monster killed take 100 gold from body go to situation 1,roll a 2 trip (health - 1) to situation 4,roll a 3 hit by a thrown rock  (health - 1) go to situation 4,roll a 4 monster flees go to situation 2,roll a 5 monster strikes heavy (health - 2) to situation 4,roll a 6 monster parries you go to situation 4.

(situation 10) roll a D6 for the following result - roll a 1 monster waits too go to situation 4,roll a 2 monster strikes you (health - 1) to situation 4,roll a 3 hit by a thrown rock  (health - 1) go to situation 4,roll a 4 monster flees go to situation 2,roll a 5 monster kicks you (health - 1) to situation 4,roll a 6 monster spits poison at you (health - 1) go to situation 4.

(situation 11) roll a D6 for the following result - roll a 1 monster waits too go to situation 4,roll a 2 monster strikes you (health - 1) to situation 4,roll a 3 hit by a thrown rock  (health - 1) go to situation 4,roll a 4 monster flees go to situation 2,roll a 5 monster lisens and walks away to situation 1,roll a 6 monster spits poison at you (health - 1) go to situation 4.

(situation 12) roll a D6 for the following result - roll a 1 monster lets you go, go to situation 1,roll a 2 monster strikes you (health - 1) to situation 4,roll a 3 hit by a thrown rock  (health - 1) go to situation 4,roll a 4 monster Hits you & thows you out (Health - 1) go to situation 1,roll a 5 monster walks away to situation 2,roll a 6 monster spits poison at you (health - 1) go to situation 4.